Ioannis Vranos wrote:[color=blue]
> Uenal Mutlu wrote:
>[color=green]
> > Sorry, I haven't worked with OpenMP yet, so I cannot comment on[/color][/color]
this.[color=blue]
>
>
>
http://www.openmp.org. You can download the standard for free.
>
>
> Upcoming VC++ 2005 supports OpenMP 2 and current Intel C++ compiler[/color]
supports it too. It is[color=blue]
> a multiplatform, portable standard and has not anything to do with[/color]
application-logic, it[color=blue]
> is structure-based.
>
>[color=green]
> > Sorry, I really don't understand why this seems to be so hard to[/color][/color]
understand.[color=blue]
>
>
> Perhaps because I do not know Win32/MFC. But I will provide .NET[/color]
examples below. :-)[color=blue]
>
>
>[color=green]
> > For example this case:
> > "For writes to the same object, the object is thread safe for[/color][/color]
writing from one thread[color=blue][color=green]
> > when no readers on other threads"
> >
> > It means: you can write only if there is nobody else accessing the[/color][/color]
object.[color=blue]
>
>
> Actually it is case by case. The "From many threads" for writing[/color]
below is a separate case.[color=blue]
> I will provide .NET code demonstrating that below.
>
>
>[color=green]
> > In practice all threads try to access it, so the consequence is:[/color][/color]
not thread safe,[color=blue][color=green]
> > meaning: you need to synchronize access to the object, meaning you[/color][/color]
need locking.[color=blue][color=green]
> >
> >[color=darkred]
> >>I assume this applies here:
> >>
> >>"For writes to different objects of the same class, the object is[/color][/color][/color]
thread safe for writing:[color=blue][color=green][color=darkred]
> >>
> >> * From one thread when no readers on other threads.
> >> * From many threads."[/color]
> >
> >
> > This is for a class object with other objects in it (not container[/color][/color]
items).[color=blue]
>
>
> Actually the page mentions containers in the beginning.
>
>[color=green]
> > For example a class with two std::vector objects.
> > Actually you can forget what MS writes. They are lulling you with[/color][/color]
nonsense[color=blue][color=green]
> > with such technical sounding, hard-to-understand terms, only to[/color][/color]
give people[color=blue][color=green]
> > the false illusion of thread-safety.[/color]
>
>
> Here is .NET code writing to a vector with 5 separate threads. Each[/color]
thread writes to a[color=blue]
> separate block of a vector and no thread-locks are used. The output[/color]
looks like OK, so the[color=blue]
>
>
> "For writes to different objects of the same class, the object is[/color]
thread safe for writing:[color=blue]
>
> * From one thread when no readers on other threads.
> ==> * From many threads."
>
>
> looks like it applies here.
>
>
>
> #using <mscorlib.dll>
>
> #include <vector>
> #include <iostream>
>
>
> __gc class SomeClass
> {
> std::vector<int> *pvec;
>
> public:
> SomeClass()
> {
> pvec= new std::vector<int>(1000);
> }
>
> ~SomeClass()
> {
> delete pvec;
> }
>
> void Write1()
> {
> for(std::vector<int>::size_type i=0; i<200; ++i)
> (*pvec)[i]= i;
> }
>
> void Write2()
> {
> for(std::vector<int>::size_type i=200; i<400; ++i)
> (*pvec)[i]= i;
> }
>
> void Write3()
> {
> for(std::vector<int>::size_type i=400; i<600; ++i)
> (*pvec)[i]= i;
> }
>
> void Write4()
> {
> for(std::vector<int>::size_type i=600; i<800; ++i)
> (*pvec)[i]= i;
> }
>
> void Write5()
> {
> for(std::vector<int>::size_type i=800; i<1000; ++i)
> (*pvec)[i]= i;
> }
>
> void DisplayValues()
> {
> using namespace std;
>
> for(vector<int>::iterator p= pvec->begin(); p!=[/color]
pvec->end(); ++p)[color=blue]
> cout<<*p<<"\t";
> }
> };
>
>
> int main()
> {
> using namespace System;
> using namespace System::Threading;
> using namespace std;
>
>
> SomeClass *pSomeClass= __gc new SomeClass;
>
> Thread *pthread1= __gc new Thread (__gc new[/color]
ThreadStart(pSomeClass,[color=blue]
> &SomeClass::Write1) );
> Thread *pthread2= __gc new Thread (__gc new[/color]
ThreadStart(pSomeClass,[color=blue]
> &SomeClass::Write2) );
> Thread *pthread3= __gc new Thread (__gc new[/color]
ThreadStart(pSomeClass,[color=blue]
> &SomeClass::Write3) );
> Thread *pthread4= __gc new Thread (__gc new[/color]
ThreadStart(pSomeClass,[color=blue]
> &SomeClass::Write4) );
> Thread *pthread5= __gc new Thread (__gc new[/color]
ThreadStart(pSomeClass,[color=blue]
> &SomeClass::Write5) );
>
>
> pthread1->Start();
> pthread2->Start();
> pthread3->Start();
> pthread4->Start();
> pthread5->Start();
>
>
> // Main thread waits for some time to let the other threads[/color]
finish[color=blue]
> Thread::Sleep(5000);
>
> pSomeClass->DisplayValues();
> }
>
>
> C:\c>temp
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>
> C:\c>
>
>
>[color=green]
> > What other alternative do you have? If you need that multiple[/color][/color]
threads[color=blue][color=green]
> > have equal access to a shared resource then you need to lock it.[/color]
>
>
> Yes. If it is one object, however the story is different when we are[/color]
dealing with separate[color=blue]
> elements of a container which is our subject (STL).
>
>
>
>
> --
> Ioannis Vranos
>
>
http://www23.brinkster.com/noicys[/color]
Of course no thread locking is required for this type of code, because
your threads are not access the same data.
Each thread has it's own block of data.
Thread synchronization is needed when you're access and modifying the
same chunck of data.
This is not an example of such a requirement, and there for no need for
a ThreadSafeObject wrapper class, nor is there a need for application
level lock.