I'm developing a game - in the game, the character has a 1 in 1000
chance of finding a special weapon. The pseudo code idea is this:
get a random number from 1 to 1000
If random number is "1" then the user found a special weapon.
My question is - will using .NET's buildin Random class really give me
a true "1 in 1000" chance like I'd like as specified above? Are there
any other ways that would be more precise?