"Nicolas Pavlidis" <pavnic@sbox.tugraz.at> wrote in message
news:2s211vF1fgi0iU2@uni-berlin.de...[color=blue]
> "Computer Whizz" <old486whizz@hotmail.com> writes:
>[color=green]
>> Hiya...[/color]
>
> Hi!
>[color=green]
>> I've a little experience in C++, PHP, and a lot in BASIC... But I wish to
>> move into C++ programming A LOT. Any good compilers/editors/VDI (visual
>> development interface? - can't remember exactly) out there?[/color]
>
> For Windows it depends if you want to pay or not.
> If you wanna pay MS Visual Studio is not that bad although there are
> some problems with the Editor.
>
> If you daon't wanna pay there are several ports of very good editors
> comming from Linux, as Emacs or gvim.[/color]
I do have VC++6 on my main system - but I think it isn't as user friendly as
it could be, and also it's mainly windows-based. If I could at least find a
couple of cross-platform libraries for the GUI and such, then it won't be
TOO hard to port... Of course I will need to change things - but hopefully
it'll make things easier and I won't need to change quite so much.
Also, I've been looking into a program a friend used to have named
"Edxor"... Seems nice, and can "squash" lines of code together inside {}'s.
I shall take a look into Emacs and gvim. Might help me out along the way.
[color=blue]
>
> All major compilers are freely available, MSVC 7.1, Borland bcc 5.5 and
> gcc ;-), which is called MinGW under Windows.[/color]
Yes, the main reason I'm going with Dev-C++ is because the compiler is both
under linux and windows. These are the two main platforms I'm aiming at
because I only have these two systems available to me (well, win98 winXP and
Linux). If someone wished to do a port to a mac then I'm thinking that since
gcc is distributed with Linux, then it's pretty safe, and I think the GUI
library I have is available for Mac. But as bcc is getting quite old (I have
had 5.?? for a good couple of years now), and the MS compiler is really
built for windows, I think I'll go with gcc and try a compile on the others
every now and again.
[color=blue]
>
> All these problems you wont have if you wanna use Linux.[/color]
True, with gcc and the other one (gc++ ?)... I did find the compiling
process a little hard-ish to understand... But this was a few years ago
now - and where my linux installs were terrible (Redhat 4.0 anyone?).
[color=blue]
>
> It a bit hard to come into Emacs (for example) but I strongly recomend
> to work with or another good editor.
>[color=green]
>> I'm specifically hoping to move more into the games development area, so
>> if
>> there is a compiler/editor more suited towards that purpose it would be
>> very
>> much appreciated for any advice you could give me.[/color]
>
> Here the problem for you will be to find good librarys, such as OpenGL
> or so. OpenGL is available for Windows and Linux. Windows only game can
> be written in DirectX, but I don't kow if it's freely available for
> developing games.[/color]
Yes. I'm hoping to do a project here or there, and find a good
cross-platform SDK which supports both OGL and DirectX... Either that or
just develop with DX for windows and OGL for Linux / choice for windows.
The DX8.1 SDK is, at least, free for development. You get a good range of
examples etc, and the help isn't too bad.
Thank you for your advice in this post, and your other about Dev-C++ having
issues with complementation... But I do think it shall be the kit I go for,
maybe switching to and from it with other editors until I find a suitable
one.
[color=blue]
>
> HTH && Kind regrads,
> Nicolas
> --
> | Nicolas Pavlidis | Elvis Presly: |\ |__ |
> | Student of SE & KM | "Into the goto" | \|__| |
> |
pavnic@sbox.tugraz.at | ICQ #320057056 | |
> |-------------------University of Technology, Graz----------------|[/color]
--
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Comp Whizz
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