I've a few questions on platform invoke and some issues I've seen.
1. Is it possible to avoid LoaderLock exception without simply turning
it off? Does it occur in .NET projects with win32 dll or ONLY in .NET
projects with a mixed win32+.NET dll?
2. How to pass a .NET type to a C++ char ** type? My assumption is
this is required unsafe code section and use of pointer.
Curtis
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