If you understand the math behind it this should be no problem, just
use the pixel plot function of GDI+ and build all your methods to draw
primitives, etc.. If you don't know much about the math involved:
Mathematics for 3D Game Programming & Computer Graphics by Eric
Lengyel is a good place to start.
Please note: this is not a practicle thing to invest time (unless
you're just looking for the learning experience of how to do it)
because processing speed will make your resulting library useless for
almost every real-time rendering scenario. OpenGL and DirectX
libraries exist in the operating system, aside from educational use,
the only reason not to tap into these libraries would be portability
and the mobile devices that have the Framework/C# are just too slow to
handle this. If portability is what you are after, look to Java, it
has a native 3D API that's heavily based on OpenGL.
"Dr. Zharkov" <va************@mtu-net.ru> wrote in message news:<u2**************@TK2MSFTNGP12.phx.gbl>...
Hello. Inform, please, how to find the programs on building the 3D-graphics
of function z=f (x, y) and only for Visual Studio .NET: Visual C# .NET,
Visual Basic .NET or Visual C++ .NET and GDI+ (without use DirectX, OpenGL
and similar packages)?
Beforehand many thanks for your answer. Best regards, Dr. V.A. Zharkov.
Moscow, Russia.