Here's my full code:
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace PatternMatcher
{
class Program
{
private const string path = @"C:\switches.txt";
static void Main(string[] args)
{
RunPatternMatcher();
}
private static void RunPatternMatcher()
{
InitializeArrays();
}
private static void InitializeArrays()
{
//FileStream stream = new FileStream(path, FileMode.Open,
FileAccess.Read);
//StreamReader readSwitchValues = new StreamReader(stream);
StreamReader readSwitchValues = new StreamReader(path);
string[] allSwitchValues =
readSwitchValues.ReadToEnd().Split('|');
readSwitchValues.Close();
string[][,] panelOne = FillPanel(allSwitchValues, 0);
string[][,] panelTwo = FillPanel(allSwitchValues, 8 * 2 * 10);
string[][,] panelThree = FillPanel(allSwitchValues, 8 * 2 *
10 * 2);
string[][,] panelFour = FillPanel(allSwitchValues, 8 * 2 *
10 * 3);
//string[][][,] allPanels = new string[4][][,];
//allPanels[0] = panelOne;
//allPanels[1] = panelTwo;
//allPanels[2] = panelThree;
//allPanels[3] = panelFour;
}
private static string[][,] FillPanel(string[] switches, int
startIndex)
{
string[][,] panel = new string[8][,];
for (int i = 0; i < 8; i++)
{
panel[i] = new string[2, 10];
for (int x = 0; x < 2; x++)
for (int y = 0; y < 10; y++)
panel[i][x, y] = switches[startIndex++];
}
return panel;
}
}
}
The thing is, I need access to the panel arrays after the
InitializeArrays() method is done, so I guess I can't declare them
within the method. Should they be declared in the RunPatternMatcher
method? Or in the class itself? Should they be static? 5 4697
What you want are called fields.
Here's how you declare them:
namespace PatternMatcher {
class Program {
private const string path = @"c:\switches.txt";
string[][,] panelOne; // these are fields, just as
string[][,] panelTwo; // your const above is a field.
string[][,] panelThree;
//... your code continues.
}
}
John Salerno wrote: Here's my full code:
using System; using System.Collections.Generic; using System.Text; using System.IO;
namespace PatternMatcher { class Program { private const string path = @"C:\switches.txt";
static void Main(string[] args) { RunPatternMatcher(); }
private static void RunPatternMatcher() { InitializeArrays(); }
private static void InitializeArrays() { //FileStream stream = new FileStream(path, FileMode.Open, FileAccess.Read); //StreamReader readSwitchValues = new StreamReader(stream);
StreamReader readSwitchValues = new StreamReader(path);
string[] allSwitchValues = readSwitchValues.ReadToEnd().Split('|'); readSwitchValues.Close();
string[][,] panelOne = FillPanel(allSwitchValues, 0); string[][,] panelTwo = FillPanel(allSwitchValues, 8 * 2 * 10); string[][,] panelThree = FillPanel(allSwitchValues, 8 * 2 * 10 * 2); string[][,] panelFour = FillPanel(allSwitchValues, 8 * 2 * 10 * 3);
//string[][][,] allPanels = new string[4][][,]; //allPanels[0] = panelOne; //allPanels[1] = panelTwo; //allPanels[2] = panelThree; //allPanels[3] = panelFour; }
private static string[][,] FillPanel(string[] switches, int startIndex) { string[][,] panel = new string[8][,];
for (int i = 0; i < 8; i++) { panel[i] = new string[2, 10];
for (int x = 0; x < 2; x++) for (int y = 0; y < 10; y++) panel[i][x, y] = switches[startIndex++]; }
return panel; } } }
The thing is, I need access to the panel arrays after the InitializeArrays() method is done, so I guess I can't declare them within the method. Should they be declared in the RunPatternMatcher method? Or in the class itself? Should they be static?
jeremiah johnson wrote: string[][,] panelOne; // these are fields, just as string[][,] panelTwo; // your const above is a field.
John should also note that he would need to declare the fields static,
because all of his routines are static. Either that or create a real
object and make all the methods (except Main) non-static.
I would do the latter. Statics have a nasty habit of causing code to
become inflexible as it grows. Static variables are basically just
global variables encapsulated in a class. They're not quite as evil as
completely global variables in old languages like C, but they do share
most of the disadvantages. I avoid statics except where they are
absolutely needed, e.g. for singletons.
-- Peter Gummer
Peter Gummer wrote: jeremiah johnson wrote:
string[][,] panelOne; // these are fields, just as string[][,] panelTwo; // your const above is a field.
John should also note that he would need to declare the fields static, because all of his routines are static. Either that or create a real object and make all the methods (except Main) non-static.
I would do the latter. Statics have a nasty habit of causing code to become inflexible as it grows. Static variables are basically just global variables encapsulated in a class. They're not quite as evil as completely global variables in old languages like C, but they do share most of the disadvantages. I avoid statics except where they are absolutely needed, e.g. for singletons.
-- Peter Gummer
Thanks Jeremiah, your method worked great.
Peter, if I use your way, how exactly would that go? Would I create an
object of type Program? Or do I need another class?
John Salerno wrote: Peter, if I use your way, how exactly would that go? Would I create an object of type Program? Or do I need another class?
Either. The simplest thing would be to create an object of type Program.
-- Peter Gummer
Peter Gummer wrote: John Salerno wrote:
Peter, if I use your way, how exactly would that go? Would I create an object of type Program? Or do I need another class?
Either. The simplest thing would be to create an object of type Program.
-- Peter Gummer
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