Hey guys, I went from working with SDL to OpenGL now and have transferred some code from one project to another. I do not understand why I am getting an error with this:
"lib.h"
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#ifndef LIB_H
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#define LIB_H
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#include <windows.h>
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#include <gl\gl.h>
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#include <vector>
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#include <string>
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#include <fstream>
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#include <stdio.h>
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#include <math.h>
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using namespace std;
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#include "globals.h"
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#include "functions.h"
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#include "createwindowforgl.h"
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#include "bmp.h"
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#include "draw.h"
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#include "object.h"
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#include "world.h"
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#endif
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(I've read some where before that it is not good to use "using namespace std;" why is this?)
"world.h"
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#ifndef WORLD_H
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#define WORLD_H
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#include "object.h"
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class WORLD
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{
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public:
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vector<OBJECT>objects;
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};
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#endif
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"object.h"
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#ifndef OBJECT_H
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#define OBJECT_H
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#include "lib.h"
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class OBJECT
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{
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struct VERTEX
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{
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float x, y, z;
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float u, v;
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};
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GLuint surface;
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vector<VERTEX> vertex;
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public:
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OBJECT(string xSurface);
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void addVertex( float x, float y, float z, float u, float v );
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VERTEX getVertex(int x)
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{
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return vertex[x];
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}
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GLuint getSurface();
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};
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#endif
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So the errors that it shows are:
'OBJECT' was not declared in this scope
ISO C++ forbids declaration of 'objects' with no type
I know the 2nd error there is because vector<OBJECT> is getting messed up so it doesn't have a type.
Any help with this would be great because I have been looking over this for a while now and it is just making me angry =(.
Thanks.