Hi,
I am working on an application that can use functionlity in some sort of
plugins. I have implemented this by using Assembly.LoadFrom and
MethodInfo.GetMethods.
The calling of the plugins is handled in threads.
All works fine, but when I call a method that processes for some time, the
mainthread (my form) becomes unresponsive.
I do not understand why and do not know how else to implement this. Does
anyone have suggestions?
Cheers,
Michel Schilthuizen
Code:
int ret;
Object medium;
MethodInfo mConfig;
----Initialisation of medium and mconfig was taken out, too much
code!! -----
ret = (int) mConfig.Invoke(medium, null); 2 3205
Hi Michel,
Provided that your plug-ins do not interact with the main program UI in an
unpredicted manner, you should use BeginInvoke and EndInvoke to call
plug-ins' methods asynchronously.
There has been a serie of articles published on MSDN called "Safe, Simple
Multi-threading in Windows Forms" where different ways of running
time-consuming tasks in the backgroud were given.
--
Dmitriy Lapshin [C# / .NET MVP]
X-Unity Unit Testing and Integration Environment http://x-unity.miik.com.ua
Deliver reliable .NET software
"Michel Schilthuizen" <bu**@deputy.homeip.net> wrote in message
news:ub**************@TK2MSFTNGP12.phx.gbl... Hi,
I am working on an application that can use functionlity in some sort of plugins. I have implemented this by using Assembly.LoadFrom and MethodInfo.GetMethods.
The calling of the plugins is handled in threads.
All works fine, but when I call a method that processes for some time, the mainthread (my form) becomes unresponsive.
I do not understand why and do not know how else to implement this. Does anyone have suggestions?
Cheers, Michel Schilthuizen
Code:
int ret; Object medium; MethodInfo mConfig;
----Initialisation of medium and mconfig was taken out, too much code!! ----- ret = (int) mConfig.Invoke(medium, null);
Michel,
If you launch your plug-ins on another threads, you just don't need
BeginInvoke and EndInvoke as they simply run the passed delegate on a
separate thread taken from a dedicated thread pool. To be honest, I am out
of ideas what could lock up the GUI thread then.
I would suggest throughly checking the communication pattern between the GUI
thread and the other threads - for example, that no continuous polling exist
from the GUI thread.
--
Dmitriy Lapshin [C# / .NET MVP]
X-Unity Unit Testing and Integration Environment http://x-unity.miik.com.ua
Deliver reliable .NET software
"Michel Schilthuizen" <bu**@deputy.homeip.net> wrote in message
news:eV**************@TK2MSFTNGP09.phx.gbl... Hi Dmitriy,
Thanks for your response. I understand the invoke functionality a lot
better now. However, BeginInvoke does not seem to be a member of the MethodInfo object.
I don't think I properly explained what I am trying to do, so I'll quickly try again and would appreciate it if you could let me know how (and if)
your solution could fit.
I have my main thread, which starts a 'core' thread. This 'core'
completely runs on its own, but will log to the main window in the future.
The 'core' thread reads plugin information from an ini file and starts threads accordingly. These threads will use GetMethod and invoke, to call methods in an assembly in a dll. The core will poll all plugin threads for available information that needs to go to the other plugins. (Using a
shared object, with monitor to synch)
The plugin threads are used to poll the 'dll's' for information. These
calls may take a long time (web service calls, or a sleep in my test as I was suspecting the web calls to be the cause). (In my test I only have one plugin looking for information)
The mainthread is not doing anything at this time. When I want to select a menu item, while one of the threads is making a call (using MethodInfo.Invoke), the form just does not respond.
I will use your Begin and EndInvoke for the logging to the user interface, but before I do that, I would like to solve this issue, because as far as
I am aware the action in the thread should not at all influence the performance of the mainthread. (unless it is using a lot of CPU
offcourse!) I hope you can help me out again, Michel
"Dmitriy Lapshin [C# / .NET MVP]" <x-****@no-spam-please.hotpop.com> wrote in message news:#4*************@tk2msftngp13.phx.gbl... Hi Michel,
Provided that your plug-ins do not interact with the main program UI in
an unpredicted manner, you should use BeginInvoke and EndInvoke to call plug-ins' methods asynchronously.
There has been a serie of articles published on MSDN called "Safe,
Simple Multi-threading in Windows Forms" where different ways of running time-consuming tasks in the backgroud were given.
-- Dmitriy Lapshin [C# / .NET MVP] X-Unity Unit Testing and Integration Environment http://x-unity.miik.com.ua Deliver reliable .NET software
"Michel Schilthuizen" <bu**@deputy.homeip.net> wrote in message news:ub**************@TK2MSFTNGP12.phx.gbl... Hi,
I am working on an application that can use functionlity in some sort
of plugins. I have implemented this by using Assembly.LoadFrom and MethodInfo.GetMethods.
The calling of the plugins is handled in threads.
All works fine, but when I call a method that processes for some time, the mainthread (my form) becomes unresponsive.
I do not understand why and do not know how else to implement this.
Does anyone have suggestions?
Cheers, Michel Schilthuizen
Code:
int ret; Object medium; MethodInfo mConfig;
----Initialisation of medium and mconfig was taken out, too much code!! ----- ret = (int) mConfig.Invoke(medium, null);
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