Hi, I'm able to make connection to a server using socket connection.
However, when I send a command string the server just ignores it. All
command string needs to start with "0xF9" at Byte 0. During the run-time
debug, I see it to be "u" with a "~" on top of it. Is that OxF9? Can
someone tell me what I'm doing wrong?
Thanks, Alpha
private void Connect(String server, String message)
{
//Socket Connect
try
{
//create a new client socket ...
m_socClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream,
ProtocolType.Tcp);
String szIPSelected = "192.168.1.7";
String szPort = "22333";
int alPort = System.Convert.ToInt16 (szPort,10);
System.Net.IPAddress remoteIPAddress =
System.Net.IPAddress.Parse(szIPSelected);
System.Net.IPEndPoint remoteEndPoint = new
System.Net.IPEndPoint(remoteIPAddress, alPort);
m_socClient.Connect(remoteEndPoint);
// String message = "Hello There";
// byte[] byData = System.Text.Encoding.ASCII.GetBytes(message);
// m_socClient.Send(byData);
}
catch (SocketException se)
{
MessageBox.Show ( se.Message );
}
//Send ATS Data
try
{
byte[] byData = System.Text.Encoding.ASCII.GetBytes(message);
m_socClient.Send (byData);
}
catch(SocketException se)
{
MessageBox.Show (se.Message );
}
//Receive ATS Data
// Receive the TcpServer.response.
try
{
byte [] buffer = new byte[256];
int iRx = m_socClient.Receive (buffer);
char[] chars = new char[iRx];
System.Text.Decoder d = System.Text.Encoding.UTF8.GetDecoder();
int charLen = d.GetChars(buffer, 0, iRx, chars, 0);
System.String Retmessage = new System.String(chars);
MessageBox.Show("Reply from ATS server: "+ Retmessage.ToString() ,
"ATS Reply", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
catch(SocketException se)
{
MessageBox.Show (se.Message );
}
//Close Socket Connection
m_socClient.Close ();
}
private void menuItem9_Click(object sender, System.EventArgs e)
{
string Message;
Message = "\xF9" + "1800000007CATT,TO";
Connect("Map", Message);
} 2 5241
Alpha,
0xF9 is definitely not in the ASCII character set, so it's very possible
that the character you see is correct. However, this doesn't mean that what
you are sending is wrong. It just is that the "u" character is the
representation of that byte. However, how the service interprets it is
completely irrelevant.
If you actually want to send the byte F9, then do not send it as a
string. Rather, create the byte array with this value yourself, and send
that.
Hope this helps.
--
- Nicholas Paldino [.NET/C# MVP]
- mv*@spam.guard.caspershouse.com
"Alpha" <Al***@discussions.microsoft.com> wrote in message
news:9E**********************************@microsof t.com... Hi, I'm able to make connection to a server using socket connection. However, when I send a command string the server just ignores it. All command string needs to start with "0xF9" at Byte 0. During the run-time debug, I see it to be "u" with a "~" on top of it. Is that OxF9? Can someone tell me what I'm doing wrong? Thanks, Alpha
private void Connect(String server, String message) { //Socket Connect try { //create a new client socket ... m_socClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); String szIPSelected = "192.168.1.7"; String szPort = "22333"; int alPort = System.Convert.ToInt16 (szPort,10);
System.Net.IPAddress remoteIPAddress = System.Net.IPAddress.Parse(szIPSelected); System.Net.IPEndPoint remoteEndPoint = new System.Net.IPEndPoint(remoteIPAddress, alPort); m_socClient.Connect(remoteEndPoint); // String message = "Hello There"; // byte[] byData = System.Text.Encoding.ASCII.GetBytes(message); // m_socClient.Send(byData);
} catch (SocketException se) { MessageBox.Show ( se.Message ); }
//Send ATS Data try { byte[] byData = System.Text.Encoding.ASCII.GetBytes(message); m_socClient.Send (byData); } catch(SocketException se) { MessageBox.Show (se.Message ); }
//Receive ATS Data // Receive the TcpServer.response.
try { byte [] buffer = new byte[256]; int iRx = m_socClient.Receive (buffer); char[] chars = new char[iRx];
System.Text.Decoder d = System.Text.Encoding.UTF8.GetDecoder(); int charLen = d.GetChars(buffer, 0, iRx, chars, 0); System.String Retmessage = new System.String(chars); MessageBox.Show("Reply from ATS server: "+ Retmessage.ToString() , "ATS Reply", MessageBoxButtons.OK, MessageBoxIcon.Information); } catch(SocketException se) { MessageBox.Show (se.Message ); }
//Close Socket Connection m_socClient.Close ();
}
private void menuItem9_Click(object sender, System.EventArgs e) { string Message; Message = "\xF9" + "1800000007CATT,TO";
Connect("Map", Message); }
Thank you Nicholas for the help. Can you show me how to send F9 and the rest
of my message in the bye array?
Thanks, Alpha
"Nicholas Paldino [.NET/C# MVP]" wrote: Alpha,
0xF9 is definitely not in the ASCII character set, so it's very possible that the character you see is correct. However, this doesn't mean that what you are sending is wrong. It just is that the "u" character is the representation of that byte. However, how the service interprets it is completely irrelevant.
If you actually want to send the byte F9, then do not send it as a string. Rather, create the byte array with this value yourself, and send that.
Hope this helps.
-- - Nicholas Paldino [.NET/C# MVP] - mv*@spam.guard.caspershouse.com
"Alpha" <Al***@discussions.microsoft.com> wrote in message news:9E**********************************@microsof t.com... Hi, I'm able to make connection to a server using socket connection. However, when I send a command string the server just ignores it. All command string needs to start with "0xF9" at Byte 0. During the run-time debug, I see it to be "u" with a "~" on top of it. Is that OxF9? Can someone tell me what I'm doing wrong? Thanks, Alpha
private void Connect(String server, String message) { //Socket Connect try { //create a new client socket ... m_socClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); String szIPSelected = "192.168.1.7"; String szPort = "22333"; int alPort = System.Convert.ToInt16 (szPort,10);
System.Net.IPAddress remoteIPAddress = System.Net.IPAddress.Parse(szIPSelected); System.Net.IPEndPoint remoteEndPoint = new System.Net.IPEndPoint(remoteIPAddress, alPort); m_socClient.Connect(remoteEndPoint); // String message = "Hello There"; // byte[] byData = System.Text.Encoding.ASCII.GetBytes(message); // m_socClient.Send(byData);
} catch (SocketException se) { MessageBox.Show ( se.Message ); }
//Send ATS Data try { byte[] byData = System.Text.Encoding.ASCII.GetBytes(message); m_socClient.Send (byData); } catch(SocketException se) { MessageBox.Show (se.Message ); }
//Receive ATS Data // Receive the TcpServer.response.
try { byte [] buffer = new byte[256]; int iRx = m_socClient.Receive (buffer); char[] chars = new char[iRx];
System.Text.Decoder d = System.Text.Encoding.UTF8.GetDecoder(); int charLen = d.GetChars(buffer, 0, iRx, chars, 0); System.String Retmessage = new System.String(chars); MessageBox.Show("Reply from ATS server: "+ Retmessage.ToString() , "ATS Reply", MessageBoxButtons.OK, MessageBoxIcon.Information); } catch(SocketException se) { MessageBox.Show (se.Message ); }
//Close Socket Connection m_socClient.Close ();
}
private void menuItem9_Click(object sender, System.EventArgs e) { string Message; Message = "\xF9" + "1800000007CATT,TO";
Connect("Map", Message); } This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics
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