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C Sharp 3D Graphics

Are there 3d Games being built with C#?

I see several 3d Engines and a rework of OpenGL out there
but wonder if anyone is actually commercially developing games with
C# and OpenGL

Am new to C# comming from a C++ background -
am using Visual C# Programmer's Guide (excellent book).

Looked at DirectX - powerful but what a mess.

Thanks
Tak

Nov 16 '05 #1
8 11995
Takuon Soho a exposé le 29/01/2005 :
Are there 3d Games being built with C#?

I see several 3d Engines and a rework of OpenGL out there
but wonder if anyone is actually commercially developing games with
C# and OpenGL

Am new to C# comming from a C++ background -
am using Visual C# Programmer's Guide (excellent book).

Looked at DirectX - powerful but what a mess.

Thanks
Tak


I know there is a DotNet port of Quake II :

http://www.vertigosoftware.com/Quake2.htm

Pierre

--
Message généré par MesNews

Nov 16 '05 #2
Pierre Y. wrote:

I know there is a DotNet port of Quake II :

http://www.vertigosoftware.com/Quake2.htm

Pierre


It runs on the CLR but is actually written in C++.

There's a nice interview about it with the C++ Project Manager on channel9.
Nov 16 '05 #3
Arena Wars claims to be the very first commercial game product developed in
C#:
http://arenawars.krawall.de/com/

Try the Tom Miller book to get you started on managed game dev:
http://www.amazon.com/exec/obidos/tg...=UTF8&v=glance

ok,
aq

"Andrea Sansottera" <an***************@fastwebnet.it> wrote in message
news:St*******************@tornado.fastwebnet.it.. .
Pierre Y. wrote:

I know there is a DotNet port of Quake II :

http://www.vertigosoftware.com/Quake2.htm

Pierre


It runs on the CLR but is actually written in C++.

There's a nice interview about it with the C++ Project Manager on

channel9.
Nov 16 '05 #4
Thanks, I guess I will try the Miller book.

I am really pleased with C#, it has a really good feel to it,
speaking intuitively.

OK, off to the books.

Thanks Again
Tak

"Ahmed Qurashi" <ah**********@gmail.com> wrote in message
news:ee**************@TK2MSFTNGP09.phx.gbl...
Arena Wars claims to be the very first commercial game product developed
in
C#:
http://arenawars.krawall.de/com/

Try the Tom Miller book to get you started on managed game dev:
http://www.amazon.com/exec/obidos/tg...=UTF8&v=glance

ok,
aq

"Andrea Sansottera" <an***************@fastwebnet.it> wrote in message
news:St*******************@tornado.fastwebnet.it.. .
Pierre Y. wrote:
>
> I know there is a DotNet port of Quake II :
>
> http://www.vertigosoftware.com/Quake2.htm
>
> Pierre
>


It runs on the CLR but is actually written in C++.

There's a nice interview about it with the C++ Project Manager on

channel9.

Nov 16 '05 #5
I think the Tom Miller book is:
http://www.amazon.com/exec/obidos/tg...glance&s=books

I have that and found it quite useful.

"Ahmed Qurashi" <ah**********@gmail.com> wrote in message
news:ee**************@TK2MSFTNGP09.phx.gbl...
Arena Wars claims to be the very first commercial game product developed
in
C#:
http://arenawars.krawall.de/com/

Try the Tom Miller book to get you started on managed game dev:
http://www.amazon.com/exec/obidos/tg...=UTF8&v=glance

ok,
aq

"Andrea Sansottera" <an***************@fastwebnet.it> wrote in message
news:St*******************@tornado.fastwebnet.it.. .
Pierre Y. wrote:
>
> I know there is a DotNet port of Quake II :
>
> http://www.vertigosoftware.com/Quake2.htm
>
> Pierre
>


It runs on the CLR but is actually written in C++.

There's a nice interview about it with the C++ Project Manager on

channel9.

Nov 16 '05 #6
Have a look at www.thezbuffer.com, as there is a list of applications and
resources for Managed DirectX.
Also Below are some Links.

Managed DirectX Links
=====================
http://members.gamedev.net/managedworld/home.html
http://www.thezbuffer.com
http://www.aftercastgames.com/aftercast/default.aspx
http://www.brandygames.co.uk/games/default.htm
http://www.drunkenhyena.com/
http://www.vbprogramming.8k.com/
http://www.gotdotnet.com/team/directx/
http://robydx.altervista.org/main.htm

Forums with Managed DirectX Content
===================================
http://www.xtremedotnettalk.com/index.php?

Managed DirectX Blogs
=====================
http://blogs.msdn.com/tmiller
http://geekswithblogs.net/jolson/
http://weblogs.asp.net/dweller/
http://pluralsight.com/blogs/craig/
http://spaces.msn.com/members/mykre/
http://joshuabair.dyndns.org/blog/

Graphics Engines
================
http://www.flatredball.com/index.php

Commercial Applications Using Managed DirectX
==============================================
http://worldwind.arc.nasa.gov/

"Fred Mellender" <no****************@frontiernet.net> wrote in message
news:sA*****************@news02.roc.ny...
I think the Tom Miller book is:
http://www.amazon.com/exec/obidos/tg...glance&s=books

I have that and found it quite useful.

"Ahmed Qurashi" <ah**********@gmail.com> wrote in message
news:ee**************@TK2MSFTNGP09.phx.gbl...
Arena Wars claims to be the very first commercial game product developed
in
C#:
http://arenawars.krawall.de/com/

Try the Tom Miller book to get you started on managed game dev:
http://www.amazon.com/exec/obidos/tg...=UTF8&v=glance

ok,
aq

"Andrea Sansottera" <an***************@fastwebnet.it> wrote in message
news:St*******************@tornado.fastwebnet.it.. .
Pierre Y. wrote:
>
> I know there is a DotNet port of Quake II :
>
> http://www.vertigosoftware.com/Quake2.htm
>
> Pierre
>

It runs on the CLR but is actually written in C++.

There's a nice interview about it with the C++ Project Manager on

channel9.


Nov 16 '05 #7
D H
Takuon Soho wrote:
Are there 3d Games being built with C#?

I see several 3d Engines and a rework of OpenGL out there
but wonder if anyone is actually commercially developing games with
C# and OpenGL
For C# and OpenGL, see the Tao Framework: http://www.taoframework.com/
There is a game engine that uses it here:
http://www.axiom3d.org/
Looked at DirectX - powerful but what a mess.


It's what most games use now. As suggested see the Tom Miller book,
although its sample code is already out of date, and you need a
relatively new computer to even run the DirectX SDK samples. A laptop
likely won't do it.
Nov 16 '05 #8
Thanks, I will certainly get the Miller book.

So I'm stuck with Direct Mess... I mean DirectX.

Tak.
"D H" <x@y.z> wrote in message news:Bc********************@comcast.com...
Takuon Soho wrote:
Are there 3d Games being built with C#?

I see several 3d Engines and a rework of OpenGL out there
but wonder if anyone is actually commercially developing games with
C# and OpenGL


For C# and OpenGL, see the Tao Framework: http://www.taoframework.com/
There is a game engine that uses it here:
http://www.axiom3d.org/
Looked at DirectX - powerful but what a mess.


It's what most games use now. As suggested see the Tom Miller book,
although its sample code is already out of date, and you need a relatively
new computer to even run the DirectX SDK samples. A laptop likely won't
do it.

Nov 16 '05 #9

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