Basicly, a new Bitmap object is 24BPP which is why you lose the Alpha
content.
Draw the bitmap directly to a controls graphics object and you should have
no problems with Alpha, but when you manipulate the bitmap in a Memory
Bitmap the Alpha is lost. What you must do to overcome this issue, is create
the memory bitmap via a BitmapData object.
Whilst the example at the following link is for a 32bit Icon, it will give
you the solution to your problem.
http://dotnetrix.co.uk/misc.html --> Get Alpha Bitmap from 32 bit Icon.
--
Mick Doherty
http://dotnetrix.co.uk/nothing.html
"instruo" <in*****@discussions.microsoft.com> wrote in message
news:90**********************************@microsof t.com...
I'm using the System.Drawing.Bitmap class for loading a 32-bit bmp file
which
includes an alpha channel.
The problem is, when it gets loaded (just using the Bitmap(string
filename)
constructor), it doesn't bother bringing the alpha along with it. All of
the
pixels just show "255" as their alpha value and
Bitmap.IsAlphaPixelFormat()
returns false.
I know that the alpha does exist physically and has worked with this exact
image in other contexts. So, does anyone know how I can make Bitmap behave
and actually give me my alpha channel in the file? Thanks much.