Could someone please help me fix this problem i've been having with my Windows GUI. | Newbie | | Join Date: Oct 2009
Posts: 2
| | |
I'm only having a problem with a small part, i'm fairly new to computer programming and the program i'm using is Dev-C++. The part that i'm having a problem with is this:
int WINAPI WinMain (HINSTANCE hInst, HINSTANCE hPrev, LPSTR CmdLine, int CmdShow);
;{
static WNDCLASS Wc;
memset(&Wc,0,sizeof(Wc));
static MSG Msg;
memset(&Msg,0,sizeof(Msg));
Wc.style=CS_HREDRAW | CS_VREDRAW;
Wc.lpfnWndProc=WndProc;
Wc.cbClsExtra=0;
Wc.cbWndExtra=0;
Wc.hInstance=hInst;
Wc.hIcon=LoadIcon(NULL,IDI_WINLOGO);
Errors:
54 C:\Users\Matthew\Dev-Cpp\Bouncing ball.cpp expected unqualified-id before '{' token
54 C:\Users\Matthew\Dev-Cpp\Bouncing ball.cpp expected `,' or `;' before '{' token
Line 54 is the problem and it's the ";{" line.
Please help me out with this problem, i honestly have no idea what i can do to fix it.
|  | AdministratorVoR | | Join Date: Feb 2006 Location: South West UK
Posts: 6,180
| | | re: Could someone please help me fix this problem i've been having with my Windows GUI.
Remove the ; at the end of the previous line and the beginning of that line 54.
Make sure you have include Windows.h (directly or indirectly).
Make sure you haven't #defined any symbols with clashing names.
| | Newbie | | Join Date: Oct 2009
Posts: 2
| | | re: Could someone please help me fix this problem i've been having with my Windows GUI.
That didn't fix the problem, here is all of the work i've done. -
#include <windows.h>
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#define Show(Window) RedrawWindow(Window,0,0,0);ShowWindow(Window,SW_SHOW);
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[Linker error] undefined reference to `GetStockObject@4'
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C:\Users\Matthew\AppData\Local\Temp\ccIveaaa.o(.text+0x350) In function `Z7WndProcP6HWND__jjl':
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#define AppName "BouncingBall1"
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#define Caption "Bouncing Ball ..."
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char BCX_STR [1024*1024];
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static int BCX_GetDiaUnit;
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static int BCX_cxBaseUnit;
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static int BCX_cyBaseUnit;
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static int BCX_ScaleX;
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static int BCX_ScaleY;
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static HANDLE Form1;
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double MIN (double,double);
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double MAX (double,double);
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int WINAPI WinMain (HINSTANCE, HINSTANCE, LPSTR, int);
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void FormLoad (HANDLE);
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LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
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double MAX (double a, double b)
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{
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if (a > b)
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{
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return a;
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}
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return b;
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}
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double MIN (double a, double b)
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{
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if (a < b)
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{
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return a;
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}
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return b;
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}
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-
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// standard main for Windows GUI
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int WINAPI WinMain (HINSTANCE hInst, HINSTANCE hPrev, LPSTR CmdLine, int CmdShow)
-
{
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static WNDCLASS Wc;
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memset(&Wc,0,sizeof(Wc));
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static MSG Msg;
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memset(&Msg,0,sizeof(Msg));
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Wc.style=CS_HREDRAW | CS_VREDRAW;
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Wc.lpfnWndProc=WndProc;
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Wc.cbClsExtra=0;
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Wc.cbWndExtra=0;
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Wc.hInstance=hInst;
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Wc.hIcon=LoadIcon(NULL,IDI_WINLOGO);
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Wc.hCursor=LoadCursor(NULL,IDC_ARROW);
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Wc.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);
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Wc.lpszMenuName=NULL;
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Wc.lpszClassName=AppName;
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RegisterClass(&Wc);
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FormLoad(hInst);
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// 50ms here, lower value gives higher speed
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SetTimer((HWND)Form1,1,50,NULL);
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// ye olde event message loop
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while(GetMessage(&Msg,NULL,0,0))
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{
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if (!IsWindow((HWND)Form1)||!IsDialogMessage((HWND)Form1,&Msg))
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{
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TranslateMessage(&Msg);
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DispatchMessage(&Msg);
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}
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}
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return Msg.wParam;
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}
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// create the form and show it (somewhat older style)
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void FormLoad (HANDLE hInst)
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{
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// get the scale factors
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BCX_GetDiaUnit = GetDialogBaseUnits();
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BCX_cxBaseUnit = LOWORD(BCX_GetDiaUnit);
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BCX_cyBaseUnit = HIWORD(BCX_GetDiaUnit);
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BCX_ScaleX = BCX_cxBaseUnit/4;
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BCX_ScaleY = BCX_cyBaseUnit/8;
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// now the form
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Form1=CreateWindow(AppName,Caption,
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DS_MODALFRAME|WS_POPUP|WS_CAPTION|WS_SYSMENU,
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10*BCX_ScaleX,20*BCX_ScaleY,250*BCX_ScaleX,175*BCX_ScaleY,NULL,
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(HMENU)NULL,(HINSTANCE)hInst,NULL);
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Show((HWND)Form1);
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}
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// event message handler
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LRESULT CALLBACK WndProc (HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
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{
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static HANDLE hBitmap;
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static HBRUSH hBrush;
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static HDC hdc;
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static HDC hdcMem;
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static int cxClient;
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static int cyClient;
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static int xCenter;
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static int yCenter;
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static int cxTotal;
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static int cyTotal;
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static int cxRadius;
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static int cyRadius;
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static int cxMove;
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static int cyMove;
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static int xPixel;
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static int yPixel;
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static int nScale;
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while(1)
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{
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if (Msg == WM_CREATE)
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{
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hdc = GetDC(hWnd);
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xPixel = GetDeviceCaps(hdc,ASPECTX);
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yPixel = GetDeviceCaps(hdc,ASPECTY);
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ReleaseDC(hWnd,hdc);
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return 0;
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break;
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}
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// draw the ball
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if (Msg == WM_SIZE)
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{
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xCenter = (cxClient=LOWORD(lParam))/2;
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yCenter = (cyClient=HIWORD(lParam))/2;
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nScale = (int)MIN(cxClient*xPixel,cyClient*yPixel)/16;
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cxRadius = nScale/xPixel;
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cyRadius = nScale/yPixel;
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cxMove = (int)MAX(1,cxRadius/4);
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cyMove = (int)MAX(1,cyRadius/4);
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cxTotal = 2*(cxRadius+cxMove);
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cyTotal = 2*(cyRadius+cyMove);
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if (hBitmap)
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{
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DeleteObject(hBitmap);
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}
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hdc = GetDC(hWnd);
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hdcMem = CreateCompatibleDC(hdc);
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hBitmap = CreateCompatibleBitmap(hdc,cxTotal,cyTotal);
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ReleaseDC(hWnd,hdc);
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SelectObject(hdcMem,hBitmap);
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Rectangle(hdcMem,-1,-1,cxTotal+1,cyTotal+1);
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hBrush = CreateHatchBrush(HS_DIAGCROSS,0);
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SelectObject(hdcMem,hBrush);
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SetBkColor(hdcMem,RGB(0,127,255));
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Ellipse(hdcMem,cxMove,cyMove,cxTotal-cxMove,cyTotal-cyMove);
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DeleteDC(hdcMem);
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DeleteObject(hBrush);
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return 0;
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break;
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}
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// move the ball
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if (Msg == WM_TIMER)
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{
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if (!hBitmap)
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{
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break;
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}
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hdc = GetDC(hWnd);
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hdcMem = CreateCompatibleDC(hdc);
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SelectObject(hdcMem,hBitmap);
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BitBlt(hdc,xCenter-cxTotal/2,yCenter-cyTotal/2,cxTotal,cyTotal,hdcMem,0,0,SRCCOPY);
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ReleaseDC(hWnd,hdc);
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DeleteDC(hdcMem);
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xCenter += cxMove;
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yCenter += cyMove;
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if (xCenter+cxRadius>=cxClient||xCenter-cxRadius<=0)
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{
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cxMove = -cxMove;
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}
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if (yCenter+cyRadius >= cyClient || yCenter-cyRadius <= 0)
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{
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cyMove = -cyMove;
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}
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return 0;
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break;
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}
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// clean up and exit program
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if (Msg == WM_DESTROY)
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{
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if (hBitmap)
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{
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DeleteObject(hBitmap);
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}
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KillTimer((HWND)Form1,1);
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PostQuitMessage(0);
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return 0;
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}
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break;
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}
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return DefWindowProc(hWnd, Msg, wParam, lParam);
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}
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About 200 lines and here are the new errors:
C:\Users\Matthew\AppData\Local\Temp\ccIveaaa.o(.te xt+0x100) In function `WinMain':
[Linker error] undefined reference to `GetDeviceCaps@8'
[Linker error] undefined reference to `GetDeviceCaps@8'
[Linker error] undefined reference to `DeleteObject@4'
[Linker error] undefined reference to `CreateCompatibleDC@4'
[Linker error] undefined reference to `CreateCompatibleBitmap@12'
[Linker error] undefined reference to `SelectObject@8'
[Linker error] undefined reference to `Rectangle@20'
[Linker error] undefined reference to `CreateHatchBrush@8'
And several others continuing along those lines of linker errors.
|  | AdministratorVoR | | Join Date: Feb 2006 Location: South West UK
Posts: 6,180
| | | re: Could someone please help me fix this problem i've been having with my Windows GUI.
Actually that did fix the problem, its just that you had a second underlying problem that has now surfaced.
You program appears to compile where it didn't before but you now have linker programs (ignoring that fact that you seem to have a linker error embedded in the top of your code which I assume is a posting error).
"Undefined Reference" means that the linker was unable to resolve all the symbols in the program into addresses. In this case you have called functions that the linker can not find in any of you object files or any libraries that it is using.
Checking the help for GetDeviceCaps it seems likely that you have left gdi32.lib out of your linker command line, or if you are using an IDE then you have failed to specify it in the section for additional libraries.
So far all the functions I have checked have come from that library but if you add it and that does not resolve all the undefined symbols then look up those symbols that are still causing the error to see which library you need to include.
| | Needs Regular Fix | | Join Date: Jul 2008
Posts: 385
| | | re: Could someone please help me fix this problem i've been having with my Windows GUI. |  | | | | /bytes/about
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