Quote:
Originally Posted by vbwire
hi.. can u guys help me?
i want to make a cylinder but i dont know how to make it to be in horizontal position, or lie on y axis..
my code
Code: ( text )
DEF cylinder Transform { translation 0 0.15 0 children [ Shape { appearance Appearance {material Material { diffuseColor .68 .68 .16 specularColor .39 .39 .27 emissiveColor .18 .18 .04 ambientIntensity .0433 shininess .19 }} geometry Cylinder{ radius 0.35 bottom TRUE side TRUE top TRUE height 6 } } ] }
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Sorry, I stopped using VRML in the early 90's. I don't know if anyone else on this site even knows about it. But good luck!