ive been through a tutorial on using array for a gallery and wrote the following code.
i need to include thumbnails with left and right buttons on each side to scroll through the thumbnails
MY CODE
-
#include "64516994.txt"
-
-
this.fadeSpeed = 20;
-
this.pIndex = 0;
-
-
loadMovie(this.locVar[0], _root.photo);
-
MovieClip.prototype.changePhoto = function(d) {
-
// make sure pIndex falls within pArray.length
-
this.pIndex = (this.pIndex+d)%this.locVar.length;
-
if (this.pIndex<0) {
-
this.pIndex += this.locVar.length;
-
}
-
this.onEnterFrame = fadeOut;
-
};
-
MovieClip.prototype.fadeOut = function() {
-
if (this.photo._alpha>this.fadeSpeed) {
-
this.photo._alpha -= this.fadeSpeed;
-
} else {
-
this.loadPhoto();
-
}
-
};
-
MovieClip.prototype.loadPhoto = function() {
-
-
var p = _root.photo;
-
-
p._alpha = 0;
-
p.loadMovie(this.locVar[this.pIndex]);
-
this.onEnterFrame = loadMeter;
-
};
-
MovieClip.prototype.loadMeter = function() {
-
var i, l, t;
-
l = this.photo.getBytesLoaded();
-
t = this.photo.getBytesTotal();
-
if (t>0 && t == l) {
-
this.onEnterFrame = fadeIn;
-
} else {
-
trace(l/t);
-
}
-
};
-
MovieClip.prototype.fadeIn = function() {
-
if (this.photo._alpha<100-this.fadeSpeed) {
-
this.photo._alpha += this.fadeSpeed;
-
} else {
-
this.photo._alpha = 100;
-
this.onEnterFrame = null;
-
}
-
};
-
// Actions -----------------------------------------
-
// these aren't necessary, just an example implementation
-
this.onKeyDown = function() {
-
if (Key.getCode() == Key.LEFT) {
-
this.changePhoto(-1);
-
} else if (Key.getCode() == Key.RIGHT) {
-
this.changePhoto(1);
-
}
-
};
-
Key.addListener(this);
-
i have attached the fla that i would like my gallery to be similar to....if there are tutorials that can help please do tell.