Is out there any graphic library written in C# or other managed code
available,
that allows the dynamic creation of images with some simple data like text,
bars etc.
and which doesn't depend on any current OS or video card implementation?
This image doesn't have to be dispayed, just saved in JPEG or another format
after all.
An example can be the C-based library GD: http://www.boutell.com/gd/
thank you. 5 8788
Striped,
Have you taken a look in System.Drawing? You can create a Bitmap
instance, get the Graphics instance for the Bitmap (through a call to the
static FromImage method on the Graphics class), and then call the methods on
the Graphics instance to draw shapes, text, etc, etc.
You can then save the results through a call to the Save method on the
Bitmap class.
Hope this helps.
--
- Nicholas Paldino [.NET/C# MVP]
- mv*@spam.guard.caspershouse.com
"Striped" <sk******@insycom.net> wrote in message
news:e3**************@TK2MSFTNGP09.phx.gbl... Is out there any graphic library written in C# or other managed code available, that allows the dynamic creation of images with some simple data like text, bars etc. and which doesn't depend on any current OS or video card implementation? This image doesn't have to be dispayed, just saved in JPEG or another format after all.
An example can be the C-based library GD: http://www.boutell.com/gd/
thank you.
Oh, no, no,
that will probably take several second to generate one image and the
application I have is running on a web-server and should generate hundreds
of such images per seconds as a response to client requests.
"Nicholas Paldino [.NET/C# MVP]" <mv*@spam.guard.caspershouse.com> wrote in
message news:Oa****************@TK2MSFTNGP11.phx.gbl... Striped,
Have you taken a look in System.Drawing? You can create a Bitmap instance, get the Graphics instance for the Bitmap (through a call to the static FromImage method on the Graphics class), and then call the methods on the Graphics instance to draw shapes, text, etc, etc.
You can then save the results through a call to the Save method on the Bitmap class.
Hope this helps.
-- - Nicholas Paldino [.NET/C# MVP] - mv*@spam.guard.caspershouse.com
"Striped" wrote in message news:e3**************@TK2MSFTNGP09.phx.gbl... Is out there any graphic library written in C# or other managed code available, that allows the dynamic creation of images with some simple data like text, bars etc. and which doesn't depend on any current OS or video card implementation? This image doesn't have to be dispayed, just saved in JPEG or another format after all.
An example can be the C-based library GD: http://www.boutell.com/gd/
thank you.
Striped,
In that case, you might want to look at unmanaged code implementations.
I don't think there are any managed code implementations (although
System.Drawing does call to GDI+, which is unmanaged code) which can give
you the performance that you want in this arena.
--
- Nicholas Paldino [.NET/C# MVP]
- mv*@spam.guard.caspershouse.com
"Striped" <sk******@insycom.net> wrote in message
news:un**************@TK2MSFTNGP12.phx.gbl... Oh, no, no,
that will probably take several second to generate one image and the application I have is running on a web-server and should generate hundreds of such images per seconds as a response to client requests.
"Nicholas Paldino [.NET/C# MVP]" <mv*@spam.guard.caspershouse.com> wrote in message news:Oa****************@TK2MSFTNGP11.phx.gbl... Striped,
Have you taken a look in System.Drawing? You can create a Bitmap instance, get the Graphics instance for the Bitmap (through a call to the static FromImage method on the Graphics class), and then call the methods on the Graphics instance to draw shapes, text, etc, etc.
You can then save the results through a call to the Save method on the Bitmap class.
Hope this helps.
-- - Nicholas Paldino [.NET/C# MVP] - mv*@spam.guard.caspershouse.com
"Striped" wrote in message news:e3**************@TK2MSFTNGP09.phx.gbl... Is out there any graphic library written in C# or other managed code available, that allows the dynamic creation of images with some simple data like text, bars etc. and which doesn't depend on any current OS or video card implementation? This image doesn't have to be dispayed, just saved in JPEG or another format after all.
An example can be the C-based library GD: http://www.boutell.com/gd/
thank you.
Actually you can use GDI+ itsself
See the following examples http://www.c-sharpcorner.com/Graphic...CaptFormMG.asp
"Nicholas Paldino [.NET/C# MVP]" <mv*@spam.guard.caspershouse.com> wrote in
message news:eQ**************@TK2MSFTNGP09.phx.gbl... Striped,
In that case, you might want to look at unmanaged code
implementations. I don't think there are any managed code implementations (although System.Drawing does call to GDI+, which is unmanaged code) which can give you the performance that you want in this arena.
-- - Nicholas Paldino [.NET/C# MVP] - mv*@spam.guard.caspershouse.com
"Striped" <sk******@insycom.net> wrote in message news:un**************@TK2MSFTNGP12.phx.gbl... Oh, no, no,
that will probably take several second to generate one image and the application I have is running on a web-server and should generate
hundreds of such images per seconds as a response to client requests.
"Nicholas Paldino [.NET/C# MVP]" <mv*@spam.guard.caspershouse.com> wrote in message news:Oa****************@TK2MSFTNGP11.phx.gbl... Striped,
Have you taken a look in System.Drawing? You can create a Bitmap instance, get the Graphics instance for the Bitmap (through a call to
the static FromImage method on the Graphics class), and then call the
methods on the Graphics instance to draw shapes, text, etc, etc.
You can then save the results through a call to the Save method on
the Bitmap class.
Hope this helps.
-- - Nicholas Paldino [.NET/C# MVP] - mv*@spam.guard.caspershouse.com
"Striped" wrote in message
news:e3**************@TK2MSFTNGP09.phx.gbl... Is out there any graphic library written in C# or other managed code available, that allows the dynamic creation of images with some simple data like text, bars etc. and which doesn't depend on any current OS or video card
implementation? This image doesn't have to be dispayed, just saved in JPEG or another format after all.
An example can be the C-based library GD: http://www.boutell.com/gd/
thank you.
Hello,
Given performance is your primary concern, check out ProEssentials at www.gigasoft.com
ProEssentials provides managed and non-managed interfaces but the charting
engine is written in native code for maximum speed.
ProEssentials concentrates on performance, and thus GDI. GDI+ is much
slower than GDI. No solution based on 100% managed code or GDI+ will ever
compare to native GDI performance.
best regards,
Robert Dede
Gigasoft, Inc.
"Striped" <sk******@insycom.net> wrote in message
news:un**************@TK2MSFTNGP12.phx.gbl... Oh, no, no,
that will probably take several second to generate one image and the application I have is running on a web-server and should generate hundreds of such images per seconds as a response to client requests.
"Nicholas Paldino [.NET/C# MVP]" <mv*@spam.guard.caspershouse.com> wrote in message news:Oa****************@TK2MSFTNGP11.phx.gbl... Striped,
Have you taken a look in System.Drawing? You can create a Bitmap instance, get the Graphics instance for the Bitmap (through a call to the static FromImage method on the Graphics class), and then call the methods on the Graphics instance to draw shapes, text, etc, etc.
You can then save the results through a call to the Save method on the Bitmap class.
Hope this helps.
-- - Nicholas Paldino [.NET/C# MVP] - mv*@spam.guard.caspershouse.com
"Striped" wrote in message news:e3**************@TK2MSFTNGP09.phx.gbl... Is out there any graphic library written in C# or other managed code available, that allows the dynamic creation of images with some simple data like text, bars etc. and which doesn't depend on any current OS or video card implementation? This image doesn't have to be dispayed, just saved in JPEG or another format after all.
An example can be the C-based library GD: http://www.boutell.com/gd/
thank you.
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