You need to get the main menu object which will contain a collection of
menuitems which will be your menus across the top of the screen.
Each menuitem contains a collection of menuitems which will be the menus
under that menu.
You can add to that collection at any index.
The following sample presumes you have a mainmenu with a menuitem calle
mnifile
//get the file menu
MenuItem FileMenu = this.mniFile;
//create a new menuitem
MenuItem NewItem = new MenuItem("NewItem");
//add the new menuitem at position 2 (will be third in the list)
FileMenu.MenuItems.Add(2, NewItem);
HTH
JB
"Bad_Kid" <RE*******************@yahoo.co.uk> wrote in message
news:c7**********@bagan.srce.hr...
dynamicly, during the program execution - for example - if I press a
utton - to add MenuItem - "aaaaa" into the &File column, after Save and
before Save As? - and how to remove it as well?