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XNA Compilation

Hi,
Sorry if I'm in the wrong newsgroup, but I couldn't find anything that dealt
solely with XNA.

I was wondering if there is any way to compile content into XNA binary files
without using the Visual Studio/C#/XNA GSE IDE. I don't mind whether it's via
code or through a command line, the idea is to compile it on a system that
only has the XNA Framework Redistributable installed.

Please let me know if you have any ideas that could even be remotely helpful.

Reuben.
Aug 17 '07 #1
1 1657
There are XNA Game Development forums that are linked to from the Microsoft
XNA Development Center:

http://msdn2.microsoft.com/en-us/xna/default.aspx

In answer to your question, to the best of my knowledge, it is not possible
to develop XNA without having both Visual Studio Express and XNA Game Studio
Express installed on the machine. It is probably possible to use the
command-line compiler on a machine with that software installed, although
I've never had reason to find out. But if you ask on the forums you may find
a more definitive answer.

--
HTH,

Kevin Spencer
Microsoft MVP

DSI PrintManager, Miradyne Component Libraries:
http://www.miradyne.net

"Reuben" <Re****@discussions.microsoft.comwrote in message
news:0D**********************************@microsof t.com...
Hi,
Sorry if I'm in the wrong newsgroup, but I couldn't find anything that
dealt
solely with XNA.

I was wondering if there is any way to compile content into XNA binary
files
without using the Visual Studio/C#/XNA GSE IDE. I don't mind whether it's
via
code or through a command line, the idea is to compile it on a system that
only has the XNA Framework Redistributable installed.

Please let me know if you have any ideas that could even be remotely
helpful.

Reuben.

Aug 17 '07 #2

This thread has been closed and replies have been disabled. Please start a new discussion.

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