I have a window's media object. When it's done playing it file, I want to
start another file and let it run till it ends. Then play another file, ...
The way that I tell when the file is done is in the PlayerStateChange event.
Problem is, once the first file is done playing, I load the next file and
start playing it and the PlayerStateChange event is called immediately with
the new state being stopped.
Anybody know how to get around this?
If I have to, once the file is done I can delete the control and create a
new one. This seems like it could be problematic as far as a memory leak (
this app will be running continuously so I have to worry about memory
leaks.)
TIA - Jeff.