Ok, I dug out the book and reread the section on exceptions. Here's a direct
quote:
pg 124: "...making a block of code protected is not overly expensive. For a
simplified test method that assigns new values to elements in a character
array...adding a try-catch block in C# increases execution time by 30
percent. For a try-finally block, execution time is increased by 39 percent.
As the complexity of a method increases, the addition of protected code
blocks becomes less and less significant, but setting up protected code
blocks inside loops should be avoided..."
In other words, for performance this form:
try{ foreach (int i in _arr) { /*some processing*/ } } catch (Exception)
{ }
is preferred over...
foreach (int i in _arr) { try { /* some processing*/ } catch(Exception){} }
Now, there are a lot of unanswered questions that the author does not go
into, such as why the difference in performance between a try-catch versus a
try-finally. I can see why there'd be a onetime perf hit due to the extra
complexity the JIT has to deal with, but it's not clear exactly why there's
an extra runtime hit and where it occurs. I think you'd have to do a deep
dive into the Mono source code to see what code is being executed behind the
scenes to fully understand it, and I don't know how much help it would be,
except in the most general way, because the Mono implementation is different
from the commercial implementation.
If my memory is correct, from what I've read the CLR doesn't setup a stack
frame for each protected block - I think there's only one per thread which
wraps the entire thread, and then the exception info tables are used to
determine where the handler is located - so it shouldn't need to continually
push and pop stack register values into the fs register, so the extra time
isn't consumed with that.
What I think happens is that when a try block is entered some CLR
housekeeping microcode (for want of a better term) is executed, and the same
when a catch and a finally block are entered - this may be where the
additional execution time comes from.
"W.G. Ryan eMVP" <WilliamRyan@gmail.com> wrote in message
news:OuE3Mdf7EHA.3376@TK2MSFTNGP12.phx.gbl...[color=blue]
> I'd be intersted in reading that b/c I've seen quite a bit that
> contradicts
> that - not to say what I've come across is correct. Probably a good
> thing
> to test in depth tonight ;-)
>
> --
> W.G. Ryan, MVP
>
>
www.tibasolutions.com |
www.devbuzz.com |
www.knowdotnet.com
> "David Levine" <noSpamdlevineNNTP2@wi.rr.com> wrote in message
> news:%23FMJRkZ7EHA.2608@TK2MSFTNGP10.phx.gbl...[color=green]
>> Hey, go ahead and pick away - that's how I learn.
>>
>> I'd read that paper and unfortunately the statement "you only incur the[/color]
> cost[color=green]
>> when the actual exception is thrown" is simply wrong, or at best,
>> incomplete. The cost of the exception itself only occurs when it is[/color]
> thrown,[color=green]
>> but there is still a cost associated with defining a try block.
>>
>> Nick Wienholt's book "Maximising .NET Performance" has a section on
>> this -[/color]
> I[color=green]
>> don't have it with me otherwise I'd give you the direct quote - that[/color]
> details[color=green]
>> some of the overhead of simply using a try/catch block. It stands to[/color]
> reason[color=green]
>> that the cost would be non-zero - something has to establish the try[/color]
> blocks,[color=green]
>> and the cost, though small, is still non-zero, and the costs will add up.
>> There's also a small hit (both time and memory) as each method with a
>> try-catch or try-finally gets JITd (the runtime uses this to determine[/color]
> which[color=green]
>> try block is in effect when an exception occurs.) because the relative
>> offsets of each code block must be calculated and these regions cached in[/color]
> a[color=green]
>> table.
>>
>> In most cases the perf impact of these hits are amortized over a much
>> costlier code path so the incremental difference is negligble. However,
>> if
>> you ran a test where the code did little more then define a try block
>> then
>> the relative impact would be greater.
>>
>>
>>
>> "W.G. Ryan eMVP" <WilliamRyan@NoSpam.gmail.com> wrote in message
>> news:%23P2GFoV7EHA.1396@tk2msftngp13.phx.gbl...[color=darkred]
>> > David:
>> >
>> > Don't mean to nitpick but there isn't a hit with simply wrapping the[/color][/color]
> code[color=green][color=darkred]
>> > in
>> > a try catch
>> >[/color][/color]
>
http://msdn.microsoft.com/library/de...etperftips.asp[color=green][color=darkred]
>> >
>> > "Finding and designing away exception-heavy code can result in a decent
>> > perf
>> > win. Bear in mind that this has nothing to do with try/catch blocks:
>> > you
>> > only incur the cost when the actual exception is thrown. You can use as
>> > many
>> > try/catch blocks as you want. Using exceptions gratuitously is where
>> > you
>> > lose performance. For example, you should stay away from things like[/color][/color]
> using[color=green][color=darkred]
>> > exceptions for control flow."
>> >
>> > Throwing the exception is definitely of much more concern and where you
>> > should be concerned -- but you can wrap away - no hit there whatsoever.
>> >
>> >
>> >
>> >
>> > --
>> > W.G. Ryan MVP (Windows Embedded)
>> >
>> > TiBA Solutions
>> >
www.tibasolutions.com |
www.devbuzz.com |
www.knowdotnet.com
>> > "David Levine" <noSpamdlevineNNTP2@wi.rr.com> wrote in message
>> > news:en78jkR7EHA.2592@TK2MSFTNGP09.phx.gbl...
>> >> It depends entirely on what the code does - ultimately the code must
>> >> be
>> >> correct regardless of the perf, but there may be different approaches[/color][/color]
> you[color=green][color=darkred]
>> >> can use to maximize perf and still get correct results.
>> >>
>> >> There is a small performance hit in setting up a try-catch block, so
>> >> if
>> > you
>> >> are in a loop you can get a perf gain by wrapping the for loop in a
>> >> single
>> >> try-catch instead of using a try-catch inside the loop. However, if
>> >> the
>> > loop
>> >> must continue to enumerate the items regardless of a single item's[/color][/color]
> thrown[color=green][color=darkred]
>> >> exception then you must put the try-catch inside the loop. There is[/color][/color]
> also[color=green][color=darkred]
>> >> a
>> >> small perf hit in the catch block when the exception is caught because
>> >> the
>> >> runtime must examine each catch handler to determine if it is suitable[/color][/color]
> to[color=green][color=darkred]
>> >> handle a given exception. If not handled the exception continues to
>> >> propagate up the call stack, but there is still a non-zero hit in[/color][/color]
> making[color=green][color=darkred]
>> > the
>> >> decision not to handle the exception; small, but not nothing.
>> >>
>> >> Most of the perf hit comes from actually throwing the exception, not[/color][/color]
> just[color=green][color=darkred]
>> >> from using a try-catch construct, or just from catching it. In the
>> >> example
>> >> code you have, if an exception is never thrown then the difference a
>> > single
>> >> versus a nested try-catch would usually be unnoticable. Even in the
>> >> nested
>> >> case, if the inner catch handles the exception then there should be no
>> > perf
>> >> difference between the single vs. the nested handler because it is
>> >> only
>> >> thrown and caught once.
>> >>
>> >> However, if the inner catch rethrows the exception, then you now have[/color][/color]
> two[color=green][color=darkred]
>> >> exceptions thrown, so the perf hit will be greater, approx twice as[/color][/color]
> much[color=green][color=darkred]
>> >> perf hit. The reason is that the majority of the perf hit comes from[/color][/color]
> the[color=green][color=darkred]
>> >> mechanics of walking the stack twice, the first time to locate a catch
>> >> handler, and the second time from running downstream finally blocks
>> >> before
>> >> execution control is handed off the catch handler that deals with the
>> >> exception. The stack walk on the 1st pass actually transitions through
>> >> the
>> >> kernel, makes system calls to determine if a debugger is attached,
>> >> etc.
>> > This
>> >> is entirely non-local, so cache misses occur, pages may get faulted[/color][/color]
> into[color=green][color=darkred]
>> >> memory, etc. This can happen each time an exception is thrown, so if[/color][/color]
> you[color=green][color=darkred]
>> > do
>> >> a lot of try-catch-rethrow your performance will degrade, one would
>> >> expect
>> >> in a linear fashion after the system has warmed up.
>> >>
>> >> As a double-caveat, I regard the extra perf hit from rethrowing an
>> > exception
>> >> to be the cost of doing business, and I will rethrow as necessary in
>> >> order
>> >> to add sufficient context to make correcting the problem as easy for[/color][/color]
> the[color=green][color=darkred]
>> > end
>> >> user as possible. This is because once you accept that you are in a
>> >> non-performant path then the extra cost is negligible compared to the
>> >> cost
>> >> associated with an end user calling support saying "you know that
>> >> error
>> >> message that says 'null reference'? Yeah, well, what the heck does
>> >> that
>> >> mean?". In other words, my feeling is that clarity is more important[/color][/color]
> then[color=green][color=darkred]
>> > a
>> >> squeezing a few grams of perf fat out of the code. Of course, the
>> >> particulars of the code and how it is used dictate the ultimate[/color][/color]
> strategy[color=green][color=darkred]
>> > and
>> >> structure of what you must do.
>> >>
>> >> Basically, the strategy I use is to never throw an exception unless[/color][/color]
> there[color=green][color=darkred]
>> > is
>> >> a problem that cannot be handled, and then use try-catch-wrap-rethrow[/color][/color]
> as[color=green][color=darkred]
>> >> often as necessary to provide context as much as is necessary; once
>> > started
>> >> down the exception path I regard the extra perf hit as a minor issue.
>> >>
>> >>
>> >> "Pohihihi" <pohihihi@hotmail.com> wrote in message
>> >> news:%23TlMFJR7EHA.208@TK2MSFTNGP12.phx.gbl...
>> >> >I was wondering what is the ill effect of using try catch in the
>> >> >code,
>> > both
>> >> >nested and simple big one.
>> >> >
>> >> > e.g.
>> >> >
>> >> > try
>> >> > {
>> >> > \\ whole app code goes here
>> >> > } catch (Exception ee) {}
>> >> >
>> >> > -- AND --
>> >> > try
>> >> > {
>> >> > try
>> >> > {
>> >> > try{...} catch(...){...}
>> >> > }catch(Exception ee) {}
>> >> > } catch (Exception ee) {}
>> >> >
>> >>
>> >>
>> >
>> >[/color]
>>
>>[/color]
>
>[/color]