"not_a_commie" <no********@gmail.comwrote in message
news:2b**********************************@s8g2000p rg.googlegroups.com...
You need to read this thread:
http://forums.xna.com/thread/10288.aspx
I posted the head on that. The performance is just crap, though. I'd
suggest using WPF instead.
Cool thanks, the last post on that thread looks promising,
the XnaView class I posted does it by copying it to a texture,
then copying it to the control, xna2.0 looks like you can set
the xna destination window directly.
I just looked up WPF wich is in .net3 and gives you "richer 2d/3d etc..."
Ive already written a lot of code that works on XNA,
xbox compatability isnt an issue, its just a wire model editor.
the real headache is trying to come up with a user interface that
works well, the existing editor interface doesnt work well for me at all
although I know a lot of people have got realy used to it.
hmm wich way to go, xna2.0 or .net3 ...
I wonder wich would need the least amount of code to re write.
seems I already have xna2.0 and most people probably only have .net2 atm
im not clear if that solution for xna2.0 could handle multiple windows,
it might be usefull to have more than one view, although
for orthoganal only one true 3d view is needed,
but its easier if the same drawing system is used for each.
I might well subscribe to that forum looks right up my alley atm.
many thanks,
Colin =^.^=