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Can you write code directly in CIL ???

Cab you write code directly in the Common Intermediate language? I need to
optimize a critical real-time function.
Dec 27 '05
88 7915
And yet, you STILL WONT POST THE CODE!

Again, I ask of you, post the 100 line function, or let the thread die.
The fact that you have some 16,000 hours of development means absolutely
NOTHING to the CLR.

And yes, I am trying to say, in the nicest possible way, put up, or shut
up.
--
- Nicholas Paldino [.NET/C# MVP]
- mv*@spam.guard.caspershouse.com

"Peter Olcott" <ol****@att.net> wrote in message
news:2uqsf.38024$QW2.33610@dukeread08...

"Abubakar" <ab*******@gmail.com> wrote in message
news:eG**************@TK2MSFTNGP11.phx.gbl...
I have to screen out the good advice from the advice that does not apply

to my
needs. With 16,000 hours of development in the current project, and the

speed of
a single 100 line function making or breaking the success of this
project,

many
of the typical rules would not apply. One poster said that hand tweaked

CIL
doubled the speed, thus confirming my estimations.


I want to advise that you first study the framework details. You are
wanting
to write the IL yourself which would be better than the C# compiler
generated output, and you dont yet know about verified code, details of
GC,
etc. I think you would yet have to go through the complete clr
instruction
set in order to pick the best instructions to best optimise the code. By
now
you must have got an idea that in .net world (as opposed to c++) its
going
to be extremely difficult to find people who occasionally hand code *.il
files to acheive better performance.


Yet when a project with 16,000 hours invested can be made or broken by the
speed of a single 100 line function, this kind of optimization would be
completely appropriate. I am only at the feasibility study stage now. It
definitely looks feasible.

Ab.

"Peter Olcott" <ol****@att.net> wrote in message
news:QNosf.38020$QW2.8997@dukeread08...



Dec 28 '05 #51

"Jon Skeet [C# MVP]" <sk***@pobox.com> wrote in message
news:MP************************@msnews.microsoft.c om...
Peter Olcott <ol****@att.net> wrote:
> How much more performance do you need? Have you tried doing the
> conversion and seeing how it performs *without* tweaking?
The fastest algorithm with the best compilation just barely meets my target.
This is with MS Visual C++ 6.0. The project requirements call for a .NET
component. If I could double the speed of this I would be very pleased. In
any
case more recent compilers do not meet my target even with the best
algorithm,
so I must do at least as well as the best compiler. This should only be a
matter
of translating the generated assembly language from the best unmanaged code
into
CIL.


No - because CIL looks pretty different from assembly language, and
even if you generated similar-looking CIL somehow, there's no guarantee
that would then be JITted to the same assembly code.

The performance improvement you'll get from this step, if any, is
likely to be tiny (don't hang on to the idea of doubling the speed -
that was a very particular case) and an awful lot of work. I'd do the
initial conversion to C# and benchmark that *first*.


Well of course I would do that first. The only reason that I am considering this
step is because with the unmanaged C++ compilers the change between 6.0 to 7.0
resulting in doubling of the time. In other words the newer compiler produces
code that is only half as fast as the older compiler. The code that I am talking
about doesn't have any OS calls or memory management. It is just comparisons,
branches and movement of integers. The tweaking that I am talking about would
merely be to shorten the lengths of the execution paths. Fewer instructions in
the execution paths would have to result in at least somewhat faster code. If I
could cut down the weighted average length of the execution paths in half, this
would result in doubling of the speed. Most every simple instruction only takes
a single clock. Some instructions can now be paired to execute concurrently. I
will probably look into this sort of optimization as well. This would only
involve changing the order of some instructions. I figure that in the worst case
scenario I will be able to achieve the same speed as the best compiler. For
example if the best compiler is VC++ 6.0, unmanaged code, and if 2005 C#
compiler produces code that takes 500% longer to execute, I can force the .NET
code to execute just as fast as the VC++ 6.0 unmanaged code. I would only bother
to do this for this critical 100 line function. I actually expect to be able to
do better than this. I would expect to improve performance at least 50%.
--
Jon Skeet - <sk***@pobox.com>
http://www.pobox.com/~skeet Blog: http://www.msmvps.com/jon.skeet
If replying to the group, please do not mail me too

Dec 28 '05 #52

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:O%****************@TK2MSFTNGP11.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:egksf.38007$QW2.25703@dukeread08...

"Jon Skeet [C# MVP]" <sk***@pobox.com> wrote in message
news:MP************************@msnews.microsoft.c om...
Nicholas Paldino [.NET/C# MVP] <mv*@spam.guard.caspershouse.com> wrote:
I will second that the C++ compiler is better at optimizing IL output
than the C# compiler. However, as Willy stated, it will not always produce
verifiable code... I believe the article you were looking for is in MSDN
magazine.

No, the article was definitely someone posting in this group saying, "I
want to be able to embed IL in my C# code, here's why." He then
produced some better IL (which I suspect *was* verifiable) which the C#
compiler "could" have produced from the source C# (i.e. the behaviour
was identical).

I'm sure this will improve over time, but to be honest it's usually the
JIT that has more to do with optimisation IMO.
I wouldn't think that this would be the case for two reasons:
(1) CIL (for the most part) forms a one-to-one mapping with assembly language


Not true, IL is kind of high level language compared to X86 assembly, one
single IL instruction translates to x assembly level instructions where x is
certainly not 1.

Many of the instructions (all the ones in my critical 100 line function) would
map one-to-one with assembly language. All of the code in this critical 100 line
function is comparisons, branches, and the data movement of single integers.
(2) End users are waiting on the JIT to complete, no time to waste doing
optimizations that could have been done before the softwae shipped.

Wrong again, IL is not optimized that much, THE optimizer is the JIT. It's

The JIT probably does all the processor specific optimizations. These don't
affect performance nearly as much as the ones that are not processor specific.
the JIT that knows at run-time what kind of optmizations can be performed
depending on the characteristics of the HW like CPU type 32bit/64 bit, number
of registers, L1 and L2 cache sizes, MMX/SSE enabled etc.
The CLR is a run-time optimizing execution engine, whether you believe it or
not.
Willy.

Dec 28 '05 #53

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:OI**************@TK2MSFTNGP10.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:d0ksf.38004$QW2.14032@dukeread08...

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:eu**************@TK2MSFTNGP11.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:YObsf.37968$QW2.21788@dukeread08...

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:uy**************@tk2msftngp13.phx.gbl...
>
> "Andreas Mueller" <me@privacy.net> wrote in message
> news:41*************@individual.net...
>> Peter Olcott wrote:
>>
>>> "Nicholas Paldino [.NET/C# MVP]" <mv*@spam.guard.caspershouse.com> wrote
>>> in message news:u3**************@TK2MSFTNGP10.phx.gbl...
>>>
>>>>Peter,
>>>>
>>>> I highly recommend that you read up on how Garbage Collection works
>>>> exactly.
>>>
>>>
>>> I already know this.
>>
>> No, you obviously don't. The problem is not that the GC will take any
>> memory from your method, but that it is running in a separate thread. So
>> lets say you method executes in 1/10 s. When garbage collection occurs,
>> it will take way longer, simply because your method will halt in the
>> middle of something and resume when the GC is done. So from inside your
>> method, the execution time was still 1/10, but from the outside the
>> execution time is way longer ( A little bit like theory of relativity
>> :-) ).
>>
>> Relying on the GC to do or not to do something is a capital sin in .NET.
>>
>>> One thing that it can not do is to reclaim memory that is still in use.
>> Correct, it will not try to get you memory, however it will stop you
>> thread if it wants to
>>> I remember reading the algorithm. It is some sort of aging system. In
>>> any case even if my memory needs to be constantly checked to see if it
>>> is still in use, I only need a single monolithic large block.
>> Yea, and while t checks and sees that it is not allowed to touch you
>> monolithic large block, you method will pause and take longer than 1/10s.
>>> One thing that I do know about GC, is that it is ONLY invoked when
>>> memory runs out, and is needed, otherwise it is never invoked.
>> One thing that you must know when developing managed code, is that you
>> *never* know when the GC is invoked.
>> Watch your performance counters for garbage collection. You'll be
>> surprised how busy the area :-)
>>
>> [snip]
>>
>> HTH,
>> Andy
>> --
>> To email me directly, please remove the *NO*SPAM* parts below:
>> *NO*SPAM*xmen40@*NO*SPAM*gmx.net
>
> Andreas,
>
> The only time the GC runs (un-forced) is when the creation of an object on
> the GC heap would overrun the gen0 heap threshold. When this happens the
> GC runs on the same thread as the object creator. That means that the GC
> won't run as long as you don't create objects instances.
> Note that this assumes there is no external memory pressure when there are
> extra GC heap segments allocated, this would force the CLR to start a full
> collection.
>
> Willy.
>
>
So it is like I said. My program will not implicitly invoke a garbage
collection cycle after it begins executing, if it needs a single fixed
block of memory the whole time that it is executing.
Be careful, if your function allocates that "block of memory" from the GC
heap, it may get pre-empted by the CLR to perform a GC. You could force a GC
run by calling GC.Collect() before you call the method, but this won't
necessarily prevent a GC when you allocate a very large object in that
method.
I don't care about a GC before I begin running, or any other GC that I did
not invoke.


You don't care! I see, wonder why you did start this thread if you don't care
about most of the good advise we gave.


Because much of this advice does not apply to my case. I do care about the CPU
time it takes this critical 100 line function to execute. If another process
interrupts this so that the real time is much loner than the CPU time, I don't
care. I used the term real-time somewhat misleadingly.

Willy.

Dec 28 '05 #54

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:%2****************@TK2MSFTNGP14.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:5pqsf.38022$QW2.34505@dukeread08...

"Jon Skeet [C# MVP]" <sk***@pobox.com> wrote in message
news:MP************************@msnews.microsoft.c om...
Peter Olcott <ol****@att.net> wrote:
I have to screen out the good advice from the advice that does not apply to
my
needs. With 16,000 hours of development in the current project, and the
speed of
a single 100 line function making or breaking the success of this project,
many
of the typical rules would not apply. One poster said that hand tweaked CIL
doubled the speed, thus confirming my estimations.

I said it doubled the speed for one particular case, which was only
about four instructions. I wouldn't expect there to be much difference
(if any) normally.

How much more performance do you need? Have you tried doing the
conversion and seeing how it performs *without* tweaking?
The fastest algorithm with the best compilation just barely meets my target.
This is with MS Visual C++ 6.0. The project requirements call for a .NET
component. If I could double the speed of this I would be very pleased. In
any case more recent compilers do not meet my target even with the best
algorithm, so I must do at least as well as the best compiler. This should
only be a matter of translating the generated assembly language from the best
unmanaged code into CIL.


If the fasted algo using C++ barely meets your target, you wont do any better
using IL, whether you "translate" X86 assembly to IL or not (which isn't
possible as there is no direct mapping) or not, the IL will be JIT compiled at
run-time, but don't expect it will translate to the same X86 machine code.


My goal is to at least match this fastest time. The project has a design
requirement to be implemented as a .NET component. I will probably also hand
tweak the assembly language from this fastest compiler VC++ 6.0, and then
attempt to match this performance in CIL. From all of this effort I expect to
improve the performance of the fastest compiler by at least 50%. Since this
critical function will be executed several million times every second, it will
be worth the cost of this extra effort at optimization.

Willy.

Dec 28 '05 #55

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:ez**************@tk2msftngp13.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:g8ksf.38005$QW2.12382@dukeread08...

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:%2****************@TK2MSFTNGP11.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:IEbsf.37965$QW2.18916@dukeread08...

"Abubakar" <ab*******@gmail.com> wrote in message
news:%2****************@TK2MSFTNGP12.phx.gbl...
> Hi,
>> Cab you write code directly in the Common Intermediate language? I need
>> to
>> optimize a critical real-time function.
>
> ofcourse you can, by now you may even have done it. Just write few *.il
> lines and pass it to ilasm (that comes with the sdk) and you'll get the
> managed binary.
>
> although Nicholas tried explaning. I have just few things to add.
>
> 1- If you look at the shared source implementation of .net, ie, SSCLI (aka
> ROTOR), you wont find a single *.il file that microsoft devs had to write
> in
> order to acheive better performance. The max they did to write fast code
> as
> a .net code was to write the unsafe C# code (which uses pointers). Beyond
> that, places that needed to get maximum efficiency like JIT, they used a
> pure c++ code and in very few places, x86 assembly code was used. I think
> if
> those developers could acheive anything significant by writing il
> directly,
> they would have done that.
What I had in mind was to write the best possible code in C++ and have the
best compiler translate this into assembly language. The best compiler so
far seems to be Visual C++ 6.0. Some of the optimizations in 7.0 are
disabled, in particular function inlining. Then I was going to hand tweak
this generated assembly language. Then as a final step I was going to
translate this into CIL.

> 2- C# compiler is as clever in generating msil as anyone can possibly get.
> I
False assumption when one examines the benchmarks of managed C++ against
managed C#, Managed C++ does significantly better in at least some cases.
Not sure where you get this from? Did you actually run such benchmarks?
I did run many benchmarks, since v1.0 comparing both C# and Managed C++ (and
C++/CLI) and I never saw a delta (yes, for some C# is the winner) larger
than 5%, using v2 they are even smaller.

Willy.

I found it on the web, some of the differences were several-fold. I don't
know which versions.


Well, they were wrong, for sure, Please post the URL's where you found this
kind of nonsense.

Willy.


The difference between VC++ 6.0 and VC++ 7.0 is 50%. The older compiler produces
much better code.
http://www.tommti-systems.de/go.html...hmarks.htmlThe above link shows that C# is about 500% slower on something as simple as anested loop.>>>

Dec 28 '05 #56

"Nicholas Paldino [.NET/C# MVP]" <mv*@spam.guard.caspershouse.com> wrote in
message news:%2****************@TK2MSFTNGP09.phx.gbl...
And yet, you STILL WONT POST THE CODE!

Again, I ask of you, post the 100 line function, or let the thread die. The
fact that you have some 16,000 hours of development means absolutely NOTHING
to the CLR.

And yes, I am trying to say, in the nicest possible way, put up, or shut
up.

This code has an expected value in the millions of dollars. The idea behind what
this code implements was just approved for patent protection. I am not going to
provide this code.
http://www.tommti-systems.de/go.html...marks.htmlThis does show that C# is about 500% slower that C++ on something as simple as anested loop.>>> --> - Nicholas Paldino [.NET/C# MVP]> - mv*@spam.guard.caspershouse.com>> "Peter Olcott" <ol****@att.net> wrote in messagenews:2uqsf.38024$QW2.33610@dukeread08...>>> > "Abubakar" <ab*******@gmail.com> wrote in messagenews:eG**************@TK2MSFTNGP11.phx.gbl. ..>>>> I have to screen out the good advice from the advice that does not apply>>> to my>>>> needs. With 16,000 hours of development in the current project, and the>>> speed of>>>> a single 100 line function making or breaking the success of this project,>>> many>>>> of the typical rules would not apply. One poster said that hand tweaked>>> CIL>>>> doubled the speed, thus confirming my estimations.>>>>>> I want to advise that you first study the framework details. You are wanting>>> to write the IL yourself which would be better than the C# compiler>>> generated output, and you dont yet know about verified code, details of GC,>>> etc. I think you would yet have to go through the complete clr instruction>>> set in order to pick the best instructions to best optimise the code. By now>>> you must have got an idea that in .net world (as opposed to c++) its going>>> to be extremely difficult to find people who occasionally hand code *.il>>> files to acheive better performance.>>>> Yet when a project with 16,000 hours invested can be made or broken by thespeed of a single 100 line function, this kind of optimization would becompletely appropriate. I am only at the feasibility study stage now. Itdefinitely looks feasible.>>>>>>>> Ab.>>>>>> "Peter Olcott" <ol****@att.net> wrote in message>>> news:QNosf.38020$QW2.8997@dukeread08...>>>>>>>>>>> >>>>>

Dec 28 '05 #57
ROFL, that's hilarious.

--
- Nicholas Paldino [.NET/C# MVP]
- mv*@spam.guard.caspershouse.com

"Peter Olcott" <ol****@att.net> wrote in message
news:Oqzsf.38050$QW2.17219@dukeread08...

"Nicholas Paldino [.NET/C# MVP]" <mv*@spam.guard.caspershouse.com> wrote
in message news:%2****************@TK2MSFTNGP09.phx.gbl...
And yet, you STILL WONT POST THE CODE!

Again, I ask of you, post the 100 line function, or let the thread
die. The fact that you have some 16,000 hours of development means
absolutely NOTHING to the CLR.

And yes, I am trying to say, in the nicest possible way, put up, or
shut up.

This code has an expected value in the millions of dollars. The idea
behind what this code implements was just approved for patent protection.
I am not going to provide this code.
http://www.tommti-systems.de/go.html...marks.htmlThis
does show that C# is about 500% slower that C++ on something as simple as
anested loop.>>> --> - Nicholas Paldino [.NET/C# MVP]> -
mv*@spam.guard.caspershouse.com>> "Peter Olcott" <ol****@att.net> wrote in
messagenews:2uqsf.38024$QW2.33610@dukeread08...>>> > "Abubakar"
<ab*******@gmail.com> wrote in
messagenews:eG**************@TK2MSFTNGP11.phx.gbl. ..>>>> I have to screen
out the good advice from the advice that does not apply>>> to my>>>>
needs. With 16,000 hours of development in the current project, and the>>>
speed of>>>> a single 100 line function making or breaking the success of
this project,>>> many>>>> of the typical rules would not apply. One poster
said that hand tweaked>>> CIL>>>> doubled the speed, thus confirming my
estimations.>>>>>> I want to advise that you first study the framework
details. You are wanting>>> to write the IL yourself which would be better
than the C# compiler>>> generated output, and you dont yet know about
verified code, details of GC,>>> etc. I think you would yet have to go
through the complete clr instruction>>> set in order to pick the best
instructions to best optimise the code. By now>>> you must have got an
idea that in .net world (as opposed to c++) its going>>> to be extremely
difficult to find people who occasionally hand code *.il>>> files to
acheive better performance.>>>> Yet when a project with 16,000 hours
invested can be made or broken by thespeed of a single 100 line function,
this kind of optimization would becompletely appropriate. I am only at the
feasibility study stage now. Itdefinitely looks feasible.>>>>>>>>
Ab.>>>>>> "Peter Olcott" <ol****@att.net> wrote in message>>>
news:QNosf.38020$QW2.8997@dukeread08...>>>>>>>>>>> >>>>>

Dec 28 '05 #58

"Peter Olcott" <ol****@att.net> wrote in message
news:R5zsf.38046$QW2.31800@dukeread08...

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:O%****************@TK2MSFTNGP11.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:egksf.38007$QW2.25703@dukeread08...

"Jon Skeet [C# MVP]" <sk***@pobox.com> wrote in message
news:MP************************@msnews.microsoft.c om...
Nicholas Paldino [.NET/C# MVP] <mv*@spam.guard.caspershouse.com> wrote:
> I will second that the C++ compiler is better at optimizing IL
> output
> than the C# compiler. However, as Willy stated, it will not always
> produce
> verifiable code... I believe the article you were looking for is in
> MSDN
> magazine.

No, the article was definitely someone posting in this group saying, "I
want to be able to embed IL in my C# code, here's why." He then
produced some better IL (which I suspect *was* verifiable) which the C#
compiler "could" have produced from the source C# (i.e. the behaviour
was identical).

I'm sure this will improve over time, but to be honest it's usually the
JIT that has more to do with optimisation IMO.

I wouldn't think that this would be the case for two reasons:
(1) CIL (for the most part) forms a one-to-one mapping with assembly
language


Not true, IL is kind of high level language compared to X86 assembly, one
single IL instruction translates to x assembly level instructions where x
is certainly not 1.

Many of the instructions (all the ones in my critical 100 line function)
would map one-to-one with assembly language. All of the code in this
critical 100 line function is comparisons, branches, and the data movement
of single integers.


No they are not, IL is based on a pure stack based virtual machine execution
environment, it has not such thing like registers, it has no notion of a
real memory location, it has no access to the runtime stack.

Just to give you an idea what I'm trying to explain, consider following C#
method and it's compiler generated IL method.

[C#]
static void Foo()
{
int v = 0;
int[] ar = new int[5] {0,1,2,3,4};
for (int i = 0;i != 5 ;i++ )
{
v += ar[i];
}
}
//

[compiler generated IL]
.method private hidebysig static void Foo() cil managed
{
// Code size 39 (0x27)
.maxstack 3
.locals init (int32 V_0,
int32[] V_1,
int32 V_2)
IL_0000: ldc.i4.0
IL_0001: stloc.0
IL_0002: ldc.i4.5
IL_0003: newarr [mscorlib]System.Int32
IL_0008: dup
IL_0009: ldtoken field valuetype
'<PrivateImplementationDetails>{E21D91A1-F27C-4190-94E3-4FB17E12D29A}'/'__StaticArrayInitTypeSize=20'
'<PrivateImplementationDetails>{E21D91A1-F27C-4190-94E3-4FB17E12D29A}'::'$$method0x6000002-1'
IL_000e: call void
[mscorlib]System.Runtime.CompilerServices.RuntimeHelpers::In itializeArray(class
[mscorlib]System.Array,

valuetype [mscorlib]System.RuntimeFieldHandle)
IL_0013: stloc.1
IL_0014: ldc.i4.0
IL_0015: stloc.2
IL_0016: br.s IL_0022

IL_0018: ldloc.0
IL_0019: ldloc.1
IL_001a: ldloc.2
IL_001b: ldelem.i4
IL_001c: add
IL_001d: stloc.0
IL_001e: ldloc.2
IL_001f: ldc.i4.1
IL_0020: add
IL_0021: stloc.2
IL_0022: ldloc.2
IL_0023: ldc.i4.5
IL_0024: bne.un.s IL_0018

IL_0026: ret
} // end of method Tester::Foo

and here is what the JIT compiler actually generated from this (!! CPU
specific !!)

00cb0098 57 push edi
00cb0099 56 push esi
00cb009a ba05000000 mov edx,0x5
00cb009f b92a981579 mov ecx,0x7915982a
00cb00a4 e86b21c5ff call 00902214
00cb00a9 8d7808 lea edi,[eax+0x8]
00cb00ac be68204000 mov esi,0x402068
00cb00b1 f30f7e06 movq xmm0,qword ptr [esi]
00cb00b5 660fd607 movq qword ptr [edi],xmm0
00cb00b9 f30f7e4608 movq xmm0,qword ptr [esi+0x8]
00cb00be 660fd64708 movq qword ptr [edi+0x8],xmm0
00cb00c3 83c610 add esi,0x10
00cb00c6 83c710 add edi,0x10
00cb00c9 a5 movsd
00cb00ca 33d2 xor edx,edx
00cb00cc 8b4804 mov ecx,[eax+0x4]
00cb00cf 3bd1 cmp edx,ecx
00cb00d1 730b jnb 00cb00de
00cb00d3 83c201 add edx,0x1
00cb00d6 83fa05 cmp edx,0x5
00cb00d9 75f4 jnz 00cb00cf
00cb00db 5e pop esi
00cb00dc 5f pop edi
00cb00dd c3 ret
00cb00de e8fe453e79 call mscorwks!JIT_RngChkFail (7a0946e1)
00cb00e3 cc int 3

Now try for yourself to build an IL module from the assembly code, and
please make sure it compiles, is verifiable and runs as fast as the C#
generated IL above. Or try to tweak the IL so it translates into better
(faster) X86 code.
(2) End users are waiting on the JIT to complete, no time to waste doing
optimizations that could have been done before the softwae shipped.


Wrong again, IL is not optimized that much, THE optimizer is the JIT.
It's

The JIT probably does all the processor specific optimizations. These
don't affect performance nearly as much as the ones that are not processor
specific.


Apart from the processor specific optimizations (which are significant) it
performs most of the optimizations performed by a C/C++ compiler back-end
optimizer (both the C++ back-end optimizer and the JIT optimizer has been
written by the same team), only difference is that it happens at run-time,
so it is somewhat constrained by time, but this is largely compensated by
the processor/memory specific optimizatons.
Check this link and see how managed code compares to unmanaged code at the
performance level.
http://www.grimes.demon.co.uk/dotnet/man_unman.htm
Willy.
Dec 28 '05 #59

"Peter Olcott" <ol****@att.net> wrote in message
news:Iczsf.38048$QW2.31968@dukeread08...

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:%2****************@TK2MSFTNGP14.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:5pqsf.38022$QW2.34505@dukeread08...

"Jon Skeet [C# MVP]" <sk***@pobox.com> wrote in message
news:MP************************@msnews.microsoft.c om...
Peter Olcott <ol****@att.net> wrote:
> I have to screen out the good advice from the advice that does not
> apply to my
> needs. With 16,000 hours of development in the current project, and
> the speed of
> a single 100 line function making or breaking the success of this
> project, many
> of the typical rules would not apply. One poster said that hand
> tweaked CIL
> doubled the speed, thus confirming my estimations.

I said it doubled the speed for one particular case, which was only
about four instructions. I wouldn't expect there to be much difference
(if any) normally.

How much more performance do you need? Have you tried doing the
conversion and seeing how it performs *without* tweaking?

The fastest algorithm with the best compilation just barely meets my
target. This is with MS Visual C++ 6.0. The project requirements call
for a .NET component. If I could double the speed of this I would be
very pleased. In any case more recent compilers do not meet my target
even with the best algorithm, so I must do at least as well as the best
compiler. This should only be a matter of translating the generated
assembly language from the best unmanaged code into CIL.


If the fasted algo using C++ barely meets your target, you wont do any
better using IL, whether you "translate" X86 assembly to IL or not (which
isn't possible as there is no direct mapping) or not, the IL will be JIT
compiled at run-time, but don't expect it will translate to the same X86
machine code.


My goal is to at least match this fastest time. The project has a design
requirement to be implemented as a .NET component. I will probably also
hand tweak the assembly language from this fastest compiler VC++ 6.0, and
then attempt to match this performance in CIL. From all of this effort I
expect to improve the performance of the fastest compiler by at least 50%.
Since this critical function will be executed several million times every
second, it will be worth the cost of this extra effort at optimization.


Don't expect you can make it execute (50%) faster than unmanaged C++ code,
don't expect to hand tweak ASM and translate that to IL and expect the JIT
compiler will produce the same machine code - IT WONT. Also I'm not clear on
what you mean by executing several million times per second, in another
reply you said the function takes 10 msec to finish using VC6 and now you
are expecting this to execute million times per second.

Willy.

Dec 28 '05 #60

"Peter Olcott" <ol****@att.net> wrote in message
news:0izsf.38049$QW2.32014@dukeread08...

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:ez**************@tk2msftngp13.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:g8ksf.38005$QW2.12382@dukeread08...

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:%2****************@TK2MSFTNGP11.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:IEbsf.37965$QW2.18916@dukeread08...
>
> "Abubakar" <ab*******@gmail.com> wrote in message
> news:%2****************@TK2MSFTNGP12.phx.gbl...
>> Hi,
>>> Cab you write code directly in the Common Intermediate language? I
>>> need to
>>> optimize a critical real-time function.
>>
>> ofcourse you can, by now you may even have done it. Just write few
>> *.il
>> lines and pass it to ilasm (that comes with the sdk) and you'll get
>> the
>> managed binary.
>>
>> although Nicholas tried explaning. I have just few things to add.
>>
>> 1- If you look at the shared source implementation of .net, ie, SSCLI
>> (aka
>> ROTOR), you wont find a single *.il file that microsoft devs had to
>> write in
>> order to acheive better performance. The max they did to write fast
>> code as
>> a .net code was to write the unsafe C# code (which uses pointers).
>> Beyond
>> that, places that needed to get maximum efficiency like JIT, they
>> used a
>> pure c++ code and in very few places, x86 assembly code was used. I
>> think if
>> those developers could acheive anything significant by writing il
>> directly,
>> they would have done that.
> What I had in mind was to write the best possible code in C++ and have
> the best compiler translate this into assembly language. The best
> compiler so far seems to be Visual C++ 6.0. Some of the optimizations
> in 7.0 are disabled, in particular function inlining. Then I was going
> to hand tweak this generated assembly language. Then as a final step I
> was going to translate this into CIL.
>
>> 2- C# compiler is as clever in generating msil as anyone can possibly
>> get. I
> False assumption when one examines the benchmarks of managed C++
> against managed C#, Managed C++ does significantly better in at least
> some cases.
>

Not sure where you get this from? Did you actually run such benchmarks?
I did run many benchmarks, since v1.0 comparing both C# and Managed C++
(and C++/CLI) and I never saw a delta (yes, for some C# is the winner)
larger than 5%, using v2 they are even smaller.

Willy.
I found it on the web, some of the differences were several-fold. I
don't know which versions.


Well, they were wrong, for sure, Please post the URL's where you found
this kind of nonsense.

Willy.


The difference between VC++ 6.0 and VC++ 7.0 is 50%. The older compiler
produces much better code.


Ok, now you are again comparing C++(6.0) to C++ (7.1) while previously you
were comparing C++ to C#.
But also this one is one of your claims you can't (or are not willing?)
prove, anyway if it's true I would suggest you to file a bug report
(http://lab.msdn.microsoft.com).
I can prove that the newest C++ compiler produces equal or better (faster)
code than VC6.

Willy.
Dec 28 '05 #61

"Nicholas Paldino [.NET/C# MVP]" <mv*@spam.guard.caspershouse.com> wrote in
message news:u3*************@TK2MSFTNGP12.phx.gbl...
ROFL, that's hilarious.

--

That's right, guess it's time to let this thread die,

Willy.
Dec 28 '05 #62

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:Oy**************@TK2MSFTNGP15.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:R5zsf.38046$QW2.31800@dukeread08...

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:O%****************@TK2MSFTNGP11.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:egksf.38007$QW2.25703@dukeread08...

"Jon Skeet [C# MVP]" <sk***@pobox.com> wrote in message
news:MP************************@msnews.microsoft.c om...
> Nicholas Paldino [.NET/C# MVP] <mv*@spam.guard.caspershouse.com> wrote:
>> I will second that the C++ compiler is better at optimizing IL output
>> than the C# compiler. However, as Willy stated, it will not always
>> produce
>> verifiable code... I believe the article you were looking for is in MSDN
>> magazine.
>
> No, the article was definitely someone posting in this group saying, "I
> want to be able to embed IL in my C# code, here's why." He then
> produced some better IL (which I suspect *was* verifiable) which the C#
> compiler "could" have produced from the source C# (i.e. the behaviour
> was identical).
>
> I'm sure this will improve over time, but to be honest it's usually the
> JIT that has more to do with optimisation IMO.

I wouldn't think that this would be the case for two reasons:
(1) CIL (for the most part) forms a one-to-one mapping with assembly
language

Not true, IL is kind of high level language compared to X86 assembly, one
single IL instruction translates to x assembly level instructions where x is
certainly not 1. Many of the instructions (all the ones in my critical 100 line function)
would map one-to-one with assembly language. All of the code in this critical
100 line function is comparisons, branches, and the data movement of single
integers.


No they are not, IL is based on a pure stack based virtual machine execution
environment, it has not such thing like registers, it has no notion of a real
memory location, it has no access to the runtime stack.

Just to give you an idea what I'm trying to explain, consider following C#
method and it's compiler generated IL method.

[C#]
static void Foo()
{
int v = 0;
int[] ar = new int[5] {0,1,2,3,4};
for (int i = 0;i != 5 ;i++ )
{
v += ar[i];
}
}
//

[compiler generated IL]
.method private hidebysig static void Foo() cil managed
{
// Code size 39 (0x27)
.maxstack 3
.locals init (int32 V_0,
int32[] V_1,
int32 V_2)
IL_0000: ldc.i4.0
IL_0001: stloc.0
IL_0002: ldc.i4.5
IL_0003: newarr [mscorlib]System.Int32
IL_0008: dup
IL_0009: ldtoken field valuetype
'<PrivateImplementationDetails>{E21D91A1-F27C-4190-94E3-4FB17E12D29A}'/'__StaticArrayInitTypeSize=20'
'<PrivateImplementationDetails>{E21D91A1-F27C-4190-94E3-4FB17E12D29A}'::'$$method0x6000002-1'
IL_000e: call void
[mscorlib]System.Runtime.CompilerServices.RuntimeHelpers::In itializeArray(class
[mscorlib]System.Array,

valuetype [mscorlib]System.RuntimeFieldHandle)
IL_0013: stloc.1
IL_0014: ldc.i4.0
IL_0015: stloc.2
IL_0016: br.s IL_0022

IL_0018: ldloc.0
IL_0019: ldloc.1
IL_001a: ldloc.2
IL_001b: ldelem.i4
IL_001c: add
IL_001d: stloc.0
IL_001e: ldloc.2
IL_001f: ldc.i4.1
IL_0020: add
IL_0021: stloc.2
IL_0022: ldloc.2
IL_0023: ldc.i4.5
IL_0024: bne.un.s IL_0018

IL_0026: ret
} // end of method Tester::Foo

and here is what the JIT compiler actually generated from this (!! CPU
specific !!)

00cb0098 57 push edi
00cb0099 56 push esi
00cb009a ba05000000 mov edx,0x5
00cb009f b92a981579 mov ecx,0x7915982a
00cb00a4 e86b21c5ff call 00902214
00cb00a9 8d7808 lea edi,[eax+0x8]
00cb00ac be68204000 mov esi,0x402068
00cb00b1 f30f7e06 movq xmm0,qword ptr [esi]
00cb00b5 660fd607 movq qword ptr [edi],xmm0
00cb00b9 f30f7e4608 movq xmm0,qword ptr [esi+0x8]
00cb00be 660fd64708 movq qword ptr [edi+0x8],xmm0
00cb00c3 83c610 add esi,0x10
00cb00c6 83c710 add edi,0x10
00cb00c9 a5 movsd
00cb00ca 33d2 xor edx,edx
00cb00cc 8b4804 mov ecx,[eax+0x4]
00cb00cf 3bd1 cmp edx,ecx
00cb00d1 730b jnb 00cb00de
00cb00d3 83c201 add edx,0x1
00cb00d6 83fa05 cmp edx,0x5
00cb00d9 75f4 jnz 00cb00cf
00cb00db 5e pop esi
00cb00dc 5f pop edi
00cb00dd c3 ret
00cb00de e8fe453e79 call mscorwks!JIT_RngChkFail (7a0946e1)
00cb00e3 cc int 3

Now try for yourself to build an IL module from the assembly code, and please
make sure it compiles, is verifiable and runs as fast as the C# generated IL
above. Or try to tweak the IL so it translates into better (faster) X86 code.


Show me the source code.

(2) End users are waiting on the JIT to complete, no time to waste doing
optimizations that could have been done before the softwae shipped.
Wrong again, IL is not optimized that much, THE optimizer is the JIT. It's

The JIT probably does all the processor specific optimizations. These don't
affect performance nearly as much as the ones that are not processor
specific.


Apart from the processor specific optimizations (which are significant) it
performs most of the optimizations performed by a C/C++ compiler back-end
optimizer (both the C++ back-end optimizer and the JIT optimizer has been
written by the same team), only difference is that it happens at run-time, so
it is somewhat constrained by time, but this is largely compensated by the
processor/memory specific optimizatons.
Check this link and see how managed code compares to unmanaged code at the
performance level.
http://www.grimes.demon.co.uk/dotnet/man_unman.htm
Willy.


http://www.tommti-systems.de/go.html...enchmarks.html
The above link is much more telling. There is a 450% difference in performance
between C++ and C# for something as simple as nested loops. Also the difference
between optimized code and code compiler with optimization disabled can be at
least an order of magnitude. If there is a 450% difference in the performance on
something as simple as a nested loop, this shows that there is significant room
for improvement.
Dec 28 '05 #63
And I apologize, for feeding the trolls as well.
--
- Nicholas Paldino [.NET/C# MVP]
- mv*@spam.guard.caspershouse.com

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:OF**************@TK2MSFTNGP10.phx.gbl...

"Nicholas Paldino [.NET/C# MVP]" <mv*@spam.guard.caspershouse.com> wrote
in message news:u3*************@TK2MSFTNGP12.phx.gbl...
ROFL, that's hilarious.

--

That's right, guess it's time to let this thread die,

Willy.

Dec 28 '05 #64

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:us**************@TK2MSFTNGP09.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:Iczsf.38048$QW2.31968@dukeread08...

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:%2****************@TK2MSFTNGP14.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:5pqsf.38022$QW2.34505@dukeread08...

"Jon Skeet [C# MVP]" <sk***@pobox.com> wrote in message
news:MP************************@msnews.microsoft.c om...
> Peter Olcott <ol****@att.net> wrote:
>> I have to screen out the good advice from the advice that does not apply
>> to my
>> needs. With 16,000 hours of development in the current project, and the
>> speed of
>> a single 100 line function making or breaking the success of this
>> project, many
>> of the typical rules would not apply. One poster said that hand tweaked
>> CIL
>> doubled the speed, thus confirming my estimations.
>
> I said it doubled the speed for one particular case, which was only
> about four instructions. I wouldn't expect there to be much difference
> (if any) normally.
>
> How much more performance do you need? Have you tried doing the
> conversion and seeing how it performs *without* tweaking?

The fastest algorithm with the best compilation just barely meets my
target. This is with MS Visual C++ 6.0. The project requirements call for a
.NET component. If I could double the speed of this I would be very
pleased. In any case more recent compilers do not meet my target even with
the best algorithm, so I must do at least as well as the best compiler.
This should only be a matter of translating the generated assembly language
from the best unmanaged code into CIL.

If the fasted algo using C++ barely meets your target, you wont do any
better using IL, whether you "translate" X86 assembly to IL or not (which
isn't possible as there is no direct mapping) or not, the IL will be JIT
compiled at run-time, but don't expect it will translate to the same X86
machine code.
My goal is to at least match this fastest time. The project has a design
requirement to be implemented as a .NET component. I will probably also hand
tweak the assembly language from this fastest compiler VC++ 6.0, and then
attempt to match this performance in CIL. From all of this effort I expect to
improve the performance of the fastest compiler by at least 50%. Since this
critical function will be executed several million times every second, it
will be worth the cost of this extra effort at optimization.


Don't expect you can make it execute (50%) faster than unmanaged C++ code,
don't expect to hand tweak ASM and translate that to IL and expect the JIT
compiler will produce the same machine code - IT WONT. Also I'm not clear on
what you mean by executing several million times per second, in another reply
you said the function takes 10 msec to finish using VC6 and now you are
expecting this to execute million times per second.


I hope to get the managed code to execute just as fast as my best unmanaged
code. I hope to improve the performance of my best unmanaged code by 50% by hand
tweaking the assembly language. The caller that executes this function executes
once in 10 ms. It executes this function several million times. The caller will
be executed once every second.

Willy.

Dec 28 '05 #65

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:%2****************@TK2MSFTNGP12.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:0izsf.38049$QW2.32014@dukeread08...

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:ez**************@tk2msftngp13.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:g8ksf.38005$QW2.12382@dukeread08...

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:%2****************@TK2MSFTNGP11.phx.gbl...
>
> "Peter Olcott" <ol****@att.net> wrote in message
> news:IEbsf.37965$QW2.18916@dukeread08...
>>
>> "Abubakar" <ab*******@gmail.com> wrote in message
>> news:%2****************@TK2MSFTNGP12.phx.gbl...
>>> Hi,
>>>> Cab you write code directly in the Common Intermediate language? I need
>>>> to
>>>> optimize a critical real-time function.
>>>
>>> ofcourse you can, by now you may even have done it. Just write few *.il
>>> lines and pass it to ilasm (that comes with the sdk) and you'll get the
>>> managed binary.
>>>
>>> although Nicholas tried explaning. I have just few things to add.
>>>
>>> 1- If you look at the shared source implementation of .net, ie, SSCLI
>>> (aka
>>> ROTOR), you wont find a single *.il file that microsoft devs had to
>>> write in
>>> order to acheive better performance. The max they did to write fast code
>>> as
>>> a .net code was to write the unsafe C# code (which uses pointers).
>>> Beyond
>>> that, places that needed to get maximum efficiency like JIT, they used a
>>> pure c++ code and in very few places, x86 assembly code was used. I
>>> think if
>>> those developers could acheive anything significant by writing il
>>> directly,
>>> they would have done that.
>> What I had in mind was to write the best possible code in C++ and have
>> the best compiler translate this into assembly language. The best
>> compiler so far seems to be Visual C++ 6.0. Some of the optimizations in
>> 7.0 are disabled, in particular function inlining. Then I was going to
>> hand tweak this generated assembly language. Then as a final step I was
>> going to translate this into CIL.
>>
>>> 2- C# compiler is as clever in generating msil as anyone can possibly
>>> get. I
>> False assumption when one examines the benchmarks of managed C++ against
>> managed C#, Managed C++ does significantly better in at least some cases.
>>
>
> Not sure where you get this from? Did you actually run such benchmarks?
> I did run many benchmarks, since v1.0 comparing both C# and Managed C++
> (and C++/CLI) and I never saw a delta (yes, for some C# is the winner)
> larger than 5%, using v2 they are even smaller.
>
>
>
> Willy.
>
>
I found it on the web, some of the differences were several-fold. I don't
know which versions.

Well, they were wrong, for sure, Please post the URL's where you found this
kind of nonsense.

Willy.
The difference between VC++ 6.0 and VC++ 7.0 is 50%. The older compiler
produces much better code.


Ok, now you are again comparing C++(6.0) to C++ (7.1) while previously you
were comparing C++ to C#.
But also this one is one of your claims you can't (or are not willing?) prove,
anyway if it's true I would suggest you to file a bug report
(http://lab.msdn.microsoft.com).
I can prove that the newest C++ compiler produces equal or better (faster)

This has already been hashed out in microsoft.public.vc.mfc. It seems that the
newer compiler produces slower code. The biggest single reason for this is that
it does not inline function unless __forceinline is specified. There are other
reasons as well. Also the C# compiler seems to produce code that is 450% slower
than the C++ compiler on something as simple as a nested loop. My code uses many
nested loops. see link below:
http://www.tommti-systems.de/go.html...enchmarks.html
code than VC6.

Willy.

Dec 28 '05 #66

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:OF**************@TK2MSFTNGP10.phx.gbl...

"Nicholas Paldino [.NET/C# MVP]" <mv*@spam.guard.caspershouse.com> wrote in
message news:u3*************@TK2MSFTNGP12.phx.gbl...
ROFL, that's hilarious.

--

That's right, guess it's time to let this thread die,

Willy.


http://www.tommti-systems.de/go.html...enchmarks.html
What about addressing this issue?
Dec 28 '05 #67

"Peter Olcott" <ol****@att.net> wrote in message
news:qoAsf.38053$QW2.6355@dukeread08...

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:%2****************@TK2MSFTNGP12.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:0izsf.38049$QW2.32014@dukeread08...

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:ez**************@tk2msftngp13.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:g8ksf.38005$QW2.12382@dukeread08...
>
> "Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
> news:%2****************@TK2MSFTNGP11.phx.gbl...
>>
>> "Peter Olcott" <ol****@att.net> wrote in message
>> news:IEbsf.37965$QW2.18916@dukeread08...
>>>
>>> "Abubakar" <ab*******@gmail.com> wrote in message
>>> news:%2****************@TK2MSFTNGP12.phx.gbl...
>>>> Hi,
>>>>> Cab you write code directly in the Common Intermediate language? I
>>>>> need to
>>>>> optimize a critical real-time function.
>>>>
>>>> ofcourse you can, by now you may even have done it. Just write few
>>>> *.il
>>>> lines and pass it to ilasm (that comes with the sdk) and you'll get
>>>> the
>>>> managed binary.
>>>>
>>>> although Nicholas tried explaning. I have just few things to add.
>>>>
>>>> 1- If you look at the shared source implementation of .net, ie,
>>>> SSCLI (aka
>>>> ROTOR), you wont find a single *.il file that microsoft devs had to
>>>> write in
>>>> order to acheive better performance. The max they did to write fast
>>>> code as
>>>> a .net code was to write the unsafe C# code (which uses pointers).
>>>> Beyond
>>>> that, places that needed to get maximum efficiency like JIT, they
>>>> used a
>>>> pure c++ code and in very few places, x86 assembly code was used. I
>>>> think if
>>>> those developers could acheive anything significant by writing il
>>>> directly,
>>>> they would have done that.
>>> What I had in mind was to write the best possible code in C++ and
>>> have the best compiler translate this into assembly language. The
>>> best compiler so far seems to be Visual C++ 6.0. Some of the
>>> optimizations in 7.0 are disabled, in particular function inlining.
>>> Then I was going to hand tweak this generated assembly language.
>>> Then as a final step I was going to translate this into CIL.
>>>
>>>> 2- C# compiler is as clever in generating msil as anyone can
>>>> possibly get. I
>>> False assumption when one examines the benchmarks of managed C++
>>> against managed C#, Managed C++ does significantly better in at
>>> least some cases.
>>>
>>
>> Not sure where you get this from? Did you actually run such
>> benchmarks?
>> I did run many benchmarks, since v1.0 comparing both C# and Managed
>> C++ (and C++/CLI) and I never saw a delta (yes, for some C# is the
>> winner) larger than 5%, using v2 they are even smaller.
>>
>>
>>
>> Willy.
>>
>>
> I found it on the web, some of the differences were several-fold. I
> don't know which versions.

Well, they were wrong, for sure, Please post the URL's where you found
this kind of nonsense.

Willy.

The difference between VC++ 6.0 and VC++ 7.0 is 50%. The older compiler
produces much better code.


Ok, now you are again comparing C++(6.0) to C++ (7.1) while previously
you were comparing C++ to C#.
But also this one is one of your claims you can't (or are not willing?)
prove, anyway if it's true I would suggest you to file a bug report
(http://lab.msdn.microsoft.com).
I can prove that the newest C++ compiler produces equal or better
(faster)

This has already been hashed out in microsoft.public.vc.mfc. It seems that
the newer compiler produces slower code. The biggest single reason for
this is that it does not inline function unless __forceinline is
specified. There are other reasons as well. Also the C# compiler seems to
produce code that is 450% slower than the C++ compiler on something as
simple as a nested loop. My code uses many nested loops. see link below:

http://www.tommti-systems.de/go.html...enchmarks.html
code than VC6.

Willy.

Again this is all based on what you read on the internet (NG's etc) not on
personal findings, while my findings are based on real test runs.
Please do us and yourself a favor, translate your 100 line C++ (or whatever)
code to C# and run it and compare the time it takes with a similar run of
your C code.

Willy.


Dec 28 '05 #68

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:%2******************@TK2MSFTNGP09.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:qoAsf.38053$QW2.6355@dukeread08...

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:%2****************@TK2MSFTNGP12.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:0izsf.38049$QW2.32014@dukeread08...

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:ez**************@tk2msftngp13.phx.gbl...
>
> "Peter Olcott" <ol****@att.net> wrote in message
> news:g8ksf.38005$QW2.12382@dukeread08...
>>
>> "Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
>> news:%2****************@TK2MSFTNGP11.phx.gbl...
>>>
>>> "Peter Olcott" <ol****@att.net> wrote in message
>>> news:IEbsf.37965$QW2.18916@dukeread08...
>>>>
>>>> "Abubakar" <ab*******@gmail.com> wrote in message
>>>> news:%2****************@TK2MSFTNGP12.phx.gbl...
>>>>> Hi,
>>>>>> Cab you write code directly in the Common Intermediate language? I
>>>>>> need to
>>>>>> optimize a critical real-time function.
>>>>>
>>>>> ofcourse you can, by now you may even have done it. Just write few
>>>>> *.il
>>>>> lines and pass it to ilasm (that comes with the sdk) and you'll get
>>>>> the
>>>>> managed binary.
>>>>>
>>>>> although Nicholas tried explaning. I have just few things to add.
>>>>>
>>>>> 1- If you look at the shared source implementation of .net, ie, SSCLI
>>>>> (aka
>>>>> ROTOR), you wont find a single *.il file that microsoft devs had to
>>>>> write in
>>>>> order to acheive better performance. The max they did to write fast
>>>>> code as
>>>>> a .net code was to write the unsafe C# code (which uses pointers).
>>>>> Beyond
>>>>> that, places that needed to get maximum efficiency like JIT, they used
>>>>> a
>>>>> pure c++ code and in very few places, x86 assembly code was used. I
>>>>> think if
>>>>> those developers could acheive anything significant by writing il
>>>>> directly,
>>>>> they would have done that.
>>>> What I had in mind was to write the best possible code in C++ and have
>>>> the best compiler translate this into assembly language. The best
>>>> compiler so far seems to be Visual C++ 6.0. Some of the optimizations
>>>> in 7.0 are disabled, in particular function inlining. Then I was going
>>>> to hand tweak this generated assembly language. Then as a final step I
>>>> was going to translate this into CIL.
>>>>
>>>>> 2- C# compiler is as clever in generating msil as anyone can possibly
>>>>> get. I
>>>> False assumption when one examines the benchmarks of managed C++
>>>> against managed C#, Managed C++ does significantly better in at least
>>>> some cases.
>>>>
>>>
>>> Not sure where you get this from? Did you actually run such benchmarks?
>>> I did run many benchmarks, since v1.0 comparing both C# and Managed C++
>>> (and C++/CLI) and I never saw a delta (yes, for some C# is the winner)
>>> larger than 5%, using v2 they are even smaller.
>>>
>>>
>>>
>>> Willy.
>>>
>>>
>> I found it on the web, some of the differences were several-fold. I don't
>> know which versions.
>
> Well, they were wrong, for sure, Please post the URL's where you found
> this kind of nonsense.
>
> Willy.

The difference between VC++ 6.0 and VC++ 7.0 is 50%. The older compiler
produces much better code.

Ok, now you are again comparing C++(6.0) to C++ (7.1) while previously you
were comparing C++ to C#.
But also this one is one of your claims you can't (or are not willing?)
prove, anyway if it's true I would suggest you to file a bug report
(http://lab.msdn.microsoft.com).
I can prove that the newest C++ compiler produces equal or better (faster) This has already been hashed out in microsoft.public.vc.mfc. It seems that
the newer compiler produces slower code. The biggest single reason for this
is that it does not inline function unless __forceinline is specified. There
are other reasons as well. Also the C# compiler seems to produce code that is
450% slower than the C++ compiler on something as simple as a nested loop. My
code uses many nested loops. see link below:

http://www.tommti-systems.de/go.html...enchmarks.html
code than VC6.

Willy.

Again this is all based on what you read on the internet (NG's etc) not on
personal findings, while my findings are based on real test runs.
Please do us and yourself a favor, translate your 100 line C++ (or whatever)
code to C# and run it and compare the time it takes with a similar run of your
C code.


That would take more time that I can afford to spend right now. I already did
that with native code 6.0 and 7.0. Even this is too slow. Because benchmarks
indicate that C# can be 450% slower on nested loops (my code is mostly nested
loops), I wanted to look into solving this problem in advance. This is just the
feasibility study stage. I might be forced to digress to unmanaged code.

Willy.

Dec 28 '05 #69

"Peter Olcott" <ol****@att.net> wrote in message
news:BbAsf.38051$QW2.20783@dukeread08...

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:Oy**************@TK2MSFTNGP15.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:R5zsf.38046$QW2.31800@dukeread08...

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:O%****************@TK2MSFTNGP11.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:egksf.38007$QW2.25703@dukeread08...
>
> "Jon Skeet [C# MVP]" <sk***@pobox.com> wrote in message
> news:MP************************@msnews.microsoft.c om...
>> Nicholas Paldino [.NET/C# MVP] <mv*@spam.guard.caspershouse.com>
>> wrote:
>>> I will second that the C++ compiler is better at optimizing IL
>>> output
>>> than the C# compiler. However, as Willy stated, it will not always
>>> produce
>>> verifiable code... I believe the article you were looking for is in
>>> MSDN
>>> magazine.
>>
>> No, the article was definitely someone posting in this group saying,
>> "I
>> want to be able to embed IL in my C# code, here's why." He then
>> produced some better IL (which I suspect *was* verifiable) which the
>> C#
>> compiler "could" have produced from the source C# (i.e. the behaviour
>> was identical).
>>
>> I'm sure this will improve over time, but to be honest it's usually
>> the
>> JIT that has more to do with optimisation IMO.
>
> I wouldn't think that this would be the case for two reasons:
> (1) CIL (for the most part) forms a one-to-one mapping with assembly
> language

Not true, IL is kind of high level language compared to X86 assembly,
one single IL instruction translates to x assembly level instructions
where x is certainly not 1.
Many of the instructions (all the ones in my critical 100 line function)
would map one-to-one with assembly language. All of the code in this
critical 100 line function is comparisons, branches, and the data
movement of single integers.

No they are not, IL is based on a pure stack based virtual machine
execution environment, it has not such thing like registers, it has no
notion of a real memory location, it has no access to the runtime stack.

Just to give you an idea what I'm trying to explain, consider following
C# method and it's compiler generated IL method.

[C#]
static void Foo()
{
int v = 0;
int[] ar = new int[5] {0,1,2,3,4};
for (int i = 0;i != 5 ;i++ )
{
v += ar[i];
}
}
//

[compiler generated IL]
.method private hidebysig static void Foo() cil managed
{
// Code size 39 (0x27)
.maxstack 3
.locals init (int32 V_0,
int32[] V_1,
int32 V_2)
IL_0000: ldc.i4.0
IL_0001: stloc.0
IL_0002: ldc.i4.5
IL_0003: newarr [mscorlib]System.Int32
IL_0008: dup
IL_0009: ldtoken field valuetype
'<PrivateImplementationDetails>{E21D91A1-F27C-4190-94E3-4FB17E12D29A}'/'__StaticArrayInitTypeSize=20'
'<PrivateImplementationDetails>{E21D91A1-F27C-4190-94E3-4FB17E12D29A}'::'$$method0x6000002-1'
IL_000e: call void
[mscorlib]System.Runtime.CompilerServices.RuntimeHelpers::In itializeArray(class
[mscorlib]System.Array,

valuetype [mscorlib]System.RuntimeFieldHandle)
IL_0013: stloc.1
IL_0014: ldc.i4.0
IL_0015: stloc.2
IL_0016: br.s IL_0022

IL_0018: ldloc.0
IL_0019: ldloc.1
IL_001a: ldloc.2
IL_001b: ldelem.i4
IL_001c: add
IL_001d: stloc.0
IL_001e: ldloc.2
IL_001f: ldc.i4.1
IL_0020: add
IL_0021: stloc.2
IL_0022: ldloc.2
IL_0023: ldc.i4.5
IL_0024: bne.un.s IL_0018

IL_0026: ret
} // end of method Tester::Foo

and here is what the JIT compiler actually generated from this (!! CPU
specific !!)

00cb0098 57 push edi
00cb0099 56 push esi
00cb009a ba05000000 mov edx,0x5
00cb009f b92a981579 mov ecx,0x7915982a
00cb00a4 e86b21c5ff call 00902214
00cb00a9 8d7808 lea edi,[eax+0x8]
00cb00ac be68204000 mov esi,0x402068
00cb00b1 f30f7e06 movq xmm0,qword ptr [esi]
00cb00b5 660fd607 movq qword ptr [edi],xmm0
00cb00b9 f30f7e4608 movq xmm0,qword ptr [esi+0x8]
00cb00be 660fd64708 movq qword ptr [edi+0x8],xmm0
00cb00c3 83c610 add esi,0x10
00cb00c6 83c710 add edi,0x10
00cb00c9 a5 movsd
00cb00ca 33d2 xor edx,edx
00cb00cc 8b4804 mov ecx,[eax+0x4]
00cb00cf 3bd1 cmp edx,ecx
00cb00d1 730b jnb 00cb00de
00cb00d3 83c201 add edx,0x1
00cb00d6 83fa05 cmp edx,0x5
00cb00d9 75f4 jnz 00cb00cf
00cb00db 5e pop esi
00cb00dc 5f pop edi
00cb00dd c3 ret
00cb00de e8fe453e79 call mscorwks!JIT_RngChkFail (7a0946e1)
00cb00e3 cc int 3

Now try for yourself to build an IL module from the assembly code, and
please make sure it compiles, is verifiable and runs as fast as the C#
generated IL above. Or try to tweak the IL so it translates into better
(faster) X86 code.


Show me the source code.


What else do you want?, I gave you the C# source code (the Foo method), it's
corresponding IL and the X86 code produced by the JIT.


http://www.tommti-systems.de/go.html...enchmarks.html
The above link is much more telling. There is a 450% difference in
performance between C++ and C# for something as simple as nested loops.
Also the difference between optimized code and code compiler with
optimization disabled can be at least an order of magnitude. If there is a
450% difference in the performance on something as simple as a nested
loop, this shows that there is significant room for improvement.

This very specific (but broken [1] and cluless) benchmark (the loop) is a
sample where the NATIVE C compilers optimizer does a better job than the JIT
compiler/optimizer, but this has nothing to do with the IL code.

[1] This is the correct code which is still ~50% slower than the (corrected)
C++ code ( __int64 x=0; ).

int a = 0, b = 0, c = 0, d= 0, e = 0, f = 0;
long x=0;
startTime = DateTime.Now;
for (a=0; a!=n; a++)
for (b=0; b!=n; b++)
for (c=0; c!=n; c++)
for (d=0; d!=n; d++)
for (e=0; e!=n; e++)
for (f=0; f!=n; f++)
x+=a+b+c+d+e+f;

C# with /o+
Nested Loop elapsed time: 10015 ms - 479232000000

C++ with /O2 /EHsc
Nested Loop elapsed time: 6171 ms 479232000000

Willy.
Dec 28 '05 #70
Peter,
| That would take more time that I can afford to spend right now.
PMFJI: I would think the amount of time you have spent battling your cause
in *this* thread and the other thread, you could have translated the code
itself to C# & timed it. I further suspect you could have come close to
converting the code with ILDASM and hand tweaked the IL itself.

| I already did
| that with native code 6.0 and 7.0. Even this is too slow. Because
benchmarks
| indicate that C# can be 450% slower on nested loops (my code is mostly
nested
| loops), I wanted to look into solving this problem in advance.
I would "solve" this problem by converting the code, do some profiling &
timing on the converted code, and going from there! I would convert to C#
first, if C# proved to be too slow, I would then consider a unsafe C#,
followed by Managed C++ class library, as a last resort I would consider a
hand tweaked IL class library. My concern with hand tweaked IL would be when
the JIT was updated with better optimization algorithms which conflicted
with my hand tweaking, the 32bit JIT behaved differently then the 64bit JIT,
or the JIT behaved differently based on processor...

Remember to time the C# code outside of the VS IDE and use a Release build.
As the C# compiler doesn't optimize Debug builds & JIT compiler won't
optimize any code run under the IDE.

| This is just the
| feasibility study stage.
It would seem to me that if these 100 lines are the "critical" lines to your
process, then taking the time to convert them would be paramount for
determining the feasibility of the project.

IMHO I would not use some generic C# benchmark to decide if the project is a
go or no go. I would prototype (translate) the critical code & time that.

| I might be forced to digress to unmanaged code.
I would only digress to unmanaged code, once C#, unsafe C#, Managed C++ &
hand tweaked IL all proved (*proved*) to have performance issues.
--
Hope this helps
Jay [MVP - Outlook]
..NET Application Architect, Enthusiast, & Evangelist
T.S. Bradley - http://www.tsbradley.net
"Peter Olcott" <ol****@att.net> wrote in message
news:NSDsf.38092$QW2.25345@dukeread08...
|
| "Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
| news:%2******************@TK2MSFTNGP09.phx.gbl...
| >
<<snip>>
| > Again this is all based on what you read on the internet (NG's etc) not
on
| > personal findings, while my findings are based on real test runs.
| > Please do us and yourself a favor, translate your 100 line C++ (or
whatever)
| > code to C# and run it and compare the time it takes with a similar run
of your
| > C code.
|
| That would take more time that I can afford to spend right now. I already
did
| that with native code 6.0 and 7.0. Even this is too slow. Because
benchmarks
| indicate that C# can be 450% slower on nested loops (my code is mostly
nested
| loops), I wanted to look into solving this problem in advance. This is
just the
| feasibility study stage. I might be forced to digress to unmanaged code.
|
Dec 28 '05 #71
>
That would take more time that I can afford to spend right now. I already
did that with native code 6.0 and 7.0. Even this is too slow. Because
benchmarks indicate that C# can be 450% slower on nested loops (my code is
mostly nested loops), I wanted to look into solving this problem in
advance. This is just the feasibility study stage. I might be forced to
digress to unmanaged code.

Willy.


This is hilarious, you are making a fool of yourself really (or should I
call you a troll?), Translating 100 lines of C code to C# takes 5 minutes of
your time, hand optimizing the IL another 10 minutes, this is far less than
the time you wasted in this thread.

I said in other replies and in the other thread you started that the 450%
benchmarks is clueless and broken, read my reply in the relevant thread for
more details.

Willy.
Dec 28 '05 #72
Peter,

Now it is very clear that you are not looking for any solution as you have
argument for every suggestion, and more over your argument is not solution
bound but ego bound. Seems like using this thread you are feeding your ego.
If ego is not the case and if you are so smart why even bother coming on
this newsgroup and replying every single post. If you are worried about your
work so much and millions of $$$ then you should have dropped this long time
back and try to find other ways own your own which we now all think you are
not worried about.

Seems like you are having a ego ride here showing off your 16000 hours of
work and going behind every solution. If you think non is working in your
case they move on dude. Believe me no one will even care what happened to
you after that.


"Peter Olcott" <ol****@att.net> wrote in message
news:wpAsf.38054$QW2.18933@dukeread08...

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:OF**************@TK2MSFTNGP10.phx.gbl...

"Nicholas Paldino [.NET/C# MVP]" <mv*@spam.guard.caspershouse.com> wrote
in message news:u3*************@TK2MSFTNGP12.phx.gbl...
ROFL, that's hilarious.

--

That's right, guess it's time to let this thread die,

Willy.

http://www.tommti-systems.de/go.html...enchmarks.html
What about addressing this issue?

Dec 29 '05 #73
My request to all MVPs. Please stop repling to this thread, it is bulking up
gargabe on my webpage.
"Peter Olcott" <ol****@att.net> wrote in message
news:7t%rf.37887$QW2.9998@dukeread08...
Cab you write code directly in the Common Intermediate language? I need to
optimize a critical real-time function.

Dec 29 '05 #74

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:ed**************@TK2MSFTNGP12.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:BbAsf.38051$QW2.20783@dukeread08...

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:Oy**************@TK2MSFTNGP15.phx.gbl...

"Peter Olcott" <ol****@att.net> wrote in message
news:R5zsf.38046$QW2.31800@dukeread08...

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:O%****************@TK2MSFTNGP11.phx.gbl...
>
> "Peter Olcott" <ol****@att.net> wrote in message
> news:egksf.38007$QW2.25703@dukeread08...
>>
>> "Jon Skeet [C# MVP]" <sk***@pobox.com> wrote in message
>> news:MP************************@msnews.microsoft.c om...
>>> Nicholas Paldino [.NET/C# MVP] <mv*@spam.guard.caspershouse.com> wrote:
>>>> I will second that the C++ compiler is better at optimizing IL
>>>> output
>>>> than the C# compiler. However, as Willy stated, it will not always
>>>> produce
>>>> verifiable code... I believe the article you were looking for is in
>>>> MSDN
>>>> magazine.
>>>
>>> No, the article was definitely someone posting in this group saying, "I
>>> want to be able to embed IL in my C# code, here's why." He then
>>> produced some better IL (which I suspect *was* verifiable) which the C#
>>> compiler "could" have produced from the source C# (i.e. the behaviour
>>> was identical).
>>>
>>> I'm sure this will improve over time, but to be honest it's usually the
>>> JIT that has more to do with optimisation IMO.
>>
>> I wouldn't think that this would be the case for two reasons:
>> (1) CIL (for the most part) forms a one-to-one mapping with assembly
>> language
>
> Not true, IL is kind of high level language compared to X86 assembly, one
> single IL instruction translates to x assembly level instructions where x
> is certainly not 1.
Many of the instructions (all the ones in my critical 100 line function)
would map one-to-one with assembly language. All of the code in this
critical 100 line function is comparisons, branches, and the data movement
of single integers.
No they are not, IL is based on a pure stack based virtual machine execution
environment, it has not such thing like registers, it has no notion of a
real memory location, it has no access to the runtime stack.

Just to give you an idea what I'm trying to explain, consider following C#
method and it's compiler generated IL method.

[C#]
static void Foo()
{
int v = 0;
int[] ar = new int[5] {0,1,2,3,4};
for (int i = 0;i != 5 ;i++ )
{
v += ar[i];
}
}
//

[compiler generated IL]
.method private hidebysig static void Foo() cil managed
{
// Code size 39 (0x27)
.maxstack 3
.locals init (int32 V_0,
int32[] V_1,
int32 V_2)
IL_0000: ldc.i4.0
IL_0001: stloc.0
IL_0002: ldc.i4.5
IL_0003: newarr [mscorlib]System.Int32
IL_0008: dup
IL_0009: ldtoken field valuetype
'<PrivateImplementationDetails>{E21D91A1-F27C-4190-94E3-4FB17E12D29A}'/'__StaticArrayInitTypeSize=20'
'<PrivateImplementationDetails>{E21D91A1-F27C-4190-94E3-4FB17E12D29A}'::'$$method0x6000002-1'
IL_000e: call void
[mscorlib]System.Runtime.CompilerServices.RuntimeHelpers::In itializeArray(class
[mscorlib]System.Array,

valuetype [mscorlib]System.RuntimeFieldHandle)
IL_0013: stloc.1
IL_0014: ldc.i4.0
IL_0015: stloc.2
IL_0016: br.s IL_0022

IL_0018: ldloc.0
IL_0019: ldloc.1
IL_001a: ldloc.2
IL_001b: ldelem.i4
IL_001c: add
IL_001d: stloc.0
IL_001e: ldloc.2
IL_001f: ldc.i4.1
IL_0020: add
IL_0021: stloc.2
IL_0022: ldloc.2
IL_0023: ldc.i4.5
IL_0024: bne.un.s IL_0018

IL_0026: ret
} // end of method Tester::Foo

and here is what the JIT compiler actually generated from this (!! CPU
specific !!)

00cb0098 57 push edi
00cb0099 56 push esi
00cb009a ba05000000 mov edx,0x5
00cb009f b92a981579 mov ecx,0x7915982a
00cb00a4 e86b21c5ff call 00902214
00cb00a9 8d7808 lea edi,[eax+0x8]
00cb00ac be68204000 mov esi,0x402068
00cb00b1 f30f7e06 movq xmm0,qword ptr [esi]
00cb00b5 660fd607 movq qword ptr [edi],xmm0
00cb00b9 f30f7e4608 movq xmm0,qword ptr [esi+0x8]
00cb00be 660fd64708 movq qword ptr [edi+0x8],xmm0
00cb00c3 83c610 add esi,0x10
00cb00c6 83c710 add edi,0x10
00cb00c9 a5 movsd
00cb00ca 33d2 xor edx,edx
00cb00cc 8b4804 mov ecx,[eax+0x4]
00cb00cf 3bd1 cmp edx,ecx
00cb00d1 730b jnb 00cb00de
00cb00d3 83c201 add edx,0x1
00cb00d6 83fa05 cmp edx,0x5
00cb00d9 75f4 jnz 00cb00cf
00cb00db 5e pop esi
00cb00dc 5f pop edi
00cb00dd c3 ret
00cb00de e8fe453e79 call mscorwks!JIT_RngChkFail (7a0946e1)
00cb00e3 cc int 3

Now try for yourself to build an IL module from the assembly code, and
please make sure it compiles, is verifiable and runs as fast as the C#
generated IL above. Or try to tweak the IL so it translates into better
(faster) X86 code.
Show me the source code.


What else do you want?, I gave you the C# source code (the Foo method), it's
corresponding IL and the X86 code produced by the JIT.


I can't decipher the CIL from what you have provided. When I decipher the
assembly language I embed the source in the assembly language.

http://www.tommti-systems.de/go.html...enchmarks.html
The above link is much more telling. There is a 450% difference in
performance between C++ and C# for something as simple as nested loops. Also
the difference between optimized code and code compiler with optimization
disabled can be at least an order of magnitude. If there is a 450% difference
in the performance on something as simple as a nested loop, this shows that
there is significant room for improvement.
This very specific (but broken [1] and cluless) benchmark (the loop) is a
sample where the NATIVE C compilers optimizer does a better job than the JIT
compiler/optimizer, but this has nothing to do with the IL code.


What is wrong with the benchmark? Did you use these compiler options?

C++ compiler options: /Op /Oy /O2 /Oi /Og /Ot /EHsc /arch:SSE
C# compiler options: /optimize+ /debug- /checked-

[1] This is the correct code which is still ~50% slower than the (corrected)
C++ code ( __int64 x=0; ).

int a = 0, b = 0, c = 0, d= 0, e = 0, f = 0;
long x=0;
startTime = DateTime.Now;
for (a=0; a!=n; a++)
for (b=0; b!=n; b++)
for (c=0; c!=n; c++)
for (d=0; d!=n; d++)
for (e=0; e!=n; e++)
for (f=0; f!=n; f++)
x+=a+b+c+d+e+f;

C# with /o+
Nested Loop elapsed time: 10015 ms - 479232000000

C++ with /O2 /EHsc
Nested Loop elapsed time: 6171 ms 479232000000
Did you try managed C++ ?

Willy.

Dec 29 '05 #75

"Jay B. Harlow [MVP - Outlook]" <Ja************@tsbradley.net> wrote in message
news:%2****************@TK2MSFTNGP09.phx.gbl...
Peter,
| That would take more time that I can afford to spend right now.
PMFJI: I would think the amount of time you have spent battling your cause
in *this* thread and the other thread, you could have translated the code
itself to C# & timed it. I further suspect you could have come close to
converting the code with ILDASM and hand tweaked the IL itself.

| I already did
| that with native code 6.0 and 7.0. Even this is too slow. Because
benchmarks
| indicate that C# can be 450% slower on nested loops (my code is mostly
nested
| loops), I wanted to look into solving this problem in advance.
I would "solve" this problem by converting the code, do some profiling &
timing on the converted code, and going from there! I would convert to C#
first, if C# proved to be too slow, I would then consider a unsafe C#,
followed by Managed C++ class library, as a last resort I would consider a
hand tweaked IL class library. My concern with hand tweaked IL would be when
the JIT was updated with better optimization algorithms which conflicted
with my hand tweaking, the 32bit JIT behaved differently then the 64bit JIT,
or the JIT behaved differently based on processor...

Remember to time the C# code outside of the VS IDE and use a Release build.
As the C# compiler doesn't optimize Debug builds & JIT compiler won't
optimize any code run under the IDE.

| This is just the
| feasibility study stage.
It would seem to me that if these 100 lines are the "critical" lines to your
process, then taking the time to convert them would be paramount for
determining the feasibility of the project.
The project has already been determined to be feasible. This stage is assessing
whether or not converting it to C# .NET is feasible.

IMHO I would not use some generic C# benchmark to decide if the project is a
go or no go. I would prototype (translate) the critical code & time that.
There is a learning curve involved in this that might hurt my chances of
ultimate success. This is the point in time where I decide to proceed down the
C# .NET path or remain on the native code C++ path. I can't afford to spend the
time learning C# and .NET, and then converting even this part of the project to
later find out that C# and .NET were not the way to go. At this stage I am
determining which of these two paths to take.

| I might be forced to digress to unmanaged code.
I would only digress to unmanaged code, once C#, unsafe C#, Managed C++ &
hand tweaked IL all proved (*proved*) to have performance issues.
--
Hope this helps
Jay [MVP - Outlook]
.NET Application Architect, Enthusiast, & Evangelist
T.S. Bradley - http://www.tsbradley.net
"Peter Olcott" <ol****@att.net> wrote in message
news:NSDsf.38092$QW2.25345@dukeread08...
|
| "Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
| news:%2******************@TK2MSFTNGP09.phx.gbl...
| >
<<snip>>
| > Again this is all based on what you read on the internet (NG's etc) not
on
| > personal findings, while my findings are based on real test runs.
| > Please do us and yourself a favor, translate your 100 line C++ (or
whatever)
| > code to C# and run it and compare the time it takes with a similar run
of your
| > C code.
|
| That would take more time that I can afford to spend right now. I already
did
| that with native code 6.0 and 7.0. Even this is too slow. Because
benchmarks
| indicate that C# can be 450% slower on nested loops (my code is mostly
nested
| loops), I wanted to look into solving this problem in advance. This is
just the
| feasibility study stage. I might be forced to digress to unmanaged code.
|

Dec 29 '05 #76

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:eh**************@TK2MSFTNGP09.phx.gbl...

That would take more time that I can afford to spend right now. I already did
that with native code 6.0 and 7.0. Even this is too slow. Because benchmarks
indicate that C# can be 450% slower on nested loops (my code is mostly nested
loops), I wanted to look into solving this problem in advance. This is just
the feasibility study stage. I might be forced to digress to unmanaged code.

Willy.

This is hilarious, you are making a fool of yourself really (or should I call
you a troll?), Translating 100 lines of C code to C# takes 5 minutes of your
time, hand optimizing the IL another 10 minutes, this is far less than the
time you wasted in this thread.


First I have to learn C# and .NET.

I said in other replies and in the other thread you started that the 450%
benchmarks is clueless and broken, read my reply in the relevant thread for
Yet you never bothered to say what is clueless and broken about it, thus it is
merely an unsupported assertion.
more details.

Willy.

Dec 29 '05 #77

"Pohihihi" <no*****@hotmail.com> wrote in message
news:uT**************@TK2MSFTNGP12.phx.gbl...
Peter,

Now it is very clear that you are not looking for any solution as you have
argument for every suggestion, and more over your argument is not solution
bound but ego bound. Seems like using this thread you are feeding your ego. If
ego is not the case and if you are so smart why even bother coming on this
newsgroup and replying every single post. If you are worried about your work
so much and millions of $$$ then you should have dropped this long time back
and try to find other ways own your own which we now all think you are not
worried about.

Seems like you are having a ego ride here showing off your 16000 hours of work
and going behind every solution. If you think non is working in your case they
move on dude. Believe me no one will even care what happened to you after
that.
The purpose of this thread was to determine the feasibility of converting my
project to .NET. That answer has not yet been sufficiently derived. My project
is feasible if I limit the options to native code. Whether or not .NET is
capable of native code performance should be a topic of great interest. This
issue has not been fully resolved. I was shocked and disappointed to see that
even the native code performance of MSVC++ was degraded as it was updated from
6.0 to 7.0. This is a problem that I didn't think could occur. There is another
screwy quirk that 2002 refuses to compile a C++ project converted from 6.0 if
that project is located on a network. It ends with internal compiler error
C1001. MS tech support said that this is an error that they won't bother to fix,
or provide support for.


"Peter Olcott" <ol****@att.net> wrote in message
news:wpAsf.38054$QW2.18933@dukeread08...

"Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
news:OF**************@TK2MSFTNGP10.phx.gbl...

"Nicholas Paldino [.NET/C# MVP]" <mv*@spam.guard.caspershouse.com> wrote in
message news:u3*************@TK2MSFTNGP12.phx.gbl...
ROFL, that's hilarious.

--
That's right, guess it's time to let this thread die,

Willy.

http://www.tommti-systems.de/go.html...enchmarks.html
What about addressing this issue?


Dec 29 '05 #78
On Mon, 26 Dec 2005 17:58:39 -0600, "Peter Olcott" <ol****@att.net>
wrote:
Cab you write code directly in the Common Intermediate language? I need to
optimize a critical real-time function.

Without a doubt, this is the longest thread I have ever seen. It
looks like a lightening bolt in the reader when the replies are
exposed ;o)
Dec 29 '05 #79
On Mon, 26 Dec 2005 19:50:35 -0600, "Peter Olcott" <ol****@att.net>
wrote:

{snip}
I have
16,000 hours of development time in my current project.


Oh, Peter....

Since you didn't say "our" project I assume you spent 2000 8 hour
man-days (5.4794520547945205479452054794521 years) without taking a
day off on your project.

Would you mind telling us how many lines of code are in your 16,000
hour project? I'm sure one, such as yourself, who pays great
attention to detail will know the exact count.

I'd like to calculate how long it took you to write that 100 line
function.

I think you're full of BS, troll...

mable
Dec 29 '05 #80

<ma*******@otismukinfus.com> wrote in message
news:nf********************************@4ax.com...
On Mon, 26 Dec 2005 19:50:35 -0600, "Peter Olcott" <ol****@att.net>
wrote:

{snip}
I have
16,000 hours of development time in my current project.
Oh, Peter....

Since you didn't say "our" project I assume you spent 2000 8 hour
man-days (5.4794520547945205479452054794521 years) without taking a
day off on your project.

Would you mind telling us how many lines of code are in your 16,000
hour project? I'm sure one, such as yourself, who pays great
attention to detail will know the exact count.

I'd like to calculate how long it took you to write that 100 line
function.

I think you're full of BS, troll...


Time will tell.

mable

Dec 29 '05 #81

<ma*******@otismukinfus.com> wrote in message
news:nf********************************@4ax.com...
On Mon, 26 Dec 2005 19:50:35 -0600, "Peter Olcott" <ol****@att.net>
wrote:

{snip}
I have
16,000 hours of development time in my current project.
Oh, Peter....

Since you didn't say "our" project I assume you spent 2000 8 hour
man-days (5.4794520547945205479452054794521 years) without taking a
day off on your project.

Would you mind telling us how many lines of code are in your 16,000
hour project? I'm sure one, such as yourself, who pays great
attention to detail will know the exact count.

I'd like to calculate how long it took you to write that 100 line
function.

I think you're full of BS, troll...


Credibility like belief and disbelief are fallacious conceptions, they each
cause conclusions to be drawn based on necessarily insufficient information.

mable

Dec 29 '05 #82

"Jay B. Harlow [MVP - Outlook]" <Ja************@tsbradley.net> wrote in message
news:%2****************@TK2MSFTNGP09.phx.gbl...
Peter,
| That would take more time that I can afford to spend right now.
PMFJI: I would think the amount of time you have spent battling your cause
in *this* thread and the other thread, you could have translated the code
itself to C# & timed it. I further suspect you could have come close to
converting the code with ILDASM and hand tweaked the IL itself.

| I already did
| that with native code 6.0 and 7.0. Even this is too slow. Because
benchmarks
| indicate that C# can be 450% slower on nested loops (my code is mostly
nested
| loops), I wanted to look into solving this problem in advance.
I would "solve" this problem by converting the code, do some profiling &
timing on the converted code, and going from there! I would convert to C#
first, if C# proved to be too slow, I would then consider a unsafe C#,
followed by Managed C++ class library, as a last resort I would consider a
hand tweaked IL class library. My concern with hand tweaked IL would be when
the JIT was updated with better optimization algorithms which conflicted
with my hand tweaking, the 32bit JIT behaved differently then the 64bit JIT,
or the JIT behaved differently based on processor...

Remember to time the C# code outside of the VS IDE and use a Release build.
As the C# compiler doesn't optimize Debug builds & JIT compiler won't
optimize any code run under the IDE.

| This is just the
| feasibility study stage.
It would seem to me that if these 100 lines are the "critical" lines to your
process, then taking the time to convert them would be paramount for
determining the feasibility of the project.

IMHO I would not use some generic C# benchmark to decide if the project is a
go or no go. I would prototype (translate) the critical code & time that.

| I might be forced to digress to unmanaged code.
I would only digress to unmanaged code, once C#, unsafe C#, Managed C++ &
hand tweaked IL all proved (*proved*) to have performance issues.
Of course I would do it this way, yet I would not even proceed along the
learning curve path of .NET / C# if I did not at least have this last resort as
an option. There is great disagreement here whether or not this is an option.
What it seems to be is an option that few here are aware of.



--
Hope this helps
Jay [MVP - Outlook]
.NET Application Architect, Enthusiast, & Evangelist
T.S. Bradley - http://www.tsbradley.net
"Peter Olcott" <ol****@att.net> wrote in message
news:NSDsf.38092$QW2.25345@dukeread08...
|
| "Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
| news:%2******************@TK2MSFTNGP09.phx.gbl...
| >
<<snip>>
| > Again this is all based on what you read on the internet (NG's etc) not
on
| > personal findings, while my findings are based on real test runs.
| > Please do us and yourself a favor, translate your 100 line C++ (or
whatever)
| > code to C# and run it and compare the time it takes with a similar run
of your
| > C code.
|
| That would take more time that I can afford to spend right now. I already
did
| that with native code 6.0 and 7.0. Even this is too slow. Because
benchmarks
| indicate that C# can be 450% slower on nested loops (my code is mostly
nested
| loops), I wanted to look into solving this problem in advance. This is
just the
| feasibility study stage. I might be forced to digress to unmanaged code.
|

Dec 29 '05 #83

"Abubakar" <ab*******@gmail.com> wrote in message
news:eG**************@TK2MSFTNGP11.phx.gbl...
I have to screen out the good advice from the advice that does not apply to my
needs. With 16,000 hours of development in the current project, and the

speed of
a single 100 line function making or breaking the success of this project,

many
of the typical rules would not apply. One poster said that hand tweaked

CIL
doubled the speed, thus confirming my estimations.


I want to advise that you first study the framework details. You are wanting
to write the IL yourself which would be better than the C# compiler
generated output, and you dont yet know about verified code, details of GC,


http://vstte.inf.ethz.ch/pdfs/vstte-hoare-misra.pdf
This was written by microsoft research about verified code, apparently you must
be talking about something else. This will not be fully implemented for at least
twenty years.
etc. I think you would yet have to go through the complete clr instruction
set in order to pick the best instructions to best optimise the code. By now
you must have got an idea that in .net world (as opposed to c++) its going
to be extremely difficult to find people who occasionally hand code *.il
files to acheive better performance.

Ab.

"Peter Olcott" <ol****@att.net> wrote in message
news:QNosf.38020$QW2.8997@dukeread08...


Dec 29 '05 #84

"Abubakar" <ab*******@gmail.com> wrote in message
news:eG**************@TK2MSFTNGP11.phx.gbl...
I have to screen out the good advice from the advice that does not apply to my
needs. With 16,000 hours of development in the current project, and the

speed of
a single 100 line function making or breaking the success of this project,

many
of the typical rules would not apply. One poster said that hand tweaked

CIL
doubled the speed, thus confirming my estimations.


I want to advise that you first study the framework details. You are wanting
to write the IL yourself which would be better than the C# compiler
generated output, and you dont yet know about verified code, details of GC,


Google and Google groups doesn't know about it either. I wonder what that means?
etc. I think you would yet have to go through the complete clr instruction
set in order to pick the best instructions to best optimise the code. By now
you must have got an idea that in .net world (as opposed to c++) its going
to be extremely difficult to find people who occasionally hand code *.il
files to acheive better performance.

Ab.

"Peter Olcott" <ol****@att.net> wrote in message
news:QNosf.38020$QW2.8997@dukeread08...


Dec 29 '05 #85
Peter,
| The project has already been determined to be feasible. This stage is
assessing
| whether or not converting it to C# .NET is feasible.
You misunderstand!

What I stated in the message, and you seem to have missed:

It would seem to me that if these 100 lines are the "critical" lines to your
process, then taking the time to convert them to C# would be paramount for
determining the feasibility of using C# for the project.

In other words I would build a C# prototype to determine if C# was going to
work or not! Likewise with managed C++ or IL.

| C# .NET path or remain on the native code C++ path. I can't afford to
spend the
| time learning C# and .NET, and then converting even this part of the
project to
| later find out that C# and .NET were not the way to go. At this stage I am
| determining which of these two paths to take.

You can use my web site below to contact me if you would like to hire my
services on converting the 100 lines...

--
Hope this helps
Jay [MVP - Outlook]
..NET Application Architect, Enthusiast, & Evangelist
T.S. Bradley - http://www.tsbradley.net
"Peter Olcott" <ol****@att.net> wrote in message
news:QUFsf.38109$QW2.10843@dukeread08...
|
| "Jay B. Harlow [MVP - Outlook]" <Ja************@tsbradley.net> wrote in
message
| news:%2****************@TK2MSFTNGP09.phx.gbl...
| > Peter,
| > | That would take more time that I can afford to spend right now.
| > PMFJI: I would think the amount of time you have spent battling your
cause
| > in *this* thread and the other thread, you could have translated the
code
| > itself to C# & timed it. I further suspect you could have come close to
| > converting the code with ILDASM and hand tweaked the IL itself.
| >
| > | I already did
| > | that with native code 6.0 and 7.0. Even this is too slow. Because
| > benchmarks
| > | indicate that C# can be 450% slower on nested loops (my code is mostly
| > nested
| > | loops), I wanted to look into solving this problem in advance.
| > I would "solve" this problem by converting the code, do some profiling &
| > timing on the converted code, and going from there! I would convert to
C#
| > first, if C# proved to be too slow, I would then consider a unsafe C#,
| > followed by Managed C++ class library, as a last resort I would consider
a
| > hand tweaked IL class library. My concern with hand tweaked IL would be
when
| > the JIT was updated with better optimization algorithms which conflicted
| > with my hand tweaking, the 32bit JIT behaved differently then the 64bit
JIT,
| > or the JIT behaved differently based on processor...
| >
| > Remember to time the C# code outside of the VS IDE and use a Release
build.
| > As the C# compiler doesn't optimize Debug builds & JIT compiler won't
| > optimize any code run under the IDE.
| >
| > | This is just the
| > | feasibility study stage.
| > It would seem to me that if these 100 lines are the "critical" lines to
your
| > process, then taking the time to convert them would be paramount for
| > determining the feasibility of the project.
|
| The project has already been determined to be feasible. This stage is
assessing
| whether or not converting it to C# .NET is feasible.
|
| >
| > IMHO I would not use some generic C# benchmark to decide if the project
is a
| > go or no go. I would prototype (translate) the critical code & time
that.
|
| There is a learning curve involved in this that might hurt my chances of
| ultimate success. This is the point in time where I decide to proceed down
the
| C# .NET path or remain on the native code C++ path. I can't afford to
spend the
| time learning C# and .NET, and then converting even this part of the
project to
| later find out that C# and .NET were not the way to go. At this stage I am
| determining which of these two paths to take.
|
| >
| > | I might be forced to digress to unmanaged code.
| > I would only digress to unmanaged code, once C#, unsafe C#, Managed C++
&
| > hand tweaked IL all proved (*proved*) to have performance issues.
| >
| >
| > --
| > Hope this helps
| > Jay [MVP - Outlook]
| > .NET Application Architect, Enthusiast, & Evangelist
| > T.S. Bradley - http://www.tsbradley.net
| >
| >
| > "Peter Olcott" <ol****@att.net> wrote in message
| > news:NSDsf.38092$QW2.25345@dukeread08...
| > |
| > | "Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
| > | news:%2******************@TK2MSFTNGP09.phx.gbl...
| > | >
| > <<snip>>
| > | > Again this is all based on what you read on the internet (NG's etc)
not
| > on
| > | > personal findings, while my findings are based on real test runs.
| > | > Please do us and yourself a favor, translate your 100 line C++ (or
| > whatever)
| > | > code to C# and run it and compare the time it takes with a similar
run
| > of your
| > | > C code.
| > |
| > | That would take more time that I can afford to spend right now. I
already
| > did
| > | that with native code 6.0 and 7.0. Even this is too slow. Because
| > benchmarks
| > | indicate that C# can be 450% slower on nested loops (my code is mostly
| > nested
| > | loops), I wanted to look into solving this problem in advance. This is
| > just the
| > | feasibility study stage. I might be forced to digress to unmanaged
code.
| > |
| >
| >
|
|
Jan 3 '06 #86

"Jay B. Harlow [MVP - Outlook]" <Ja************@tsbradley.net> wrote in message
news:%2****************@TK2MSFTNGP11.phx.gbl...
Peter,
| The project has already been determined to be feasible. This stage is
assessing
| whether or not converting it to C# .NET is feasible.
You misunderstand!

What I stated in the message, and you seem to have missed:

It would seem to me that if these 100 lines are the "critical" lines to your
process, then taking the time to convert them to C# would be paramount for
determining the feasibility of using C# for the project.
It looks like C# will not be feasible, but Managed C++ might be feasible.
http://msdn.microsoft.com/msdnmag/is...5/VisualC2005/
Microsoft has focused their attention on providing optimization to managed C++
because this was the quickest way to provide the best optimization.

Now that I have a copy of Visual Studio 2005, with its purported much better
optimizations, I could make this sort of test. My purpose here was to see which
learning curve path I would need to proceed with. .NET or COM. I can't afford
the time to proceed down both these paths. If I proceed down both these paths
and find that the current path is infeasible, I am out of time and can't
complete the project. For this reason I needed to know if it was feasible to
write code directly in CIL, as a backup plan just in case the compiler
optimizations are not good enough. If this is true, then I can take the time to
learn .NET so that I can convert this 100-line function to .NET, otherwise I
must find some other way to determine which of these two paths to take in
advance. I guess that another scenario could be a .NET component wrapper with
unmanaged code at its core. There would only need to be one transition to the
unmanaged code, and one transition back form the unmanaged code. Since .NET has
such a simpler component model than COM, this approach might also prove to work.
The latest version of Visual Studio has a managed version of the STL. This would
further reduce my learning curve.

In other words I would build a C# prototype to determine if C# was going to
work or not! Likewise with managed C++ or IL.

| C# .NET path or remain on the native code C++ path. I can't afford to
spend the
| time learning C# and .NET, and then converting even this part of the
project to
| later find out that C# and .NET were not the way to go. At this stage I am
| determining which of these two paths to take.

You can use my web site below to contact me if you would like to hire my
services on converting the 100 lines...

--
Hope this helps
Jay [MVP - Outlook]
.NET Application Architect, Enthusiast, & Evangelist
T.S. Bradley - http://www.tsbradley.net
"Peter Olcott" <ol****@att.net> wrote in message
news:QUFsf.38109$QW2.10843@dukeread08...
|
| "Jay B. Harlow [MVP - Outlook]" <Ja************@tsbradley.net> wrote in
message
| news:%2****************@TK2MSFTNGP09.phx.gbl...
| > Peter,
| > | That would take more time that I can afford to spend right now.
| > PMFJI: I would think the amount of time you have spent battling your
cause
| > in *this* thread and the other thread, you could have translated the
code
| > itself to C# & timed it. I further suspect you could have come close to
| > converting the code with ILDASM and hand tweaked the IL itself.
| >
| > | I already did
| > | that with native code 6.0 and 7.0. Even this is too slow. Because
| > benchmarks
| > | indicate that C# can be 450% slower on nested loops (my code is mostly
| > nested
| > | loops), I wanted to look into solving this problem in advance.
| > I would "solve" this problem by converting the code, do some profiling &
| > timing on the converted code, and going from there! I would convert to
C#
| > first, if C# proved to be too slow, I would then consider a unsafe C#,
| > followed by Managed C++ class library, as a last resort I would consider
a
| > hand tweaked IL class library. My concern with hand tweaked IL would be
when
| > the JIT was updated with better optimization algorithms which conflicted
| > with my hand tweaking, the 32bit JIT behaved differently then the 64bit
JIT,
| > or the JIT behaved differently based on processor...
| >
| > Remember to time the C# code outside of the VS IDE and use a Release
build.
| > As the C# compiler doesn't optimize Debug builds & JIT compiler won't
| > optimize any code run under the IDE.
| >
| > | This is just the
| > | feasibility study stage.
| > It would seem to me that if these 100 lines are the "critical" lines to
your
| > process, then taking the time to convert them would be paramount for
| > determining the feasibility of the project.
|
| The project has already been determined to be feasible. This stage is
assessing
| whether or not converting it to C# .NET is feasible.
|
| >
| > IMHO I would not use some generic C# benchmark to decide if the project
is a
| > go or no go. I would prototype (translate) the critical code & time
that.
|
| There is a learning curve involved in this that might hurt my chances of
| ultimate success. This is the point in time where I decide to proceed down
the
| C# .NET path or remain on the native code C++ path. I can't afford to
spend the
| time learning C# and .NET, and then converting even this part of the
project to
| later find out that C# and .NET were not the way to go. At this stage I am
| determining which of these two paths to take.
|
| >
| > | I might be forced to digress to unmanaged code.
| > I would only digress to unmanaged code, once C#, unsafe C#, Managed C++
&
| > hand tweaked IL all proved (*proved*) to have performance issues.
| >
| >
| > --
| > Hope this helps
| > Jay [MVP - Outlook]
| > .NET Application Architect, Enthusiast, & Evangelist
| > T.S. Bradley - http://www.tsbradley.net
| >
| >
| > "Peter Olcott" <ol****@att.net> wrote in message
| > news:NSDsf.38092$QW2.25345@dukeread08...
| > |
| > | "Willy Denoyette [MVP]" <wi*************@telenet.be> wrote in message
| > | news:%2******************@TK2MSFTNGP09.phx.gbl...
| > | >
| > <<snip>>
| > | > Again this is all based on what you read on the internet (NG's etc)
not
| > on
| > | > personal findings, while my findings are based on real test runs.
| > | > Please do us and yourself a favor, translate your 100 line C++ (or
| > whatever)
| > | > code to C# and run it and compare the time it takes with a similar
run
| > of your
| > | > C code.
| > |
| > | That would take more time that I can afford to spend right now. I
already
| > did
| > | that with native code 6.0 and 7.0. Even this is too slow. Because
| > benchmarks
| > | indicate that C# can be 450% slower on nested loops (my code is mostly
| > nested
| > | loops), I wanted to look into solving this problem in advance. This is
| > just the
| > | feasibility study stage. I might be forced to digress to unmanaged
code.
| > |
| >
| >
|
|

Jan 3 '06 #87
Peter,
| It looks like C# will not be feasible, but Managed C++ might be feasible.
| http://msdn.microsoft.com/msdnmag/is...5/VisualC2005/
| Microsoft has focused their attention on providing optimization to managed
C++
| because this was the quickest way to provide the best optimization.
Just remember one of the strengths in .NET is that you can create solutions
(applications) that leverage multiple languages.

You could create the bulk of your application in C#. You could write the
time critical part in Managed C++, you could write the UI in VB.NET. They
all get compiled into .NET Assemblies (an EXE or DLL that contains IL code).
The JIT compiler doesn't really care what languages created the assemblies.
--
Hope this helps
Jay [MVP - Outlook]
..NET Application Architect, Enthusiast, & Evangelist
T.S. Bradley - http://www.tsbradley.net
"Peter Olcott" <ol****@att.net> wrote in message
news:5ivuf.40241$QW2.12685@dukeread08...
|
| "Jay B. Harlow [MVP - Outlook]" <Ja************@tsbradley.net> wrote in
message
| news:%2****************@TK2MSFTNGP11.phx.gbl...
| > Peter,
| > | The project has already been determined to be feasible. This stage is
| > assessing
| > | whether or not converting it to C# .NET is feasible.
| > You misunderstand!
| >
| > What I stated in the message, and you seem to have missed:
| >
| > It would seem to me that if these 100 lines are the "critical" lines to
your
| > process, then taking the time to convert them to C# would be paramount
for
| > determining the feasibility of using C# for the project.
|
| It looks like C# will not be feasible, but Managed C++ might be feasible.
| http://msdn.microsoft.com/msdnmag/is...5/VisualC2005/
| Microsoft has focused their attention on providing optimization to managed
C++
| because this was the quickest way to provide the best optimization.
|
| Now that I have a copy of Visual Studio 2005, with its purported much
better
| optimizations, I could make this sort of test. My purpose here was to see
which
| learning curve path I would need to proceed with. .NET or COM. I can't
afford
| the time to proceed down both these paths. If I proceed down both these
paths
| and find that the current path is infeasible, I am out of time and can't
| complete the project. For this reason I needed to know if it was feasible
to
| write code directly in CIL, as a backup plan just in case the compiler
| optimizations are not good enough. If this is true, then I can take the
time to
| learn .NET so that I can convert this 100-line function to .NET, otherwise
I
| must find some other way to determine which of these two paths to take in
| advance. I guess that another scenario could be a .NET component wrapper
with
| unmanaged code at its core. There would only need to be one transition to
the
| unmanaged code, and one transition back form the unmanaged code. Since
..NET has
| such a simpler component model than COM, this approach might also prove to
work.
| The latest version of Visual Studio has a managed version of the STL. This
would
| further reduce my learning curve.
|
| >
| > In other words I would build a C# prototype to determine if C# was going
to
| > work or not! Likewise with managed C++ or IL.
| >
| > | C# .NET path or remain on the native code C++ path. I can't afford to
| > spend the
| > | time learning C# and .NET, and then converting even this part of the
| > project to
| > | later find out that C# and .NET were not the way to go. At this stage
I am
| > | determining which of these two paths to take.
| >
| > You can use my web site below to contact me if you would like to hire my
| > services on converting the 100 lines...
| >
| > --
| > Hope this helps
| > Jay [MVP - Outlook]
| > .NET Application Architect, Enthusiast, & Evangelist
| > T.S. Bradley - http://www.tsbradley.net
| >
| >
<<snip>>
Jan 3 '06 #88

"Jay B. Harlow [MVP - Outlook]" <Ja************@tsbradley.net> wrote in message
news:%2****************@TK2MSFTNGP10.phx.gbl...
Peter,
| It looks like C# will not be feasible, but Managed C++ might be feasible.
| http://msdn.microsoft.com/msdnmag/is...5/VisualC2005/
| Microsoft has focused their attention on providing optimization to managed
C++
| because this was the quickest way to provide the best optimization.
Just remember one of the strengths in .NET is that you can create solutions
(applications) that leverage multiple languages.

You could create the bulk of your application in C#. You could write the
time critical part in Managed C++, you could write the UI in VB.NET. They
all get compiled into .NET Assemblies (an EXE or DLL that contains IL code).
The JIT compiler doesn't really care what languages created the assemblies.
I just hope that the 2005 compiler fulfills its optimization claims.


--
Hope this helps
Jay [MVP - Outlook]
.NET Application Architect, Enthusiast, & Evangelist
T.S. Bradley - http://www.tsbradley.net
"Peter Olcott" <ol****@att.net> wrote in message
news:5ivuf.40241$QW2.12685@dukeread08...
|
| "Jay B. Harlow [MVP - Outlook]" <Ja************@tsbradley.net> wrote in
message
| news:%2****************@TK2MSFTNGP11.phx.gbl...
| > Peter,
| > | The project has already been determined to be feasible. This stage is
| > assessing
| > | whether or not converting it to C# .NET is feasible.
| > You misunderstand!
| >
| > What I stated in the message, and you seem to have missed:
| >
| > It would seem to me that if these 100 lines are the "critical" lines to
your
| > process, then taking the time to convert them to C# would be paramount
for
| > determining the feasibility of using C# for the project.
|
| It looks like C# will not be feasible, but Managed C++ might be feasible.
| http://msdn.microsoft.com/msdnmag/is...5/VisualC2005/
| Microsoft has focused their attention on providing optimization to managed
C++
| because this was the quickest way to provide the best optimization.
|
| Now that I have a copy of Visual Studio 2005, with its purported much
better
| optimizations, I could make this sort of test. My purpose here was to see
which
| learning curve path I would need to proceed with. .NET or COM. I can't
afford
| the time to proceed down both these paths. If I proceed down both these
paths
| and find that the current path is infeasible, I am out of time and can't
| complete the project. For this reason I needed to know if it was feasible
to
| write code directly in CIL, as a backup plan just in case the compiler
| optimizations are not good enough. If this is true, then I can take the
time to
| learn .NET so that I can convert this 100-line function to .NET, otherwise
I
| must find some other way to determine which of these two paths to take in
| advance. I guess that another scenario could be a .NET component wrapper
with
| unmanaged code at its core. There would only need to be one transition to
the
| unmanaged code, and one transition back form the unmanaged code. Since
.NET has
| such a simpler component model than COM, this approach might also prove to
work.
| The latest version of Visual Studio has a managed version of the STL. This
would
| further reduce my learning curve.
|
| >
| > In other words I would build a C# prototype to determine if C# was going
to
| > work or not! Likewise with managed C++ or IL.
| >
| > | C# .NET path or remain on the native code C++ path. I can't afford to
| > spend the
| > | time learning C# and .NET, and then converting even this part of the
| > project to
| > | later find out that C# and .NET were not the way to go. At this stage
I am
| > | determining which of these two paths to take.
| >
| > You can use my web site below to contact me if you would like to hire my
| > services on converting the 100 lines...
| >
| > --
| > Hope this helps
| > Jay [MVP - Outlook]
| > .NET Application Architect, Enthusiast, & Evangelist
| > T.S. Bradley - http://www.tsbradley.net
| >
| >
<<snip>>

Jan 3 '06 #89

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