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TranslateMessage

HI.

"To retrieve character codes, an application must include the
TranslateMessage function in its thread message loop"

How can i do that?

Thanks

Nov 17 '05 #1
4 3854
David,

What are you trying to do?

--
- Nicholas Paldino [.NET/C# MVP]
- mv*@spam.guard.caspershouse.com

"David" <a@a.com> wrote in message
news:ez**************@tk2msftngp13.phx.gbl...
HI.

"To retrieve character codes, an application must include the
TranslateMessage function in its thread message loop"

How can i do that?

Thanks

Nov 17 '05 #2
I'm handling the WM_KEYDOWN and WM_SYSKEYDOWN and i what i want is translate
the message to a WM_CHAR or WM_DEADCHAR.
"...The layout examines the message's virtual-key code and, if it
corresponds to a character key, provides the character code equivalent
(taking into account the state of the SHIFT and CAPS LOCK keys)..."
Thanks.
"Nicholas Paldino [.NET/C# MVP]" <mv*@spam.guard.caspershouse.com> wrote in
message news:%2****************@tk2msftngp13.phx.gbl...
David,

What are you trying to do?

--
- Nicholas Paldino [.NET/C# MVP]
- mv*@spam.guard.caspershouse.com

"David" <a@a.com> wrote in message
news:ez**************@tk2msftngp13.phx.gbl...
HI.

"To retrieve character codes, an application must include the
TranslateMessage function in its thread message loop"

How can i do that?

Thanks


Nov 17 '05 #3
David,

Do you want to translate it to the WM_CHAR or WM_DEADCHAR message, or do
you want to send it back into the message pump to be sent? TranslateMessage
will take those messages and post the new message to the thread.

--
- Nicholas Paldino [.NET/C# MVP]
- mv*@spam.guard.caspershouse.com

"David" <a@a.com> wrote in message
news:Ol**************@tk2msftngp13.phx.gbl...
I'm handling the WM_KEYDOWN and WM_SYSKEYDOWN and i what i want is
translate
the message to a WM_CHAR or WM_DEADCHAR.
"...The layout examines the message's virtual-key code and, if it
corresponds to a character key, provides the character code equivalent
(taking into account the state of the SHIFT and CAPS LOCK keys)..."
Thanks.
"Nicholas Paldino [.NET/C# MVP]" <mv*@spam.guard.caspershouse.com> wrote
in
message news:%2****************@tk2msftngp13.phx.gbl...
David,

What are you trying to do?

--
- Nicholas Paldino [.NET/C# MVP]
- mv*@spam.guard.caspershouse.com

"David" <a@a.com> wrote in message
news:ez**************@tk2msftngp13.phx.gbl...
> HI.
>
> "To retrieve character codes, an application must include the
> TranslateMessage function in its thread message loop"
>
> How can i do that?
>
> Thanks
>
>
>



Nov 17 '05 #4
Thanks for reply.

I want get a char from a virtual-key taking into account the state of the
SHIFT and CAPS LOKC keys, like say the description of TranslateMessage
function. mmm...do you understand?
"Nicholas Paldino [.NET/C# MVP]" <mv*@spam.guard.caspershouse.com> wrote in
message news:%2****************@TK2MSFTNGP12.phx.gbl...
David,

Do you want to translate it to the WM_CHAR or WM_DEADCHAR message, or do you want to send it back into the message pump to be sent? TranslateMessage will take those messages and post the new message to the thread.

--
- Nicholas Paldino [.NET/C# MVP]
- mv*@spam.guard.caspershouse.com

"David" <a@a.com> wrote in message
news:Ol**************@tk2msftngp13.phx.gbl...
I'm handling the WM_KEYDOWN and WM_SYSKEYDOWN and i what i want is
translate
the message to a WM_CHAR or WM_DEADCHAR.
"...The layout examines the message's virtual-key code and, if it
corresponds to a character key, provides the character code equivalent
(taking into account the state of the SHIFT and CAPS LOCK keys)..."
Thanks.
"Nicholas Paldino [.NET/C# MVP]" <mv*@spam.guard.caspershouse.com> wrote
in
message news:%2****************@tk2msftngp13.phx.gbl...
David,

What are you trying to do?

--
- Nicholas Paldino [.NET/C# MVP]
- mv*@spam.guard.caspershouse.com

"David" <a@a.com> wrote in message
news:ez**************@tk2msftngp13.phx.gbl...
> HI.
>
> "To retrieve character codes, an application must include the
> TranslateMessage function in its thread message loop"
>
> How can i do that?
>
> Thanks
>
>
>



Nov 17 '05 #5

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