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What is the Progamming Language most commonly used to make big name games like COD4?

Discussion started by: tharden3 (Needs Regular Fix) on July 10th, 2008 05:03 PM
What is the Progamming Language most commonly used to make big name games like COD4? Is it java? Would you use different ones for different types of games?
Nepomuk's Avatar
Nepomuk
Moderator
1,473 Posts
July 10th, 2008
05:21 PM
#2

Re: What is the Progamming Language most commonly used to make big name games like COD4?
Well, you should certainly use different languages for different tasks and as different games require different tasks, yes, you should use different languages.

Java could be a thought if speed isn't the absolute top priority, but rather something like platform independency.

If you want a lot of 3D graphics you would use a different language than for a simple Point-And-Click-Adventure (oh, I love them!).

Quite a few games are written in C++, but I really don't know, what was used for COD4.

You can find more about languages for game development on Wikipedia.

Greetings,
Nepomuk

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tharden3's Avatar
tharden3
Needs Regular Fix
510 Posts
July 10th, 2008
05:26 PM
#3

Re: What is the Progamming Language most commonly used to make big name games like COD4?
Quote:
Well, you should certainly use different languages for different tasks and as different games require different tasks, yes, you should use different languages.

Java could be a thought if speed isn't the absolute top priority, but rather something like platform independency.

If you want a lot of 3D graphics you would use a different language than for a simple Point-And-Click-Adventure (oh, I love them!).

Quite a few games are written in C++, but I really don't know, what was used for COD4.

You can find more about languages for game development on Wikipedia.

Greetings,
Nepomuk

gracias amigo. Just curious

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jkmyoung's Avatar
jkmyoung
Moderator
797 Posts
July 16th, 2008
12:12 AM
#4

Re: What is the Progamming Language most commonly used to make big name games like COD4?
Many big name games are large enough to use multiple languages. Eg, they might use one language for the base logic, another for sound, and another for graphics. Usually the different languages interact with each other, sometimes through API's. Eg, DirectX is a common graphic API used.

Often companies end up using their own Languages, eg EA Flash.

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