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Space Invaders in javascript?

|-|erc
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#1: Jul 20 '05
Yes No ?

Herc

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>>add this link to your sig for $5 a month<<[/color][/color]
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Russell Harper
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#2: Jul 20 '05

re: Space Invaders in javascript?



"Tony Vasquez" <condorschool@earthlink.net> wrote in message
news:Vbg1b.2969$lw4.601@newsread3.news.pas.earthli nk.net...[color=blue]
> I'd love to see it.
>
> Tony Vasquez
>
> "|-|erc" <chess3@ozemail.com.au> wrote in message
> news:YGe1b.38$Ca5.2613@nnrp1.ozemail.com.au...[color=green]
> > Yes No ?
> >
> > Herc
> >[/color]
>[/color]

See www.javascript-games.org, click "Games". Morten Haugaard Jeppesen's
"Alien Invaders" and "AI 2.0" are inspired by the original. The first plays
well, the second has destructible bunkers but has timing problems on fast
machines.

Russell


steve stevo
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#3: Jul 20 '05

re: Space Invaders in javascript?


http://www.javascript-games.org/arca...er2/index.html


"|-|erc" <chess3@ozemail.com.au> wrote in message
news:YGe1b.38$Ca5.2613@nnrp1.ozemail.com.au...[color=blue]
> Yes No ?
>
> Herc
>
> --[color=green][color=darkred]
> >>add this link to your sig for $5 a month<<[/color][/color]
> I chat at www.YeOldeCoffeeShoppe.com
>
>[/color]


|-|erc
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#4: Jul 20 '05

re: Space Invaders in javascript?


"Russell Harper" <rharper1661@rogers.com> wrote >[color=blue]
> "Tony Vasquez" <condorschool@earthlink.net> wrote in message
> news:Vbg1b.2969$lw4.601@newsread3.news.pas.earthli nk.net...[color=green]
> > I'd love to see it.
> >
> > Tony Vasquez
> >
> > "|-|erc" <chess3@ozemail.com.au> wrote in message
> > news:YGe1b.38$Ca5.2613@nnrp1.ozemail.com.au...[color=darkred]
> > > Yes No ?
> > >
> > > Herc
> > >[/color]
> >[/color]
>
> See www.javascript-games.org, click "Games". Morten Haugaard Jeppesen's
> "Alien Invaders" and "AI 2.0" are inspired by the original. The first plays
> well, the second has destructible bunkers but has timing problems on fast
> machines.
>[/color]


I'm jealous

http://members.ozemail.com.au/~chess3/space/space7.html
http://members.ozemail.com.au/~chess3/space/space8.html


first one is playable with a mouse, second one killed the speed,
another guy did it quite smooth but I don't know how, if I can
use the graphics like he did I can use the blocks for the barriers,
he didn't quite get them right using too wide gifs.

how did he get having over 30 positionable images on screen?

Herc



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