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Would I be better off using a new thread for this?

P: 19
Hi,

I have a sound file playing which lasts 50 seconds say. At 30 seconds, I need a new window to open and load a picture.

Would I be better off creating a new timer, when it hits 30 seconds, fire the new window or would I be better off creating a new thread, have the timer in the thread, fire at 30 seconds then kill the thread?

Or is there something I can just use in .NET which does this sort of thing (a special timer or something that latches onto the sound player.

I'm using the following to play the sound currently

Expand|Select|Wrap|Line Numbers
  1. [System.Runtime.InteropServices.DllImport("coredll.dll")]
  2.  
  3. private static extern int PlaySound(byte[] szSound, int Mod, int flags);
  4.  
  5. System.IO.Stream wav = _assembly.GetManifestResourceStream("h:\new.wav");
  6.  
  7. Byte[] soundBytes = new Byte[wav.Length];
  8.  
  9. wav.Read(soundBytes, 0, (int)wav.Length);
  10.  
  11. int res=PlaySound(soundBytes, 0, 0x0005); //SND_MEMORY | SND_ASYNC
  12.  
Thanks

Paul
Jun 8 '10 #1
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1 Reply

ThatThatGuy
Expert 100+
P: 449
@nodoid
You should use a Timer instead of threads...
Start the timer as soon as you trigger the Play() function..

and give it an interval of 50 sec i.e. 50000 milliseconds as the timer interval.
Jun 9 '10 #2

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