Connecting Tech Pros Worldwide Help | Site Map

Polymorphism

 
LinkBack Thread Tools Search this Thread
  #1  
Old December 2nd, 2005, 10:05 AM
Senthil
Guest
 
Posts: n/a
Default Polymorphism

Hi,
In the following code..

#include<iostream>

using namespace std;

struct game{
virtual void play()
{
cout<<"unknown"<<endl;
}
};

struct tennis :public game{
void play()
{
cout<<"tennis"<<endl;
}
};

void Val(game b)
{
b.play();
}

int main()
{
game *pt=new tennis;
pt->play(); // prints tennis------------>1
(*pt).play(); // prints tennis ---------> 2
Val(*pt); // prints unknown ----------> 3

return 0;
}

The line marked with 1, prints "tennis", I understand.
I expected 2 and 3 to print "unknown" , but 2 prints "tennis" and 3
prints "unknown".
In both the cases i am invoking the method on a object(not on a pointer
or reference) and i do not expect a polymorphic behaviour.
Is my understanding wrong?

Thanks,
Senthil


  #2  
Old December 2nd, 2005, 10:55 AM
Neelesh Bodas
Guest
 
Posts: n/a
Default Re: Polymorphism

Senthil wrote:[color=blue]
>
> int main()
> {
> game *pt=new tennis;
> pt->play(); // prints tennis------------>1
> (*pt).play(); // prints tennis ---------> 2
> Val(*pt); // prints unknown ----------> 3
>
> return 0;
> }
>
> The line marked with 1, prints "tennis", I understand.
> I expected 2 and 3 to print "unknown" , but 2 prints "tennis" and 3
> prints "unknown".
> In both the cases i am invoking the method on a object[/color]

pt->play is a syntactic sugar for the expression (*pt).play
i.e., both of them are same as far as compiler is concerend. There is
no object slicing involved.

In third, however, you are passing "by value" which will lead to object
slicing.

  #3  
Old December 2nd, 2005, 11:55 AM
n2xssvv g02gfr12930
Guest
 
Posts: n/a
Default Re: Polymorphism

Senthil wrote:[color=blue]
> Hi,
> In the following code..
>
> #include<iostream>
>
> using namespace std;
>
> struct game{
> virtual void play()
> {
> cout<<"unknown"<<endl;
> }
> };
>
> struct tennis :public game{
> void play()
> {
> cout<<"tennis"<<endl;
> }
> };
>
> void Val(game b)
> {
> b.play();
> }
>
> int main()
> {
> game *pt=new tennis;
> pt->play(); // prints tennis------------>1[/color]
Correct via base class of tennis object pointed to by pt[color=blue]
> (*pt).play(); // prints tennis ---------> 2[/color]
Correct via base class of tennis object dereferenced from pointer pt[color=blue]
> Val(*pt); // prints unknown ----------> 3[/color]
Correct base clase object passed by value hence no longer part of a
descendant class,(note if it is passed by reference, which I prefer,
tennis would be printed).[color=blue]
>
> return 0;
> }
>
> The line marked with 1, prints "tennis", I understand.
> I expected 2 and 3 to print "unknown" , but 2 prints "tennis" and 3
> prints "unknown".
> In both the cases i am invoking the method on a object(not on a pointer
> or reference) and i do not expect a polymorphic behaviour.
> Is my understanding wrong?
>
> Thanks,
> Senthil
>[/color]
JB
 

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Popular Articles

What is Bytes?

We are a network of experts and professionals in IT and software development that help one another with answers to tough questions and share insights. Get the best answers to your questions from over 220,662 network members.