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Self-deserialising object

I'm using XmlSerializer to write objects of my own class to disk. I'd prefer
to do this from inside the class, so that I can just write
Settings.Load(...) and Settings.Save(...).

The code I tried is below. However, the Load method fails because the 'this'
object is read-only.

Is there a simple way for an object to deserialise itself, or am I better
off doing it from outside the class?

public void Save(string strFilename)
{
XmlSerializer x = new XmlSerializer(typeof(MyObject));
using (TextWriter writer = new StreamWriter(strFilename))
{
x.Serialize(writer, settings);
writer.Close();
}
}

public void Load(string strFilename)
{
XmlSerializer x = new XmlSerializer(typeof(MyObject));
using (TextReader reader = new StreamReader(strFilename))
{
this = (MyObject) x.Deserialize(reader);
reader.Close();
}
}

P.

--
www.CL4.org
Nov 15 '05 #1
1 1197
(Apologies if this comes out twice - if it does, ignore the other
post.)

Paul E Collins <fi******************@CL4.org> wrote:
I'm using XmlSerializer to write objects of my own class to disk. I'd prefer
to do this from inside the class, so that I can just write
Settings.Load(...) and Settings.Save(...).

The code I tried is below. However, the Load method fails because the 'this'
object is read-only.

Is there a simple way for an object to deserialise itself, or am I better
off doing it from outside the class?


It makes more sense to have Load as a static method which returns a new
instance of the class.

--
Jon Skeet - <sk***@pobox.com>
http://www.pobox.com/~skeet/
If replying to the group, please do not mail me too
Nov 15 '05 #2

This thread has been closed and replies have been disabled. Please start a new discussion.

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