I doubt it. XNA is meant to be a managed framework for writing your
games. Its meant to provide abstractions to things like models,
interaction, inputs, etc, etc.
However, if you have compartmentalized your logic for various aspects of
your game (e.g. the state machine, the interaction logic, the model, from
the display logic, etc, etc) then you should be able to create managed
wrappers for your C++ code and use it in the XNA framework.
--
- Nicholas Paldino [.NET/C# MVP]
-
mv*@spam.guard.caspershouse.com
"RTY-p 6 [marc]" <re*********@planet.nlwrote in message
news:46***********************@text.nova.planet.nl ...
hi,
i'm not sure if this is the right newsgroup, but i'm pretty
sure there are a lot of guys,
who know about this subject:
shortly xna 2.0 will be released by msft.
my question:
i already have a complete (game) engine for 2d/3d
and digital sound (and 'world processing' capabilites) in visual c++.
can i use xna as (only) an <additionto my current project?
or may-b only parts/elements of xna?
or can i port my current projec over to it?
(i understand xna is c# based....)
greets,
m