Hi,
I am trying to create an editor and the structure of our existing files are
as follows.
In C# how would I read the following binary data from a file and convert it
into usable data.
// c code
typedef struct
{
float x0, y0, z0;
float x1, y1, z1;
float x2, y2, z2;
unsigned char r0,g0,b0;
} TRIANGLE;
typedef struct
{
char Id[4];
char version;
TRIANGLE[];
}
Any help appreciated
Ady. 2 3218
Ady,
You can use Serialization or System.IO.BinaryReader.
With Serialization the system does most of the work for you, with
BinaryReader & BinaryWriter you have to do more of the work.
For details on Serialization see: http://msdn.microsoft.com/msdnmag/issues/02/04/net/ http://msdn.microsoft.com/msdnmag/issues/02/07/net/ http://msdn.microsoft.com/msdnmag/issues/02/09/net/
For BinaryReader see: http://msdn.microsoft.com/library/de...ClassTopic.asp
Hope this helps
Jay
"Ady" <ad**********@tcm.co.uk> wrote in message
news:uN*************@TK2MSFTNGP11.phx.gbl... Hi,
I am trying to create an editor and the structure of our existing files
are as follows.
In C# how would I read the following binary data from a file and convert
it into usable data.
// c code typedef struct { float x0, y0, z0; float x1, y1, z1; float x2, y2, z2; unsigned char r0,g0,b0; } TRIANGLE;
typedef struct { char Id[4]; char version; TRIANGLE[]; }
Any help appreciated
Ady.
Thanks for this.
I just have one more question if the format of the file is as follows,
typedef struct
{
float x0, y0, z0;
float x1, y1, z1;
float x2, y2, z2;
unsigned char r0,g0,b0;
} TRIANGLE;
typedef struct
{
char Id[4];
char Ver;
char header[90];
unsigned int offsetTextures;
TRIANGLE tri[];
} MyFile;
How could I pull out the value off offsetTextures and add it on to the
beginning of the file to get the offset to the start of my texture data.
an example would be much appreciated.
Ady.
"Jay B. Harlow [MVP - Outlook]" <Ja********@email.msn.com> wrote in message
news:u4**************@TK2MSFTNGP11.phx.gbl... Ady, You can use Serialization or System.IO.BinaryReader.
With Serialization the system does most of the work for you, with BinaryReader & BinaryWriter you have to do more of the work.
For details on Serialization see:
http://msdn.microsoft.com/msdnmag/issues/02/04/net/ http://msdn.microsoft.com/msdnmag/issues/02/07/net/ http://msdn.microsoft.com/msdnmag/issues/02/09/net/
For BinaryReader see: http://msdn.microsoft.com/library/de...ClassTopic.asp Hope this helps Jay
"Ady" <ad**********@tcm.co.uk> wrote in message news:uN*************@TK2MSFTNGP11.phx.gbl... Hi,
I am trying to create an editor and the structure of our existing files are as follows.
In C# how would I read the following binary data from a file and convert it into usable data.
// c code typedef struct { float x0, y0, z0; float x1, y1, z1; float x2, y2, z2; unsigned char r0,g0,b0; } TRIANGLE;
typedef struct { char Id[4]; char version; TRIANGLE[]; }
Any help appreciated
Ady.
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