Back when I was writing Mac/Pascal stuff, there was a little utility called
"Molasses" that could be set to slow down the whole system by variying amounts.
The idea was that if you're developing on a really fast box, you want to get an
idea of how the app will run on a slower machine.
I find myself in a somewhat-similar situation now. My little home LAN is
really fast (should be...there's nothing much going over it...) but the
client's LAN is *really* slow. I find myself developing screens that run just
fine in my development environment, but are (to me, at least) unacceptably slow
over the clien's LAN.
So, is there something I can do to slow down my development LAN environment to
approximate a client's. I guess some sort of repeatable benchmark is the
first step....but after that, how to slow the whole thing down?
--
PeteCresswell 13 1566
"(Pete Cresswell)" <x@y.z> wrote in message
news:6e********************************@4ax.com... Back when I was writing Mac/Pascal stuff, there was a little utility
called "Molasses" that could be set to slow down the whole system by variying
amounts. The idea was that if you're developing on a really fast box, you want to
get an idea of how the app will run on a slower machine.
I find myself in a somewhat-similar situation now. My little home LAN is really fast (should be...there's nothing much going over it...) but the client's LAN is *really* slow. I find myself developing screens that run
just fine in my development environment, but are (to me, at least) unacceptably
slow over the clien's LAN.
So, is there something I can do to slow down my development LAN
environment to approximate a client's. I guess some sort of repeatable benchmark is
the first step....but after that, how to slow the whole thing down? -- PeteCresswell
Sounds like "Baloney" for Windows. How could slowing down your system
possible affect your database design?
Hans
Typically, your screens should be in the front end of a split application,
and should be located on the local PC. Thus, their loading should not be
dependent on the network - except if you're bringing a large amount of data
across the network to display.
Most folks don't really need to interact with very much data at a time;
you should keep this in mind as you design your application.
HTH
- Turtle
"(Pete Cresswell)" <x@y.z> wrote in message
news:6e********************************@4ax.com... Back when I was writing Mac/Pascal stuff, there was a little utility
called "Molasses" that could be set to slow down the whole system by variying
amounts. The idea was that if you're developing on a really fast box, you want to
get an idea of how the app will run on a slower machine.
I find myself in a somewhat-similar situation now. My little home LAN is really fast (should be...there's nothing much going over it...) but the client's LAN is *really* slow. I find myself developing screens that run
just fine in my development environment, but are (to me, at least) unacceptably
slow over the clien's LAN.
So, is there something I can do to slow down my development LAN
environment to approximate a client's. I guess some sort of repeatable benchmark is
the first step....but after that, how to slow the whole thing down? -- PeteCresswell
There's a product called "Mo'Slo" that may do what you want: http://www.hpaa.com/moslo/
Have never tried it, just heard of it.
Anne
"MacDermott" <ma********@nospam.com> wrote in message
news:fu****************@newsread2.news.atl.earthli nk.net... Typically, your screens should be in the front end of a split application, and should be located on the local PC. Thus, their loading should not be dependent on the network - except if you're bringing a large amount of
data across the network to display. Most folks don't really need to interact with very much data at a
time; you should keep this in mind as you design your application.
HTH - Turtle
"(Pete Cresswell)" <x@y.z> wrote in message news:6e********************************@4ax.com... Back when I was writing Mac/Pascal stuff, there was a little utility called "Molasses" that could be set to slow down the whole system by variying amounts. The idea was that if you're developing on a really fast box, you want to
get an idea of how the app will run on a slower machine.
I find myself in a somewhat-similar situation now. My little home LAN
is really fast (should be...there's nothing much going over it...) but the client's LAN is *really* slow. I find myself developing screens that
run just fine in my development environment, but are (to me, at least)
unacceptably slow over the clien's LAN.
So, is there something I can do to slow down my development LAN environment to approximate a client's. I guess some sort of repeatable benchmark is the first step....but after that, how to slow the whole thing down? -- PeteCresswell
You can normally set your lan speed to 10 instead of 100
it's not much, but it sometimes helps
(david)
"Hans Giebenrath" <no****@invalid.com> wrote in message
news:Mo********************@vnet-inc.com... "(Pete Cresswell)" <x@y.z> wrote in message news:6e********************************@4ax.com... Back when I was writing Mac/Pascal stuff, there was a little utility called "Molasses" that could be set to slow down the whole system by variying amounts. The idea was that if you're developing on a really fast box, you want to
get an idea of how the app will run on a slower machine.
I find myself in a somewhat-similar situation now. My little home LAN
is really fast (should be...there's nothing much going over it...) but the client's LAN is *really* slow. I find myself developing screens that
run just fine in my development environment, but are (to me, at least)
unacceptably slow over the clien's LAN.
So, is there something I can do to slow down my development LAN environment to approximate a client's. I guess some sort of repeatable benchmark is the first step....but after that, how to slow the whole thing down? -- PeteCresswell
Sounds like "Baloney" for Windows. How could slowing down your system possible affect your database design?
Hans
Can you find an old, slow, memory-challenged Windows machine to use
for your network server instead of running from a local backend
database? Load it up with some continually-running software to slow
down its network response.
On Wed, 25 Aug 2004 23:21:12 GMT, "(Pete Cresswell)" <x@y.z> wrote: Back when I was writing Mac/Pascal stuff, there was a little utility called "Molasses" that could be set to slow down the whole system by variying amounts.
The idea was that if you're developing on a really fast box, you want to get an idea of how the app will run on a slower machine.
I find myself in a somewhat-similar situation now. My little home LAN is really fast (should be...there's nothing much going over it...) but the client's LAN is *really* slow. I find myself developing screens that run just fine in my development environment, but are (to me, at least) unacceptably slow over the clien's LAN.
So, is there something I can do to slow down my development LAN environment to approximate a client's. I guess some sort of repeatable benchmark is the first step....but after that, how to slow the whole thing down?
********************** ja**************@telusTELUS.net
remove uppercase letters for true email http://www.geocities.com/jacksonmacd/ for info on MS Access security
On Wed, 25 Aug 2004 23:21:12 GMT, "(Pete Cresswell)" <x@y.z> wrote: Back when I was writing Mac/Pascal stuff, there was a little utility called "Molasses" that could be set to slow down the whole system by variying amounts.
The idea was that if you're developing on a really fast box, you want to get an idea of how the app will run on a slower machine.
I find myself in a somewhat-similar situation now. My little home LAN is really fast (should be...there's nothing much going over it...) but the client's LAN is *really* slow. I find myself developing screens that run just fine in my development environment, but are (to me, at least) unacceptably slow over the clien's LAN.
So, is there something I can do to slow down my development LAN environment to approximate a client's. I guess some sort of repeatable benchmark is the first step....but after that, how to slow the whole thing down?
I've got an old P133 with 96MB RAM and a 10MB network card running NT4
that makes a great file server :-) Maybe you should make a trip to a
swap meet and look for an old 386 with Win 3.11.
--
Regards.
Richard.
Anne Nolan wrote: There's a product called "Mo'Slo" that may do what you want:
http://www.hpaa.com/moslo/
Have never tried it, just heard of it.
Microsoft bring out new versions of Windows to do that :-)
That may work to simulate running on a slow machine but I think Pete
wants to be able to vary the bandwidth across his network.
--
\\\\\\
\\ \\ Windows is searching
\ \ For your sig.
\ \ Please Wait.
\__\
(Pete Cresswell) wrote: Back when I was writing Mac/Pascal stuff, there was a little utility called "Molasses" that could be set to slow down the whole system by variying amounts.
The idea was that if you're developing on a really fast box, you want to get an idea of how the app will run on a slower machine.
I find myself in a somewhat-similar situation now. My little home LAN is really fast (should be...there's nothing much going over it...) but the client's LAN is *really* slow. I find myself developing screens that run just fine in my development environment, but are (to me, at least) unacceptably slow over the clien's LAN.
So, is there something I can do to slow down my development LAN environment to approximate a client's. I guess some sort of repeatable benchmark is the first step....but after that, how to slow the whole thing down?
Would running it across the internet on a VPN help? or would that be too
slow?
--
\\\\\\
\\ \\ Windows is searching
\ \ For your sig.
\ \ Please Wait.
\__\
> How could slowing down your system possible affect your database design?
By allowing the developer to more quickly identify
areas that need optimization.
"PeteCresswell" <Go**********@FatBelly.com> wrote in message
news:74*************************@posting.google.co m... How could slowing down your system possible affect your database design?
By allowing the developer to more quickly identify areas that need optimization.
I get it. A bad design to begin with. I mean, a "less-than-optimal design"
to begin with.
Hans
"(Pete Cresswell)" <x@y.z> wrote in
news:6e********************************@4ax.com: Back when I was writing Mac/Pascal stuff, there was a little utility called "Molasses" that could be set to slow down the whole system by variying amounts.
The idea was that if you're developing on a really fast box, you want to get an idea of how the app will run on a slower machine.
I find myself in a somewhat-similar situation now. My little home LAN is really fast (should be...there's nothing much going over it...) but the client's LAN is *really* slow. I find myself developing screens that run just fine in my development environment, but are (to me, at least) unacceptably slow over the clien's LAN.
So, is there something I can do to slow down my development LAN environment to approximate a client's. I guess some sort of repeatable benchmark is the first step....but after that, how to slow the whole thing down?
Have you considered simply swapping out your 100BaseT NIC for
10BaseT?
--
David W. Fenton http://www.bway.net/~dfenton
dfenton at bway dot net http://www.bway.net/~dfassoc
Most 100 baseT cards can still be set to 10.
If you are going to do card swapping, you should
look for a pair of coax cards that can be set
to 2.
(david)
"David W. Fenton" <dX********@bway.net.invalid> wrote in message
news:Xn**********************************@24.168.1 28.74... "(Pete Cresswell)" <x@y.z> wrote in news:6e********************************@4ax.com:
Back when I was writing Mac/Pascal stuff, there was a little utility called "Molasses" that could be set to slow down the whole system by variying amounts.
The idea was that if you're developing on a really fast box, you want to get an idea of how the app will run on a slower machine.
I find myself in a somewhat-similar situation now. My little home LAN is really fast (should be...there's nothing much going over it...) but the client's LAN is *really* slow. I find myself developing screens that run just fine in my development environment, but are (to me, at least) unacceptably slow over the clien's LAN.
So, is there something I can do to slow down my development LAN environment to approximate a client's. I guess some sort of repeatable benchmark is the first step....but after that, how to slow the whole thing down?
Have you considered simply swapping out your 100BaseT NIC for 10BaseT?
-- David W. Fenton http://www.bway.net/~dfenton dfenton at bway dot net http://www.bway.net/~dfassoc This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics
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