Quote:
Originally Posted by Karlsen
Here are my questions:
1. I've read that its possible to implement paint-drawn bitmap images into a visual studio c++ inviroment. Yet i dont know what tools to use, or how this will work exactly? I was thinking that i could draw a landscape/scenario in paint, and then put it into my screen as a wallpaper, so that the graphic wouldn't do anything but just be there.
You can use the tools provided in visual studio to make small bitmaps. They are very primitive so it might be better to us a real program like Adobe to create the bitmap then copy it to your project tree.
Quote:
Originally Posted by Karlsen
2. As i mentioned, i would like the action to take place in a part of the screen. Is it possible to make a coordination system for me to work with? Fx. when the character is on x2,y3 and the left-arrow on the keyboard is pressed, he will then move to x3,y3? This would also allow me to put down certain objects and monsters at specific locations.
Assuming you are doing this on microsoft's platform your window already has a coordinate system starting from the top right corner and increasing in both the x and y dimensions toward the bottom right. If you paint your little character sprite in the middle of the screen and hit an arrow button you can capture that key press and then update your character's bounding rectangle to a new location.
Quote:
Originally Posted by Karlsen
3. Is it possible to put images as background and then put another image (fx. a coin) on top of that, and make that piece of graphic interactive? (so when the character steps onto the coin, and fx. enter is hit, the coin will be removed and added to an inventory?)
Yes, you can place a background image on your window, that is fairly simple. To put another image on top of it you are going to be looking at
blitting which is very hard to do. You might find libraries to help you with this if you decide to use DirectX.
Quote:
Originally Posted by Karlsen
I know this might sound like a big project for a rookie, but im willing to put alot of time into it, and hope i could make something work!
If you were an expert, and starting from scratch, you could plan to spend about 40 hours a week for 4-6 weeks on a project as simple as this, just to have a working prototype. That doesn't count quest building, tradeskilling, or other common RPG features.
Doog luck.