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Animation with C#

P: n/a
I'm trying to create an elevator sim, but I'm a newbie and I don't where to
start. Could someone point me to the right direct?

This program is just like one of those 2D games in the early 90's, boxes
moving up and down with some music in the background ... Should I stick with
C# system.drawing namespace or should I go into directx and stuff like that
(just guessing here) ???

Any help is greatly appreciated !!!
Nov 15 '05 #1
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P: n/a
Du Dang,

It largely depends on how fast you want it to run. If you can live with
relatively slow drawing you can do it with GDI+. To get any degree of
performance you should use DirectX. The managed (i.e. C#) API is fairly
easy to work with.

--

Lynn Harrison
SHAMELESS PLUG - Introduction to 3D Game Engine Design (C# & DX9)
www.forums.Apress.com

"Du Dang" <vi*******@hotmail.com> wrote in message
news:EF********************@nnrp1.uunet.ca...
I'm trying to create an elevator sim, but I'm a newbie and I don't where to start. Could someone point me to the right direct?

This program is just like one of those 2D games in the early 90's, boxes
moving up and down with some music in the background ... Should I stick with C# system.drawing namespace or should I go into directx and stuff like that (just guessing here) ???

Any help is greatly appreciated !!!

Nov 15 '05 #2

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