Because then each time I read it would make a network access. Not
very useful if for example, the shared memory is used in a rendering
loop that needs to run at least 45 times per second.
I am looking for a way to do "replicated" memory I guess, exactly
what JSDT does, because it feeds some of our graphics stuff, sometimes
augmented reality stuff and that rules out a remoted object.
--SL
"William Stacey" <st*****@mvps.org> wrote in message news:<ew**************@tk2msftngp13.phx.gbl>...
Why not just remote a shared class with public methods/properites and use
one of the locking methods to lock the shared resource?
--wjs
"Simon Lok" <si***@lok.net> wrote in message
news:60**************************@posting.google.c om... Hi,
Is there a distributed shared memory toolkit / API / SDK available
for C#? I am looking for the C# equivalent of the JSDT
(http://java.sun.com/products/java-media/jsdt/) where basically
one has shared byte arrays across many JVMs.
I guess I could "write it myself" by layering a token ring architecture
over .NET remoting, but that would probably be more pain that it
is worth... at least for me right now.
--SL