> NKOBAYE027 wrote:
[color=blue][color=green]
> > Hi Folks: Can anyone direct me to a good resource on design patterns.[/color][/color]
I'd[color=blue][color=green]
> > like to use them for a project I'm working on regarding set theory - in
> > particular I'd like to use the Decorator pattern to present an interface[/color]
> for[color=green]
> > a 'sortable' set template derived from the default unsorted set[/color][/color]
template.[color=blue][color=green]
> > And, I'd like to have a Factory pattern used as a source of the set[/color]
> objects.[color=green]
> > I am a relative newbie to this sort of design approach, so if I'm[/color][/color]
thinking[color=blue][color=green]
> > wrong about things then I appreciate being set (NPI) back on the correct
> > path. I have seen some C# source for these things, but I want to do it[/color][/color]
in[color=blue][color=green]
> > C++ and I'd do better with source examples than trying to divine what[/color]
> should[color=green]
> > be a pointer and what should be a reference and so on when setting up[/color][/color]
the[color=blue][color=green]
> > original template. Any direction (aside from misdirection) would be
> > appreciated.[/color]
>
>
http://hillside.net/patterns/[/color]
"Can patterns be harmful":
http://www.netobjectives.com/ezines/ezine_2004_01.pdf
discussions (vaguely) about that document:
http://groups.yahoo.com/group/extrem.../message/88654
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Phlip
http://www.xpsd.org/cgi-bin/wiki?Tes...UserInterfaces