How do I create a one line text file with these control codes? e.g.: 144 =
0x90 and 147 = 0x93?
I am trying to create a one line text file with these characters all one one
row with no spaces.
1. 144 = 0x90
2. 147 = 0x93
3. STX = (^B = 2 = 0x2)
4. NUL = (^@ = 0 = 0x0)
5. DC4 = (^T = 20 = 0x14)
6. SOH = (^A = 1 = 0x1)
7. GS (^] = 29 = 0x1d)
8. RS = (^^ = 30 = 0x1e
I tried StreamWriter, BinaryWriter... but it can't seem to handle the 147 =
0x93 without putting a strange 'A' character.
This is for use with a legacy program and that 'A' character can not be in
the text file.
I am using TextPad 4 to view the control characters.
The code below is close, but for 144 and 147 the strange 'A' character
exists prior to the Control code.
// BUG?: Do not specify encoding 'System.Text.Encoding.UTF8' else 147 will
not work: (even though documentation says UTF8 is default).
StreamWriter sw = new StreamWriter(@"C:\Text2.txt", false);
sw.WriteLine("Encoding: {0}", sw.Encoding.ToString());
sw.Write( (char) 144 );
sw.Write( (char) 147 );
sw.Write( (char) 2 );
sw.Write( (char) 0 );
sw.Write( (char) 20 );
sw.Write( (char) 1 );
sw.Write( (char) 29 );
sw.Write( (char) 30 );
sw.Close(); 13 6063
Just curious: if you don't want codepage-translation, why do you use a
TextWriter class?
I think you should use a FileStream.
Niki
"Dan V." <da**@yah.com> wrote in
news:O%****************@tk2msftngp13.phx.gbl... How do I create a one line text file with these control codes? e.g.: 144 = 0x90 and 147 = 0x93?
I am trying to create a one line text file with these characters all one
one row with no spaces.
1. 144 = 0x90 2. 147 = 0x93 3. STX = (^B = 2 = 0x2) 4. NUL = (^@ = 0 = 0x0) 5. DC4 = (^T = 20 = 0x14) 6. SOH = (^A = 1 = 0x1) 7. GS (^] = 29 = 0x1d) 8. RS = (^^ = 30 = 0x1e
I tried StreamWriter, BinaryWriter... but it can't seem to handle the 147
= 0x93 without putting a strange 'A' character. This is for use with a legacy program and that 'A' character can not be in the text file.
I am using TextPad 4 to view the control characters. The code below is close, but for 144 and 147 the strange 'A' character exists prior to the Control code.
// BUG?: Do not specify encoding 'System.Text.Encoding.UTF8' else 147 will not work: (even though documentation says UTF8 is default). StreamWriter sw = new StreamWriter(@"C:\Text2.txt", false);
sw.WriteLine("Encoding: {0}", sw.Encoding.ToString());
sw.Write( (char) 144 ); sw.Write( (char) 147 ); sw.Write( (char) 2 ); sw.Write( (char) 0 ); sw.Write( (char) 20 ); sw.Write( (char) 1 ); sw.Write( (char) 29 ); sw.Write( (char) 30 );
sw.Close();
What is codepage-translation?
Tried FileStream in this way with similar results (I must be missing
something - though I am still using StreamWriter...)
// Create a 'FileStream' object.
FileStream myFileStream = new FileStream(@"C:\Text3.txt", FileMode.Create,
FileAccess.Write);
// Create a 'StreamWriter' to write the data into the file.
StreamWriter myStreamWriter = new StreamWriter(myFileStream,
System.Text.Encoding.UTF8);
myStreamWriter.WriteLine("Encoding: {0}",
myStreamWriter.Encoding.ToString());
myStreamWriter.Write( (char) 144 );
myStreamWriter.Write( (char) 147 );
myStreamWriter.Write( (char) 2 );
myStreamWriter.Write( (char) 0 );
myStreamWriter.Write( (char) 20 );
myStreamWriter.Write( (char) 1 );
myStreamWriter.Write( (char) 29 );
myStreamWriter.Write( (char) 30 );
// Update the 'StreamWriter'.
myStreamWriter.Flush();
// Close the 'StreamWriter' and FileStream.
myStreamWriter.Close();
myFileStream.Close();
"Niki Estner" <ni*********@cube.net> wrote in message
news:uq**************@TK2MSFTNGP12.phx.gbl... Just curious: if you don't want codepage-translation, why do you use a TextWriter class? I think you should use a FileStream.
Niki
"Dan V." <da**@yah.com> wrote in news:O%****************@tk2msftngp13.phx.gbl... How do I create a one line text file with these control codes? e.g.: 144
= 0x90 and 147 = 0x93?
I am trying to create a one line text file with these characters all one one row with no spaces.
1. 144 = 0x90 2. 147 = 0x93 3. STX = (^B = 2 = 0x2) 4. NUL = (^@ = 0 = 0x0) 5. DC4 = (^T = 20 = 0x14) 6. SOH = (^A = 1 = 0x1) 7. GS (^] = 29 = 0x1d) 8. RS = (^^ = 30 = 0x1e
I tried StreamWriter, BinaryWriter... but it can't seem to handle the
147 = 0x93 without putting a strange 'A' character. This is for use with a legacy program and that 'A' character can not be
in the text file.
I am using TextPad 4 to view the control characters. The code below is close, but for 144 and 147 the strange 'A' character exists prior to the Control code.
// BUG?: Do not specify encoding 'System.Text.Encoding.UTF8' else 147
will not work: (even though documentation says UTF8 is default). StreamWriter sw = new StreamWriter(@"C:\Text2.txt", false);
sw.WriteLine("Encoding: {0}", sw.Encoding.ToString());
sw.Write( (char) 144 ); sw.Write( (char) 147 ); sw.Write( (char) 2 ); sw.Write( (char) 0 ); sw.Write( (char) 20 ); sw.Write( (char) 1 ); sw.Write( (char) 29 ); sw.Write( (char) 30 );
sw.Close();
On Wed, 12 May 2004 17:07:12 -0400, "Dan V." <da**@yah.com> wrote:
<snip>
For straight byte reading/writing, use the FileStream class. Ex:
FileStream fs = new FileStream(@"C:\Text3.txt", FileMode.Create,
FileAccess.Write);
fs.WriteByte(144);
fs.WriteByte(147);
fs.WriteByte(2);
fs.WriteByte(0);
fs.WriteByte(20);
fs.WriteByte(1);
fs.WriteByte(29);
fs.WriteByte(30);
fs.Close();
Thank you it worked beautifully.
How would I write a string using WriteByte?
Like:
fs.WriteByte(0);
fs.Write(@"c:\TextToAdd.txt"); // want to add a control char before and
after this string, but this does not work, not sure how to use all
parameters
fs.WriteByte(29);
"Austin Ehlers" <th**************@hotmail.com> wrote in message
news:as********************************@4ax.com... On Wed, 12 May 2004 17:07:12 -0400, "Dan V." <da**@yah.com> wrote: <snip>
For straight byte reading/writing, use the FileStream class. Ex:
FileStream fs = new FileStream(@"C:\Text3.txt", FileMode.Create, FileAccess.Write);
fs.WriteByte(144); fs.WriteByte(147); fs.WriteByte(2); fs.WriteByte(0); fs.WriteByte(20); fs.WriteByte(1); fs.WriteByte(29); fs.WriteByte(30); fs.Close();
Dan V. <da**@yah.com> wrote: Thank you it worked beautifully.
How would I write a string using WriteByte? Like:
fs.WriteByte(0); fs.Write(@"c:\TextToAdd.txt"); // want to add a control char before and after this string, but this does not work, not sure how to use all parameters
fs.WriteByte(29);
Rather than using WriteByte, you'd probably just use Write that takes a
byte array, after converting the string to a byte array using the
appropriate Encoding.
See http://www.pobox.com/~skeet/csharp/unicode.html for more info about
encodings.
--
Jon Skeet - <sk***@pobox.com> http://www.pobox.com/~skeet
If replying to the group, please do not mail me too
Thanks again, I read your article and this one: http://www.joelonsoftware.com/articles/Unicode.html
Very helpful.
This code was what I needed.
s = (@"c:\TextToAdd.txt");
fs.Write(System.Text.Encoding.UTF8.GetBytes(s), 0, s.Length);
This page got me on the write track also: http://www.ondotnet.com/pub/a/dotnet...rpckbk_chap01/
"Jon Skeet [C# MVP]" <sk***@pobox.com> wrote in message
news:MP************************@msnews.microsoft.c om... Dan V. <da**@yah.com> wrote: Thank you it worked beautifully.
How would I write a string using WriteByte? Like:
fs.WriteByte(0); fs.Write(@"c:\TextToAdd.txt"); // want to add a control char before
and after this string, but this does not work, not sure how to use all parameters
fs.WriteByte(29);
Rather than using WriteByte, you'd probably just use Write that takes a byte array, after converting the string to a byte array using the appropriate Encoding.
See http://www.pobox.com/~skeet/csharp/unicode.html for more info about encodings.
-- Jon Skeet - <sk***@pobox.com> http://www.pobox.com/~skeet If replying to the group, please do not mail me too
Dan V. <da**@yah.com> wrote: Thanks again, I read your article and this one: http://www.joelonsoftware.com/articles/Unicode.html
Very helpful.
Goodo.
This code was what I needed. s = (@"c:\TextToAdd.txt");
fs.Write(System.Text.Encoding.UTF8.GetBytes(s), 0, s.Length);
That's not quite the code you need. You'll end up writing s.Length
bytes, even though GetBytes may well have returned more bytes than
that.
Use
byte[] bytes = Encoding.UTF8.GetBytes(s);
fs.Write(bytes, 0, bytes.Length);
This page got me on the write track also:
http://www.ondotnet.com/pub/a/dotnet...rpckbk_chap01/
Can't say I like that page much, given the code it espouses. There's no
need to create a new instance of UnicodeEncoding etc each time. Why
bother with a whole extra method in the first place when you can just
do:
string x = Encoding.Unicode.GetString(bytes);
rather than
string x = FromUnicodeByteArray(bytes);
--
Jon Skeet - <sk***@pobox.com> http://www.pobox.com/~skeet
If replying to the group, please do not mail me too
You must be thinking - "did he really understand those articles..."
Is this the point then?
string.Length may not equal bytes.length because:
1) some characters may not equal exactly one byte (even though in my case
it did)
2) some characters (if I used non 'English' ones may be more than one
byte) - I am recalling that in UTF8 ANSI and ASCII, they use only one byte
only for most 'English' characters and 2 or more bytes for the rest...
"Jon Skeet [C# MVP]" <sk***@pobox.com> wrote in message
news:MP************************@msnews.microsoft.c om... Dan V. <da**@yah.com> wrote: Thanks again, I read your article and this one: http://www.joelonsoftware.com/articles/Unicode.html
Very helpful.
Goodo.
This code was what I needed. s = (@"c:\TextToAdd.txt");
fs.Write(System.Text.Encoding.UTF8.GetBytes(s), 0, s.Length);
That's not quite the code you need. You'll end up writing s.Length bytes, even though GetBytes may well have returned more bytes than that.
Use
byte[] bytes = Encoding.UTF8.GetBytes(s); fs.Write(bytes, 0, bytes.Length);
This page got me on the write track also:
http://www.ondotnet.com/pub/a/dotnet...rpckbk_chap01/
Can't say I like that page much, given the code it espouses. There's no need to create a new instance of UnicodeEncoding etc each time. Why bother with a whole extra method in the first place when you can just do:
string x = Encoding.Unicode.GetString(bytes);
rather than
string x = FromUnicodeByteArray(bytes);
-- Jon Skeet - <sk***@pobox.com> http://www.pobox.com/~skeet If replying to the group, please do not mail me too
Dan V. <da**@yah.com> wrote: You must be thinking - "did he really understand those articles..."
Only a *little* bit :)
Is this the point then?
string.Length may not equal bytes.length because: 1) some characters may not equal exactly one byte (even though in my case it did)
Indeed. It will depend on the encoding and the characters being
encoded. For instance, using Encoding.Unicode you will always get twice
as many bytes as characters. Using Encoding.ASCII you'll always get
exactly the same number of bytes as characters (but you can only
properly encode characters 0-127). Using Encoding.UTF8 you'll get a
variable number depending on the character - ASCII values still end up
as one byte, but the number of bytes grows depending on the characters.
In fact, UTF-8 is even more complicated, because surrogate pairs should
be encoded into a single 6-byte UTF-8 sequence, rather than two 4-byte
sequences. Nasty stuff!
2) some characters (if I used non 'English' ones may be more than one byte) - I am recalling that in UTF8 ANSI and ASCII, they use only one byte only for most 'English' characters and 2 or more bytes for the rest...
"ANSI" isn't a single character set - but UTF8 and ASCII are certainly
one byte per character for all ASCII characters.
--
Jon Skeet - <sk***@pobox.com> http://www.pobox.com/~skeet
If replying to the group, please do not mail me too
Now I am trying to get rid of that '@' symbol from a string, which I use
previously.
I don't want to write that '@' symbol to the file and WriteByte seems to try
to do this.
s = @"c:\text1.txt"
bytes = Encoding.UTF8.GetBytes(s);
fs.Write(bytes, 0, bytes.Length);
"Jon Skeet [C# MVP]" <sk***@pobox.com> wrote in message
news:MP************************@msnews.microsoft.c om... Dan V. <da**@yah.com> wrote: You must be thinking - "did he really understand those articles..."
Only a *little* bit :)
Is this the point then?
string.Length may not equal bytes.length because: 1) some characters may not equal exactly one byte (even though in my
case it did)
Indeed. It will depend on the encoding and the characters being encoded. For instance, using Encoding.Unicode you will always get twice as many bytes as characters. Using Encoding.ASCII you'll always get exactly the same number of bytes as characters (but you can only properly encode characters 0-127). Using Encoding.UTF8 you'll get a variable number depending on the character - ASCII values still end up as one byte, but the number of bytes grows depending on the characters. In fact, UTF-8 is even more complicated, because surrogate pairs should be encoded into a single 6-byte UTF-8 sequence, rather than two 4-byte sequences. Nasty stuff!
2) some characters (if I used non 'English' ones may be more than one byte) - I am recalling that in UTF8 ANSI and ASCII, they use only one
byte only for most 'English' characters and 2 or more bytes for the rest...
"ANSI" isn't a single character set - but UTF8 and ASCII are certainly one byte per character for all ASCII characters.
-- Jon Skeet - <sk***@pobox.com> http://www.pobox.com/~skeet If replying to the group, please do not mail me too
Never mind,
the problem was else where, WriteByte can handle it.
"Dan V." <da**@yah.com> wrote in message
news:eG**************@TK2MSFTNGP11.phx.gbl... Now I am trying to get rid of that '@' symbol from a string, which I use previously. I don't want to write that '@' symbol to the file and WriteByte seems to
try to do this.
s = @"c:\text1.txt"
bytes = Encoding.UTF8.GetBytes(s);
fs.Write(bytes, 0, bytes.Length);
"Jon Skeet [C# MVP]" <sk***@pobox.com> wrote in message news:MP************************@msnews.microsoft.c om... Dan V. <da**@yah.com> wrote: You must be thinking - "did he really understand those articles..." Only a *little* bit :)
Is this the point then?
string.Length may not equal bytes.length because: 1) some characters may not equal exactly one byte (even though in my case it did)
Indeed. It will depend on the encoding and the characters being encoded. For instance, using Encoding.Unicode you will always get twice as many bytes as characters. Using Encoding.ASCII you'll always get exactly the same number of bytes as characters (but you can only properly encode characters 0-127). Using Encoding.UTF8 you'll get a variable number depending on the character - ASCII values still end up as one byte, but the number of bytes grows depending on the characters. In fact, UTF-8 is even more complicated, because surrogate pairs should be encoded into a single 6-byte UTF-8 sequence, rather than two 4-byte sequences. Nasty stuff!
2) some characters (if I used non 'English' ones may be more than
one byte) - I am recalling that in UTF8 ANSI and ASCII, they use only
one byte only for most 'English' characters and 2 or more bytes for the rest...
"ANSI" isn't a single character set - but UTF8 and ASCII are certainly one byte per character for all ASCII characters.
-- Jon Skeet - <sk***@pobox.com> http://www.pobox.com/~skeet If replying to the group, please do not mail me too
Sorry this was my problem. It works as advertised.
"Dan V." <da**@yah.com> wrote in message
news:eG**************@TK2MSFTNGP11.phx.gbl... Now I am trying to get rid of that '@' symbol from a string, which I use previously. I don't want to write that '@' symbol to the file and WriteByte seems to
try to do this.
s = @"c:\text1.txt"
bytes = Encoding.UTF8.GetBytes(s);
fs.Write(bytes, 0, bytes.Length);
"Jon Skeet [C# MVP]" <sk***@pobox.com> wrote in message news:MP************************@msnews.microsoft.c om... Dan V. <da**@yah.com> wrote: You must be thinking - "did he really understand those articles..." Only a *little* bit :)
Is this the point then?
string.Length may not equal bytes.length because: 1) some characters may not equal exactly one byte (even though in my case it did)
Indeed. It will depend on the encoding and the characters being encoded. For instance, using Encoding.Unicode you will always get twice as many bytes as characters. Using Encoding.ASCII you'll always get exactly the same number of bytes as characters (but you can only properly encode characters 0-127). Using Encoding.UTF8 you'll get a variable number depending on the character - ASCII values still end up as one byte, but the number of bytes grows depending on the characters. In fact, UTF-8 is even more complicated, because surrogate pairs should be encoded into a single 6-byte UTF-8 sequence, rather than two 4-byte sequences. Nasty stuff!
2) some characters (if I used non 'English' ones may be more than
one byte) - I am recalling that in UTF8 ANSI and ASCII, they use only
one byte only for most 'English' characters and 2 or more bytes for the rest...
"ANSI" isn't a single character set - but UTF8 and ASCII are certainly one byte per character for all ASCII characters.
-- Jon Skeet - <sk***@pobox.com> http://www.pobox.com/~skeet If replying to the group, please do not mail me too
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