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Battleship

telgroc's Avatar
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Join Date: Oct 2008
Location: PA/CT
Posts: 3
#1: Nov 6 '08
I'm trying to write the code for the game Battleship, in order to count how many turns it will take to sink all 5 ships. I've written it without strategy (it just generates random numbers until 17 hits have occurred. However, I can't figure out how to add strategy, so when a hit is scored, the program will adjust to try and specify the spots around the hit and when it finds which direction the rest of the ship lies, it finishes off the ship. Any suggestions? Code is posted below,
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  1. import random
  2. battleBoard=\
  3.               [['a','a','a','a','a','a','a','a','a','a'],\
  4.                ['a','a','a','a','a','a','a','a','a','a'],\
  5.                ['a','B','a','a','a','a','a','a','a','a'],\
  6.                ['a','B','a','a','B','B','B','B','B','a'],\
  7.                ['a','B','a','a','a','a','a','a','a','a'],\
  8.                ['a','a','a','B','a','a','a','a','a','a'],\
  9.                ['a','a','a','B','a','a','a','a','a','a'],\
  10.                ['a','a','a','B','a','a','a','a','a','a'],\
  11.                ['a','a','a','a','a','a','a','a','a','B'],\
  12.                ['a','B','B','B','B','a','a','a','a','B']]
  13. count=0
  14. hitCount=0
  15. priorMove=[]
  16. while hitCount<17:
  17.     n=random.randint(0,9)
  18.     j=random.randint(0,9)
  19.     b=[n,j]
  20.     dupCount=0
  21.     for a in range(len(priorMove)):
  22.         if b==priorMove[a]:
  23.             dupCount=dupCount+1
  24.         elif b!=priorMove[a]:
  25.             dupCount=dupCount
  26.     if dupCount==0:
  27.         if battleBoard[n][j]=='B':
  28.             priorMove.append(b)
  29.             hitCount=hitCount+1
  30.             count=count+1
  31.         elif battleBoard[n][j]=='a':
  32.             priorMove.append(b)
  33.             count=count+1
  34. print 'The  program took',count,'turns to sink all 5 ships.'
  35.  
Newbie
 
Join Date: Oct 2008
Location: Earth
Posts: 29
#2: Nov 7 '08

re: Battleship


If it scores a hit then it should look in the eight squares around it for another hit, if not then it should pick a random place. If the hit is near the edge omit squares as needed.
YarrOfDoom's Avatar
Expert
 
Join Date: Aug 2007
Location: Belgium
Posts: 1,114
#3: Nov 8 '08

re: Battleship


Don't you mean 4 squares? If I remember it right, ships can't be set up diagonally. Just a detail, but it makes it more efficient.
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Join Date: Oct 2008
Location: Earth
Posts: 29
#4: Nov 24 '08

re: Battleship


Thanks for pointing that out, you are correct, it should be four squares instead of eight.
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