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DirectDraw/ DirectX

Hello.

What is the best to use? DirectDraw from DirectX 7.0 or Direct3D from
DirectX 8.0 when the only thing one wants to do is to draw bitmaps fast on
the screen in fullscreen mode. I think DirectX 9.0 is not a topic in C#
right now when one wants to have fast access to DirectX as the type
libraries for visual basic that can be used in c# only exist in DirectX7 and
DirectX8, correct?

Searching the net I didn´t find really useful information.
Thanks for any information on this topic - little bit confusing to me.

Greetings,
Tim.
Nov 16 '05 #1
6 9029
Hi Tim,

I found something that can interest you:

http://www.gamespp.com/csharp/spaceB...ourceCode.html

Besides, my knowledge about DirectX coding in C# is nearly to zero.
All i know, that DirectX 9.0 has manager extension for .NET... :)

Regards

Marcin
Hello.

What is the best to use? DirectDraw from DirectX 7.0 or Direct3D from
DirectX 8.0 when the only thing one wants to do is to draw bitmaps fast on
the screen in fullscreen mode. I think DirectX 9.0 is not a topic in C#
right now when one wants to have fast access to DirectX as the type
libraries for visual basic that can be used in c# only exist in DirectX7 and
DirectX8, correct?

Searching the net I didn´t find really useful information.
Thanks for any information on this topic - little bit confusing to me.

Greetings,
Tim.

Nov 16 '05 #2
----- Original Message -----
From: "Marcin Grzêbski" <mg*******@taxussi.no.com.spam.pl>
http://www.gamespp.com/csharp/spaceB...ourceCode.html Thanks a lot. Didn´t found that article. Nice for the first steps.
All i know, that DirectX 9.0 has manager extension for .NET... :)

DirectX 9.0 is out there for a "long" time now. I don´t understand why
there are so little resources for it in the net.

Thanks again. Greetings,
Tim.

What is the best to use? DirectDraw from DirectX 7.0 or Direct3D from
DirectX 8.0 when the only thing one wants to do is to draw bitmaps fast on the screen in fullscreen mode. I think DirectX 9.0 is not a topic in C#
right now when one wants to have fast access to DirectX as the type
libraries for visual basic that can be used in c# only exist in DirectX7 and DirectX8, correct?

Searching the net I didn´t find really useful information.
Thanks for any information on this topic - little bit confusing to me.

Greetings,
Tim.

Nov 16 '05 #3
If you only want to draw bitmaps *without* scaling, rotating, transparency
effects, DirectDraw will be your friend, otherwise if you care about any of
the mentioned features you have to go for Direct3D.

Direct3D is sometimes simpler than DirectDraw but a big problem are the
limitations of the max. sprite size (texturesize), it can be 256x256 pixels
up to 4m x 4m on newer cards. some cards allow only texturesizes that are a
power of two or are quadratic.

--
cody

[Freeware, Games and Humor]
www.deutronium.de.vu || www.deutronium.tk
"Tim Bücker" <ti************@web.de> schrieb im Newsbeitrag
news:%2****************@TK2MSFTNGP10.phx.gbl...
Hello.

What is the best to use? DirectDraw from DirectX 7.0 or Direct3D from
DirectX 8.0 when the only thing one wants to do is to draw bitmaps fast on
the screen in fullscreen mode. I think DirectX 9.0 is not a topic in C#
right now when one wants to have fast access to DirectX as the type
libraries for visual basic that can be used in c# only exist in DirectX7 and DirectX8, correct?

Searching the net I didn´t find really useful information.
Thanks for any information on this topic - little bit confusing to me.

Greetings,
Tim.

Nov 16 '05 #4
"cody" <pl*************************@gmx.de> schrieb im Newsbeitrag
news:Oj**************@TK2MSFTNGP09.phx.gbl...
If you only want to draw bitmaps *without* scaling, rotating, transparency
effects, DirectDraw will be your friend, otherwise if you care about any of the mentioned features you have to go for Direct3D.


Ok. Thanks for the info.
Greetings,
Tim.
Nov 16 '05 #5
Tim,

Managed DirectX is a part of DX9. The better forum to ask questions on
would be microsoft.public.win32.programmer.directx.managed
--

Lynn Harrison
SHAMELESS PLUG - Introduction to 3D Game Engine Design (C# & DX9)
www.forums.Apress.com

"Tim Bücker" <ti************@web.de> wrote in message
news:%2****************@TK2MSFTNGP10.phx.gbl...
Hello.

What is the best to use? DirectDraw from DirectX 7.0 or Direct3D from
DirectX 8.0 when the only thing one wants to do is to draw bitmaps fast on
the screen in fullscreen mode. I think DirectX 9.0 is not a topic in C#
right now when one wants to have fast access to DirectX as the type
libraries for visual basic that can be used in c# only exist in DirectX7 and DirectX8, correct?

Searching the net I didn´t find really useful information.
Thanks for any information on this topic - little bit confusing to me.

Greetings,
Tim.

Nov 16 '05 #6
"Lynn Harrison" <lh*******@dvc400.com.NOSPAM> schrieb im Newsbeitrag
news:%2****************@TK2MSFTNGP09.phx.gbl...
Managed DirectX is a part of DX9. The better forum to ask questions on
would be microsoft.public.win32.programmer.directx.managed


Thanks for the info.

Greetings,
Tim.
Nov 16 '05 #7

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