I am trying to directly set the pixels in a 32ARGB image but for some
reason i am not setting them correctly. I have a struct 4 bytes in
size...
public struct PixelData
{
public byte Blue;
public byte Green;
public byte Red;
public byte transparent;
}
I set the data to the correct size....the transparent byte is at the end
which i thought was correct but i cannot display it correctly. I can
display a 24RGB bitmap correctly using the 3 byte structure...what could
be the problem?.I make the bitmap a 32ARGB bitmap at the start also.
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