In article <4iXJg.238$MF1.196@newssvr25.news.prodigy.net>,
phlipcpp@yahoo.com says...
Quote:
RKS wrote:
>
Quote:
You can try OpenGL too. It may be a overkill but I am sure it has most
of image processing algorithms.
>
Input? OpenGL strikes me as a driver for rendered output...
OpenGL does provide some capabilities that can be used to implement
image processing. For example, some forms of edge detection are pretty
easy to implement.
One good point is that such an implementation tends to be quite fast
since it runs on dedicated graphics hardware (on a system that has it,
of course). The bad point is that unless you really need that speed or
are using OpenGL for other purposes, chances are this is going to be a
relatively difficult way to do the job. Along with coding the algorithm
itself, you have to learn all the OpenGL "stuff" that applies -- and
image processing is rarely (if ever) one of the first topics an OpenGL
book will cover either.
--
Later,
Jerry.
The universe is a figment of its own imagination.