I have a simple app that allows a user to record a number of sounds
and save those sounds (in wave form) in a resource file. I am using
mciSendString for all the recording.
I have another app that looks up the sounds in the resource file and
plays them via win32 PlaySound (from memory).
My question is: is there an easy way to convert the wave byte data
into WMA and save that in the resource file? Of course I'd need a way
to play the bytes from memory as well. This would greatly reduce the
size of my resource file.
Regards