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[Feature Request] "first:" "last:" sections in a "foreach" block

I'd like to make the following proposal for a new feature for the C#
language. I have no connection with the C# team at Microsoft. I'm posting
it here to gather input to refine it, in an "open Source" manner, and in an
attempt to build a ground-swell of support to convince the folks at
Microsoft to add it.
Proposal: "first:" "last:" sections in a "foreach" block

The problem:
The foreach statement allows iterating over all the elements of a
collection. However, often the first or last element of the collection must
be handled differently than the others in the collection. For example, if
we were generating a list of items for display, we'd want a comma after
every item except the last. In these cases, foreach cannot be used, and the
alternates which can be used are generally ugly and often less efficient
than foreach. An elegant solution keeping with the concept of C# is needed.

The proposal:
I suggest adding four new keywords (only available inside foreach block) to
direct the compiler to our exact intentions. "first:" "last:" "other:"

foreach (Person p in personCollectio n)
Console.WriteLi ne("Names: {0},", p.Name");
Console.WriteLi ne(" {0},", p.Name");
Console.WriteLi ne(" {0}", p.Name");
A block not preceeded by one of those keywords would be assumed to be an
"all:" block, exact as is the case now.

The advantages of the feature:
It solves a problem in an elegant way, keeping with the design concepts of
It is handled entirely by the compiler, so that it has ZERO effect on code
that does not use it, and it requires no changes to the class framework or
the CLR. (These were problems with other suggested solutions for this)

The disadvantages:
It requires four keywords, although this could be reduced to three
(eliminating "all:") and, they would each be very context sensitive, so the
conflicts with user-defined identifiers is unlikely.

Presently, a foreach construct is largely "syntactic sugar" around a while
loop using an IEnumerator, such that code written as
foreach (int i in arry)
Console.WriteLi ne(i);

Would be compiled much as if it were written:
IEnumerator n = arry.GetEnumera tor();
while(n.MoveNex t())
int i = (int) n.Current;
Console.WriteLi ne(i);

Similarly, code using these blocks would also have a direct translation:
foreach (int i in arry)
Console.WriteLi ne("{0} - first", i);
Console.WriteLi ne(i);

Would be compiled as:
IEnumerator n = arry.GetEnumera tor();
if (n.MoveNext())
int i = (int) n.Current;
Console.WriteLi ne("{0}-- first ", i);
while(n.MoveNex t())
i = (int) n.Current;
Console.WriteLi ne(i);
(The internal representation of a "last:" block is a bit more involved, but
still basically straightforward )

Any comments are suggestion would be appreciated.

James Curran
MVP (for .um. VC++)

Nov 16 '05
32 4140
SpookyET wrote:
It isn't a real number. There is this episode of the .NET Show
called Code Optimizations at
http://msdn.microsoft.com/theshow/Ep...27/default.asp where it
shows you on how to optimize your code. A for loop took 1sec,

The problem with this type of benchmark in a demo is this, the point
that they are trying to make is that you need to look at specific areas
to tune your code, and they are giving a for instance...

Our product managers and technical sales guys do the same kind of thing
when they are demo'ing Optimise it (I work for Borland) and they will
show some code that needs to be optimised, the biggest impact is when
they show reasonable looking code that performs poorly. It is usually a
pretty bogus piece of code to be honest, but that is not the point of
the demo, the demo is to show how the poorly performing code can be

I would not dispute that a foreach performs worse in some situations
than other loop types, and I would agree that if you are code tuning
that this is an area to look at, perhaps using a monitoring tool would
be another course of action ;-) But I would not be so bold as to quote
percentage figures, especially from a demo, that is specifically
designed around tuning code, that's just asking for dispute.

IMO when tuning code, sometimes a piece of code that performs
adequately, but is very clear in it's intent is better to have in your
source than highly performing, but slightly less obvious code, I think
that too many people leave the time taken in trying to understand old
code out of the equation when code tuning.

Please don't take this to mean that I don't advocate tuning code
(including foreach's) because that is *not* the case, but I think that
some sense needs to be applied and not based upon a MS demo in a code
tuning tutorial, the critera needs to be based upon the requirements of
the application balanced against the requirements of maintenance.

Rgds Tim.
Nov 16 '05 #31
Daniel O'Connell [C# MVP] wrote:
treating a foreach like a switch would allow you to modify the syntax
without disrupting existing code. Two word keywords are syntactically

For me this would be the key thing, I would hope the obvious thing as
well ;-)

Rgds Tim.
Nov 16 '05 #32
> > This is not always true. for example with arrays a for loop should
the same speed as foreach since here are no Enumerators involved. Also, though I can't remember which structures specifically, there are

cases where foreach will result in better performance than for. Things like linked lists, trees, etc may be faster via a foreach since its possible for the
foreach to be written so that it doesn't have to iterate the collection
every time. An indexer would.

Additionally, the jitter removes the range-check when enumerating over an
array or a string or a StringBuffer.


[Freeware, Games and Humor]
www.deutronium.de.vu || www.deutronium.tk
Nov 16 '05 #33

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