Back again...
I have some classes that inherit from each other, as an example...
Point (abstract base class)
Point3 (for 3D points), derived from Point
Point4 (adds a homogenous co-ordinate) derived from Point3
Point3 has a Method - MoveBy(float dx, float dy, float dz), for moving it
relatively in 3D space.
Point4 has its own equivalent - MoveBy(float dx, float dy, float dz, float
dw), but I want to hide Point3's MoveBy, so it isn't available when you are
working with a Point4. There are other methods/properties of Point3 that
still make sense for Point4, so I don't want to love all the inherited
methods/properties.
Hope this makes sense, and thanks for all your help,
Yours,
Ann-Marie Ratcliffe 4 3735
A Ratcliffe <ar********@archiNOSPAMmagic.net> wrote: I have some classes that inherit from each other, as an example...
Point (abstract base class)
Point3 (for 3D points), derived from Point
Point4 (adds a homogenous co-ordinate) derived from Point3
Point3 has a Method - MoveBy(float dx, float dy, float dz), for moving it relatively in 3D space.
Point4 has its own equivalent - MoveBy(float dx, float dy, float dz, float dw), but I want to hide Point3's MoveBy, so it isn't available when you are working with a Point4. There are other methods/properties of Point3 that still make sense for Point4, so I don't want to love all the inherited methods/properties.
It sounds like your Point4 shouldn't be derived from a Point3 - it
breaks Liskov's Substitutability Principle (namely that whatever you
can do with a Point3, you should be able to do with a Point4).
--
Jon Skeet - <sk***@pobox.com> http://www.pobox.com/~skeet
If replying to the group, please do not mail me too
"Jon Skeet [C# MVP]" wrote It sounds like your Point4 shouldn't be derived from a Point3 - it breaks Liskov's Substitutability Principle (namely that whatever you can do with a Point3, you should be able to do with a Point4).
Looks like you are right on that basis. Actually, these are 'helper'
functions for the individual classes. Everything else works correctly, but
these are just meant to provide a quicker way of moving/setting the points
than individually setting the co-ords.
On that basis, they could be removed and I wouldn't have this problem. But
Helper functions/methods are developer-friendly...
Thanks for your help,
Ann-Marie
If it makes sense, you might make a MoveBy(dx, dy,dz) in Point 4 that
calls the 4 argument version with dw=0. That way Point4 is logically related
to Point3. [Perhaps that makes no sense in your case, but it's worth
considering]
Bob
"A Ratcliffe" <ar********@archiNOSPAMmagic.net> wrote in message
news:OF**************@TK2MSFTNGP09.phx.gbl... Back again...
I have some classes that inherit from each other, as an example...
Point (abstract base class)
Point3 (for 3D points), derived from Point
Point4 (adds a homogenous co-ordinate) derived from Point3
Point3 has a Method - MoveBy(float dx, float dy, float dz), for moving it relatively in 3D space.
Point4 has its own equivalent - MoveBy(float dx, float dy, float dz, float dw), but I want to hide Point3's MoveBy, so it isn't available when you
are working with a Point4. There are other methods/properties of Point3 that still make sense for Point4, so I don't want to love all the inherited methods/properties.
Hope this makes sense, and thanks for all your help,
Yours,
Ann-Marie Ratcliffe
Mon, 3 Nov 2003 12:46:13 -0000, on
microsoft.public.dotnet.languages.csharp, A Ratcliffe wrote:
[...] Point3 has a Method - MoveBy(float dx, float dy, float dz), for moving it relatively in 3D space.
Point4 has its own equivalent - MoveBy(float dx, float dy, float dz, float dw), but I want to hide Point3's MoveBy, so it isn't available when you are working with a Point4. There are other methods/properties of Point3 that still make sense for Point4, so I don't want to love all the inherited methods/properties.
[...]
Hi
If I've understood correctly, the "new" keyword should be the cure for your
problem :)
In Point4 you should define method MoveBy starting with "new" keyword.
Have you tried this?
Greetz
Piotr Olech This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics
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