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Assembly.LoadFrom and custom Type Editor issues

I've got a plugin architecture system that calls LoadFrom to load the .dlls
in a specific folder and it works fine and dandy, imports everything, my code
can create objects from types found in the loaded .dlls

HOWEVER, One issue i've not been able to solve is that, in some of the
classes, I've got custom Type Editors that do not function when I try to edit
them via a PropertyGrid that is on my application's main form.

Whenever I create object from one of the plugged in .dlls and set it to the
property grid's selected object, trying to edit it does not produce the
correct type editor. This is especially the case with my custom collection
classes. Since most of them are inherited from ArrayList, I constantly get
the Object editor form.

Now here's the really wicked twist. If the plugins are set to references in
my project in vs.net, The correct editors will appear just fine.

I did some debugging by getting a type for one of my collections that uses a
custom editor, and wrote all the attributes from GetCustomAttributes method
and the System.ComponentModel.EditorAttribute was still a recognized
attribute on the class, eliminating my thought that perhaps the attribute was
being lost during the LoadFrom.

I am totally baffled.

Nov 16 '05 #1
0 1137

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