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Problem with C# and Windows Media Encoder

P: n/a
Recently I tried installing the Windows Media Encoder SDK 9.5. Big mistake
:-(, it's only got C++ support at this time and seems to have caused me a
problem with my code, as well as refusing to roll back properly.

I had it working fine - reading media files and converting them to WMVs.
After installing this pack though, the encoder seems to have switched to some
'realtime' mode where it drops frames to maintain a 1.0x speed while
encoding. Just wondered whether there was some hidden switch I have triggered
either with my code or this update that would make the encoder libraries work
in this mode.

Don't make my mistake, WME 9.5 isn't for us yet!

Nov 16 '05 #1
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