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Microsoft webcast / Digipen Game Programming

acb
Hi,

I followed an 8 part Microsoft webcast
(http://www.microsoft.com/events/seri...nvideodev.mspx) conducted by
Digipen
(http://www.digipen.edu/main/Webcast/...me_Development)
about game programming. I downloaded the game's source from
http://www.digipen.edu/images/f/f8/Webcast-8.zip.

Within my VS 2005 environment the game runs well (music and all) but
whenever I try to install the built solution on another computer, the
program crashes with the following error:
EventType clr20r3, P1 startrooper.exe, P2 1.0.2221.22496, P3 43ddf8b1,
P4 microsoft.directx.direct3d, P5 1.0.2902.0, P6 42056de2, P7 67c, P8
ee, P9 y2ffarvpivtdkhjuaplqt5yzl3rahrxi, P10 NIL.

Can anyone please help me figure out what I am doing incorrectly? Has
anyone downloaded this source code and managed to get it to run outside
of the IDE?

Thank you in anticipation

Best Regards,
Al

Feb 9 '06 #1
4 3248
"acb" <ch******@gmail.com> wrote in message
news:11*********************@g44g2000cwa.googlegro ups.com...
Hi,

I followed an 8 part Microsoft webcast
(http://www.microsoft.com/events/seri...nvideodev.mspx) conducted by
Digipen
(http://www.digipen.edu/main/Webcast/...me_Development)
about game programming. I downloaded the game's source from
http://www.digipen.edu/images/f/f8/Webcast-8.zip.

Within my VS 2005 environment the game runs well (music and all) but
whenever I try to install the built solution on another computer, the
program crashes with the following error:
EventType clr20r3, P1 startrooper.exe, P2 1.0.2221.22496, P3 43ddf8b1,
P4 microsoft.directx.direct3d, P5 1.0.2902.0, P6 42056de2, P7 67c, P8
ee, P9 y2ffarvpivtdkhjuaplqt5yzl3rahrxi, P10 NIL.

Can anyone please help me figure out what I am doing incorrectly? Has
anyone downloaded this source code and managed to get it to run outside
of the IDE?


The computer might not have managed DirectX installed. Search
http://download.microsoft.com/ for the February 2006 redistributable and see
if installing that helps.
Feb 9 '06 #2
acb
I've just installed the Feb 2006 redistributable but no joy. A few days
ago, Digipen had another webcast (3D Game Programming) on the subject
at
http://www.digipen.edu/main/Webcast/...me_Development
but I get the same outcome; it works within the IDE but fails to run
stand alone. I tried it on a number of computers but I get the same
result.

My gut feeling is that the game engines used in the webcasts are
lacking something (or doing something wrong). My knowledge of DirectX
is near zero so I can't figure it out. I would really appreciate if
someone could download the source from the link(s) and confirm if they
can get a published version to run. Considering that the two webcasts
run into more than 20 hours it is a real pity.

Thank You beforehand.
Al

Feb 10 '06 #3
"acb" <ch******@gmail.com> wrote in message
news:11*********************@o13g2000cwo.googlegro ups.com...
I've just installed the Feb 2006 redistributable but no joy. A few days
ago, Digipen had another webcast (3D Game Programming) on the subject
at
http://www.digipen.edu/main/Webcast/...me_Development
but I get the same outcome; it works within the IDE but fails to run
stand alone. I tried it on a number of computers but I get the same
result.

My gut feeling is that the game engines used in the webcasts are
lacking something (or doing something wrong). My knowledge of DirectX
is near zero so I can't figure it out. I would really appreciate if
someone could download the source from the link(s) and confirm if they
can get a published version to run. Considering that the two webcasts
run into more than 20 hours it is a real pity.


I can get both as well as the "Source Fource" game built using the
StarTrooper code to run outside the IDE, so I'm not sure what your problem
could be. Here are a couple ideas:

- If you're copying stuff around, copy over the resources as well. Make sure
that relative directory paths are maintained.

- If you're copying over to a computer using Windows XP x64, rebuild the
executable to be strictly x86 and not AnyCPU. The referenced version of
Managed DirectX doesn't include 64-bit support, so the game will crash when
it goes looking for it.
Feb 10 '06 #4
acb
Thank you.

I don't have the foggiest idea of how to maybe sort it out. Would it be
possible to tell me the DirectX resource versions you've used to create
the installable version. Also what version of C# are you using
(Express, etc)?

Thank you again.
Al

Feb 12 '06 #5

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