Hi,
I have the below code which runs after choosing an item from the
listbox (choose the first one). Goes to the below item after 5 seconds
and then goes to another after 5 sec again... So here is my question:
I have a func which I named as process() I want to run this func only
once when each item is selected in the listbox? So how can I do
that???
Thank you,
Cem Louis
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Timers;
using System.Threading;
namespace WindowsApplication14
{
///
/// Summary description for Form1.
///
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.ListBox listBox1;
private System.Windows.Forms.Button button1;
private System.Timers.Timer timerClock = new System.Timers.Timer();
///
/// Required designer variable.
///
private System.ComponentModel.Container components = null;
public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
InitializeTimer();
//
// TODO: Add any constructor code after InitializeComponent call
//
}
public void InitializeTimer()
{
this.timerClock.Elapsed += new ElapsedEventHandler(OnTimer);
this.timerClock.Interval = 5000;
}
///
/// Clean up any resources being used.
///
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent()
{
this.listBox1 = new System.Windows.Forms.ListBox();
this.button1 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// listBox1
//
this.listBox1.Location = new System.Drawing.Point(8, 8);
this.listBox1.Name = "listBox1";
this.listBox1.Size = new System.Drawing.Size(120, 95);
this.listBox1.TabIndex = 0;
//
// button1
//
this.button1.Location = new System.Drawing.Point(8, 112);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(120, 23);
this.button1.TabIndex = 1;
this.button1.Text = "Run";
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(136, 142);
this.Controls.Add(this.button1);
this.Controls.Add(this.listBox1);
this.Name = "Form1";
this.Text = "Form1";
this.Load += new System.EventHandler(this.Form1_Load);
this.ResumeLayout(false);
}
#endregion
///
/// The main entry point for the application.
///
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void Form1_Load(object sender, System.EventArgs e)
{
listBox1.Items.Add("Arthur");
listBox1.Items.Add("Alex");
listBox1.Items.Add("Amie");
listBox1.Update();
}
private void OnTimer(object source, ElapsedEventArgs e)
{
this.nextvalue(this.listBox1.SelectedIndex);
}
private void button1_Click(object sender, System.EventArgs e)
{
if(this.listBox1.SelectedItem!=null)
{
this.timerClock.Start();
}
else
{
MessageBox.Show("Select an Item");
}
}
private void nextvalue(int currentPosition)
{
if(currentPosition+1<=this.listBox1.Items.Count-1)
{
this.listBox1.SetSelected(currentPosition+1,true);
}
else
{
this.timerClock.Stop();
}
}
private void process()
{
// Does something in an 5 second interval
// Must run once
}
}
}