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System wide hot key overriding

P: n/a
I am trying to write a program to basicly mask the keys of a game I
play (Final Fantasy XI Online) This game was made with consoles in mind
and the control and configuration options on PC's are simply no good.

What I aim to do is create an app that registers system wide hot keys
(I know how to register these already) and then sends the appropriate
keys to the game (I also already know how to do this). What I cannot
figure out how to do is to intercept the games hot keys so the games
default behaviors do not execute when those keys are pressed on the
keyboard.

Any help would be greatly appreciated, and if I didnt make sence feel
free to ask for clarification.

May 14 '06 #1
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P: n/a
Further thought...

Because most of the keyboard will be used, I could use a key logger
type set up where I capture every key rather than register global hot
keys individually...but I'm still lost on how to keep the keys ive
overridden from actually making it to the game application.

May 14 '06 #2

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